Compare SIGNALIS prices across 50+ stores and find the best deal. Developed by rose-engine. Published by Humble Games. Released on 10/27/2022. Available on PC, Xbox. Genres: Action, Adventure.

A two-person indie team built one of the most atmospheric survival horror games in years. Pixel-art retrofuturism, Silent Hill-level dread, and a gut-punch love story you won't see coming.

SIGNALIS is a top-down survival horror from two-person German studio rose-engine, and the sheer audacity of what they pulled off is hard to overstate. You play as Elster, a Replika unit (think android soldier-worker) who crash-lands on a remote mining colony and wakes up alone, searching for her missing human crewmate Ariane. The facility she enters is a labyrinth of locked doors, corrupted Replikas, and a spreading supernatural plague that has turned the surviving inhabitants into something far worse than enemies. Structurally it owes a lot to early Resident Evil and Silent Hill: a fixed overhead camera, a strictly limited inventory that forces real decisions, manual save rooms you'll be rationing carefully, and puzzles that ask you to cross-reference keycodes with found documents, tune a radio module to decode signals, modify physical objects to fit locks, and balance incinerator gas ratios. These aren't padding. They're the texture of the game's world, and they feel satisfying to crack. The combat sits firmly in the "last resort" camp. Ammunition is scarce, enemies can respawn in cleared corridors, and the panic-slot system borrowed from the Resident Evil remake lets you pop a defensive item when a Corrupted gets too close. Running is often smarter than shooting. That tension, combined with the manual save system, means every room crossing carries genuine weight. The game runs around 10-12 hours depending on how much the puzzles stump you, and it earns most of that runtime through consistent pacing in its first act. The second act strips the map away entirely, which is the single most divisive design choice in the game. Some players find it disorienting in a good way, others find it a drag. It's a real issue worth flagging, not a minor quirk. What SIGNALIS does exceptionally well is atmosphere and story delivery. The visual style blends PS1-era low-poly geometry with pixel art and anime-still cutscenes, running in a CRT filter mode that makes the whole thing look like a broadcast from a cursed alternate timeline. The soundtrack from 1000 Eyes and Cicada Sirens leans industrial and ambient, less composed music and more environmental noise shaped into something deeply unsettling. Lore arrives through scattered diaries, instruction manuals, and radio signals, painting a retrofuturist dystopia where a totalitarian regime runs a humanoid Replika workforce, cosmic horror bleeds in from the margins, and the relationship at the heart of the story turns out to be far more affecting than the genre usually allows. Multiple endings tie back to choices and how closely you've been paying attention. This is not a game that holds your hand or softens its edges for a broad audience. It was built by two people over eight years, and the specificity of their vision is exactly what makes it land. Steam reviews sit at Overwhelmingly Positive across more than 20,000 ratings, and the horror community consensus is that it belongs alongside the genre's modern best. If you have any patience for classic-style survival horror, resource management, and a story that rewards careful reading, SIGNALIS earns every hour you give it. Just accept that the second act navigation will test you, and keep notes. Alex, Scout Team

SIGNALIS
ActionAdventure

SIGNALIS

Oct 27, 2022rose-engineHumble Games
GamerScout Says

A two-person indie team built one of the most atmospheric survival horror games in years. Pixel-art retrofuturism, Silent Hill-level dread, and a gut-punch love story you won't see coming.

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Screenshots & Media

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About SIGNALIS

SIGNALIS is a top-down survival horror from two-person German studio rose-engine, and the sheer audacity of what they pulled off is hard to overstate. You play as Elster, a Replika unit (think android soldier-worker) who crash-lands on a remote mining colony and wakes up alone, searching for her missing human crewmate Ariane. The facility she enters is a labyrinth of locked doors, corrupted Replikas, and a spreading supernatural plague that has turned the surviving inhabitants into something far worse than enemies. Structurally it owes a lot to early Resident Evil and Silent Hill: a fixed overhead camera, a strictly limited inventory that forces real decisions, manual save rooms you'll be rationing carefully, and puzzles that ask you to cross-reference keycodes with found documents, tune a radio module to decode signals, modify physical objects to fit locks, and balance incinerator gas ratios. These aren't padding. They're the texture of the game's world, and they feel satisfying to crack. The combat sits firmly in the "last resort" camp. Ammunition is scarce, enemies can respawn in cleared corridors, and the panic-slot system borrowed from the Resident Evil remake lets you pop a defensive item when a Corrupted gets too close. Running is often smarter than shooting. That tension, combined with the manual save system, means every room crossing carries genuine weight. The game runs around 10-12 hours depending on how much the puzzles stump you, and it earns most of that runtime through consistent pacing in its first act. The second act strips the map away entirely, which is the single most divisive design choice in the game. Some players find it disorienting in a good way, others find it a drag. It's a real issue worth flagging, not a minor quirk. What SIGNALIS does exceptionally well is atmosphere and story delivery. The visual style blends PS1-era low-poly geometry with pixel art and anime-still cutscenes, running in a CRT filter mode that makes the whole thing look like a broadcast from a cursed alternate timeline. The soundtrack from 1000 Eyes and Cicada Sirens leans industrial and ambient, less composed music and more environmental noise shaped into something deeply unsettling. Lore arrives through scattered diaries, instruction manuals, and radio signals, painting a retrofuturist dystopia where a totalitarian regime runs a humanoid Replika workforce, cosmic horror bleeds in from the margins, and the relationship at the heart of the story turns out to be far more affecting than the genre usually allows. Multiple endings tie back to choices and how closely you've been paying attention. This is not a game that holds your hand or softens its edges for a broad audience. It was built by two people over eight years, and the specificity of their vision is exactly what makes it land. Steam reviews sit at Overwhelmingly Positive across more than 20,000 ratings, and the horror community consensus is that it belongs alongside the genre's modern best. If you have any patience for classic-style survival horror, resource management, and a story that rewards careful reading, SIGNALIS earns every hour you give it. Just accept that the second act navigation will test you, and keep notes. Alex, Scout Team

Tags

steamSurvival HorrorRetrofuturismManual Save RoomsMultiple EndingsRadio MechanicsInventory ManagementCosmic HorrorPixel ArtTwo-Person DevEnvironmental Storytelling

System Requirements

Minimum

Memory
4 GB RAM
DirectX
11
Storage
2 GB
Graphics
NVIDIA GeForce GTS 450 (1GB) or AMD Radeon HD 6570 (1GB)
Processor
Intel Core i5-2300 or AMD FX-4350
64bit support
Yes
System requirements
Windows 10

Reviews & Ratings

No ratings available

Game Info

Developer
rose-engine
Publisher
Humble Games
Release Date
Oct 27, 2022

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