Compare Silent Rain prices across 50+ stores and find the best deal. Developed by 2Brains&Coffee. Published by Seedlers Interactive. Released on 7/15/2024. Available on PC. Genres: Action, Adventure, Indie.

Hide-and-seek horror with real teeth: two maps, one mysterious doctor, and a stamina bar that will punish the friend who always panics first. Solo is doable, but bring a crew of three or four and it sings.

I have a soft spot for small horror games that know exactly what they want to be, and Silent Rain lands squarely in that territory. It is a first-person, hide-and-seek survival horror game built around repeated attempts, accumulated knowledge, and the particular cruelty of proximity voice chat when a monster is three feet from your hiding spot. The core loop is tight: get dropped into an abandoned location, gather clues, solve puzzles, avoid the threat stalking the space, and try to reach one of three different endings. Death is not a wall here so much as it is a tutor. Every failed run teaches you something about the map, the monster's patterns, or an item you were misusing the whole time. The game ships with two distinct maps, and they are genuinely different in feel rather than just reskinned. The House is claustrophobic and sound-sensitive, where creaking floors and careless sprinting will bring danger immediately. The Metro opens up the dread into something more labyrinthine, a space where the walls feel like they have opinions about your presence. Each map carries its own monster with its own behavior, its own puzzle logic, and its own three endings to reach. Randomized item placement, traps, and objective positions mean repeat runs do not go stale as fast as you might fear, and leaderboard hooks give the competitive-minded something to chase once the mystery erodes. The Steam reception sits at a mixed rating with roughly 69 percent of players on the positive side, and that split feels honest. Community feedback points to the monster's movement speed as a genuine friction point, particularly in co-op where player collision can produce sudden double-kills that feel cheap rather than scary. The stamina bar is short, and some of the item interactions, like matchboxes and pocket watches, are not well communicated early on. For a small studio debut, those rough edges are understandable, but they do show. Solo play is functional but lean; the game clearly breathes better with two to four players where the proximity voice chat becomes both a tactical tool and the source of the session's funniest and most terrifying moments. What I keep coming back to is the intentionality in the setup. The "Seeker for the Society" framing is light but it gives the atmosphere a place to sit. The two-map structure feels like a deliberate choice to do less and do it with more care than most games in the Phasmophobia-adjacent space, which tend to throw ten locations at you before any of them feel fully realized. Silent Rain is modest in scope and occasionally rough in execution, but it has atmosphere, it has replay structure, and it has that specific horror game quality where the second run feels meaningfully different from the first. If your friend group already has a horror night rotation, this fits in without much convincing. Kai, Scout Team

Silent Rain
ActionAdventureIndie

Silent Rain

Jul 15, 20242Brains&CoffeeSeedlers Interactive
GamerScout Says

Hide-and-seek horror with real teeth: two maps, one mysterious doctor, and a stamina bar that will punish the friend who always panics first. Solo is doable, but bring a crew of three or four and it sings.

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Screenshots & Media

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About Silent Rain

I have a soft spot for small horror games that know exactly what they want to be, and Silent Rain lands squarely in that territory. It is a first-person, hide-and-seek survival horror game built around repeated attempts, accumulated knowledge, and the particular cruelty of proximity voice chat when a monster is three feet from your hiding spot. The core loop is tight: get dropped into an abandoned location, gather clues, solve puzzles, avoid the threat stalking the space, and try to reach one of three different endings. Death is not a wall here so much as it is a tutor. Every failed run teaches you something about the map, the monster's patterns, or an item you were misusing the whole time. The game ships with two distinct maps, and they are genuinely different in feel rather than just reskinned. The House is claustrophobic and sound-sensitive, where creaking floors and careless sprinting will bring danger immediately. The Metro opens up the dread into something more labyrinthine, a space where the walls feel like they have opinions about your presence. Each map carries its own monster with its own behavior, its own puzzle logic, and its own three endings to reach. Randomized item placement, traps, and objective positions mean repeat runs do not go stale as fast as you might fear, and leaderboard hooks give the competitive-minded something to chase once the mystery erodes. The Steam reception sits at a mixed rating with roughly 69 percent of players on the positive side, and that split feels honest. Community feedback points to the monster's movement speed as a genuine friction point, particularly in co-op where player collision can produce sudden double-kills that feel cheap rather than scary. The stamina bar is short, and some of the item interactions, like matchboxes and pocket watches, are not well communicated early on. For a small studio debut, those rough edges are understandable, but they do show. Solo play is functional but lean; the game clearly breathes better with two to four players where the proximity voice chat becomes both a tactical tool and the source of the session's funniest and most terrifying moments. What I keep coming back to is the intentionality in the setup. The "Seeker for the Society" framing is light but it gives the atmosphere a place to sit. The two-map structure feels like a deliberate choice to do less and do it with more care than most games in the Phasmophobia-adjacent space, which tend to throw ten locations at you before any of them feel fully realized. Silent Rain is modest in scope and occasionally rough in execution, but it has atmosphere, it has replay structure, and it has that specific horror game quality where the second run feels meaningfully different from the first. If your friend group already has a horror night rotation, this fits in without much convincing. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supporttier:sub-5Hide-and-Seek HorrorProximity Voice ChatRoguelite Knowledge LoopMulti-EndingLeaderboard ChaseAtmospheric TensionRepeat-Run Design

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows 10 64Bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
NVIDIA GTX 970 / AMD Radeon R9 390
Processor
Intel Core i5-4590 / AMD Ryzen 5 2600

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Game Info

Developer
2Brains&Coffee
Publisher
Seedlers Interactive
Release Date
Jul 15, 2024

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Where can I buy Silent Rain cheapest?

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What platforms is Silent Rain available on?

Silent Rain is available on PC.

When was Silent Rain released?

Silent Rain was released on 15 July 2024.

Who developed Silent Rain?

Silent Rain was developed by 2Brains&Coffee and published by Seedlers Interactive.