Compare Siege Survival: Gloria Victis prices across 50+ stores and find the best deal. Developed by Black Eye Games. Published by Ravenscourt. Released on 5/18/2021. Available on PC. Genres: Adventure, Indie, RPG, Simulation, Strategy.

Civilians vs. a siege: manage resources, craft supplies, and scavenge a crumbling city while soldiers hold the walls. Tense, unforgiving, and occasionally unfair.

Siege Survival: Gloria Victis is a medieval survival-management hybrid where you are not the hero on the walls - you are the exhausted support crew behind them. A small group of civilians occupies what remains of a besieged city, and your job is to keep the garrison fed, armed, and repaired. Structurally it sits between a base-builder and a survival sim: you assign workers to gather wood and stone, construct and upgrade crafting stations, manage a food chain that gets punishing fast, and send scavengers into the occupied outer city during nighttime raids to grab resources the walls no longer protect. Decision density is high from the opening hours, which is genuinely refreshing in a genre full of slow ramp-ups. The resource loop is where the game earns its reputation as a slow-burn stressor. Soldiers request specific supplies - arrows, food rations, bandages, repair materials - on a rolling schedule, and failing those requests degrades wall durability and troop morale in ways that compound quickly. That feedback loop is well-designed and the core tension holds up across the campaign's multiple acts. Scavenging night raids add a real-time stealth-lite layer that breaks up the base management nicely, though the controls there feel slightly clunky compared to the rest of the experience. Newcomers should expect a learning-curve wall around the first garrison request cycle; the tutorial explains mechanics individually but does not prepare you for how fast shortages chain together. For players who want to go deep, there is meaningful build-order thinking here. Prioritising your sawmill versus your forge early matters. Worker stamina management, sleeping schedules, and the wound system for your civilians add another layer of upkeep that forces genuine triage decisions. The AI-driven siege events, where catapult strikes and enemy breaches randomly reshape your priorities mid-session, keep the mid-game from settling into routine. However, the AI on the broader strategic level is thin - the siege progresses on a timer more than it reacts to your performance, which blunts some of the dynamism you would hope for in a game this focused on survival pressure. The mod ecosystem is minimal and the developer support post-launch has been quiet, which is a real concern for long-term replayability. The game also carries a noticeable rough edge in UI clarity - production queue feedback is poor, and tracking exactly which station is bottlenecking your supply chain requires more manual checking than it should. Mixed Steam reviews (sitting around 79% positive) reflect a game with a strong concept that shipped slightly undercooked. People who love it, love the specific tension of managing a losing battle against time. People who bounce off it hit the UI friction and the feeling that certain runs turn unwinnable due to RNG rather than poor decisions. If you approach Siege Survival as a single-playthrough story-driven survival campaign rather than a replayable strategy sandbox, the value proposition improves considerably. The medieval atmosphere is committed and the scenario writing gives the civilian cast just enough personality to make their exhaustion feel earned. This is not a Paradox-scale grand strategy and it does not pretend to be - it is a focused, tense campaign about keeping a garrison alive one night at a time, and on those terms it largely delivers. Diego, Scout Team

Siege Survival: Gloria Victis
AdventureIndieRPGSimulationStrategy

Siege Survival: Gloria Victis

May 18, 2021Black Eye GamesRavenscourt
GamerScout Says

Civilians vs. a siege: manage resources, craft supplies, and scavenge a crumbling city while soldiers hold the walls. Tense, unforgiving, and occasionally unfair.

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About Siege Survival: Gloria Victis

Siege Survival: Gloria Victis is a medieval survival-management hybrid where you are not the hero on the walls - you are the exhausted support crew behind them. A small group of civilians occupies what remains of a besieged city, and your job is to keep the garrison fed, armed, and repaired. Structurally it sits between a base-builder and a survival sim: you assign workers to gather wood and stone, construct and upgrade crafting stations, manage a food chain that gets punishing fast, and send scavengers into the occupied outer city during nighttime raids to grab resources the walls no longer protect. Decision density is high from the opening hours, which is genuinely refreshing in a genre full of slow ramp-ups. The resource loop is where the game earns its reputation as a slow-burn stressor. Soldiers request specific supplies - arrows, food rations, bandages, repair materials - on a rolling schedule, and failing those requests degrades wall durability and troop morale in ways that compound quickly. That feedback loop is well-designed and the core tension holds up across the campaign's multiple acts. Scavenging night raids add a real-time stealth-lite layer that breaks up the base management nicely, though the controls there feel slightly clunky compared to the rest of the experience. Newcomers should expect a learning-curve wall around the first garrison request cycle; the tutorial explains mechanics individually but does not prepare you for how fast shortages chain together. For players who want to go deep, there is meaningful build-order thinking here. Prioritising your sawmill versus your forge early matters. Worker stamina management, sleeping schedules, and the wound system for your civilians add another layer of upkeep that forces genuine triage decisions. The AI-driven siege events, where catapult strikes and enemy breaches randomly reshape your priorities mid-session, keep the mid-game from settling into routine. However, the AI on the broader strategic level is thin - the siege progresses on a timer more than it reacts to your performance, which blunts some of the dynamism you would hope for in a game this focused on survival pressure. The mod ecosystem is minimal and the developer support post-launch has been quiet, which is a real concern for long-term replayability. The game also carries a noticeable rough edge in UI clarity - production queue feedback is poor, and tracking exactly which station is bottlenecking your supply chain requires more manual checking than it should. Mixed Steam reviews (sitting around 79% positive) reflect a game with a strong concept that shipped slightly undercooked. People who love it, love the specific tension of managing a losing battle against time. People who bounce off it hit the UI friction and the feeling that certain runs turn unwinnable due to RNG rather than poor decisions. If you approach Siege Survival as a single-playthrough story-driven survival campaign rather than a replayable strategy sandbox, the value proposition improves considerably. The medieval atmosphere is committed and the scenario writing gives the civilian cast just enough personality to make their exhaustion feel earned. This is not a Paradox-scale grand strategy and it does not pretend to be - it is a focused, tense campaign about keeping a garrison alive one night at a time, and on those terms it largely delivers. Diego, Scout Team

Tags

steamResource ManagementSiege MechanicsCivilian SurvivalBase BuildingNight RaidsCampaign-FocusedSupply ChainTimed PressureSingle Playthrough

System Requirements

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Reviews & Ratings

Steam
79%(1,734)

Game Info

Developer
Black Eye Games
Publisher
Ravenscourt
Release Date
May 18, 2021

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