Compare Sid Meier’s Civilization VI Anthology prices across 50+ stores and find the best deal. Developed by Firaxis Games, Aspyr (Mac), Aspyr (Linux). Published by 2K Games, Aspyr. Released on 10/20/2016. Available on PC, Xbox. Genres: Strategy. Metacritic score: 88/100.

Every Civ VI expansion, DLC, and leader pack in one box. Hundreds of hours of turn-based strategy, from ancient villages to space-age dominance.

Civilization VI Anthology is the complete edition of Firaxis's flagship 4X strategy series, bundling the base game with both major expansions - Rise and Fall and Gathering Storm - plus six DLC packs covering additional civilizations, scenarios, and leaders. If you have never touched a Civ game, this is the version to buy. If you already own pieces of it, check your library carefully before pulling the trigger, because the Anthology is priced to make sense only when you are starting from scratch or missing the expansions. The core loop will be familiar to anyone who has heard the phrase "one more turn" used as a warning rather than a plan. You pick a civilization, drop a settler on a map, and spend anywhere from four to forty hours building an empire that wins through military conquest, cultural dominance, scientific advancement, religious conversion, or diplomatic clout. What Civ VI adds over its predecessor is the district system, which forces you to think spatially about your cities rather than just stacking improvements. Every campus, harbor, or industrial zone you place costs a city tile and shapes your adjacency bonuses, so build-order decisions matter from turn ten onward. Gathering Storm layers in a climate system and a world congress, adding late-game diplomatic pressure and a literal ticking clock of rising sea levels that can drown coastal districts you spent fifty turns optimizing. Rise and Fall introduces governors and loyalty mechanics that make expanding too fast genuinely punishing. These are not cosmetic additions. They change the calculus of almost every decision you make. The AI is, to be diplomatic, a mixed bag. On lower difficulties it teaches you the systems without humiliating you, which makes the Anthology a reasonable entry point for strategy newcomers. On higher difficulties the AI cheats through production and yield bonuses rather than playing smarter, which frustrates experienced players who want a genuine late-game challenge. The multiplayer - simultaneous turns via Pitboss or hot-seat - covers some of that gap, but online Civ games require scheduling patience most people do not have. The Steam Workshop integration is where the real longevity lives: the modding community has produced rebalanced AI packs, new civs, UI overhauls like Ynamp for true earth maps, and total conversion projects. A modded install at 200 hours barely resembles the vanilla launch experience, in the best way. For newcomers worried about the learning curve: Civ VI has the best in-series tutorial Firaxis has shipped. The Civilopedia is dense but searchable, the in-game advisor system flags when you are making obviously bad decisions, and the district placement UI gives you adjacency previews before you commit. Start on Prince difficulty (the first level where the AI stops receiving handicaps), pick a civ with a straightforward bonus like Rome or China, and let the first run be a learning run. You will lose. That is fine. The second run is where the build-order thinking clicks. What does not work: the late-game pacing drags once you have locked in a victory path, city-state management becomes tedious at high civilization counts, and the base game's AI never received the kind of deep post-launch improvement that the expansions deserved. Gathering Storm in particular can feel like the climate system punishes players who optimized early without knowing the rules would change. These are real friction points, not minor quibbles. But for a strategy game with this much decision depth, active mod support, and a complete content bundle, the friction rarely outweighs the payoff. Diego, Scout Team

Sid Meier’s Civilization VI Anthology
Strategy

Sid Meier’s Civilization VI Anthology

Oct 20, 2016Firaxis Games, Aspyr (Mac), Aspyr (Linux)2K Games, Aspyr
GamerScout Says

Every Civ VI expansion, DLC, and leader pack in one box. Hundreds of hours of turn-based strategy, from ancient villages to space-age dominance.

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About Sid Meier’s Civilization VI Anthology

Civilization VI Anthology is the complete edition of Firaxis's flagship 4X strategy series, bundling the base game with both major expansions - Rise and Fall and Gathering Storm - plus six DLC packs covering additional civilizations, scenarios, and leaders. If you have never touched a Civ game, this is the version to buy. If you already own pieces of it, check your library carefully before pulling the trigger, because the Anthology is priced to make sense only when you are starting from scratch or missing the expansions. The core loop will be familiar to anyone who has heard the phrase "one more turn" used as a warning rather than a plan. You pick a civilization, drop a settler on a map, and spend anywhere from four to forty hours building an empire that wins through military conquest, cultural dominance, scientific advancement, religious conversion, or diplomatic clout. What Civ VI adds over its predecessor is the district system, which forces you to think spatially about your cities rather than just stacking improvements. Every campus, harbor, or industrial zone you place costs a city tile and shapes your adjacency bonuses, so build-order decisions matter from turn ten onward. Gathering Storm layers in a climate system and a world congress, adding late-game diplomatic pressure and a literal ticking clock of rising sea levels that can drown coastal districts you spent fifty turns optimizing. Rise and Fall introduces governors and loyalty mechanics that make expanding too fast genuinely punishing. These are not cosmetic additions. They change the calculus of almost every decision you make. The AI is, to be diplomatic, a mixed bag. On lower difficulties it teaches you the systems without humiliating you, which makes the Anthology a reasonable entry point for strategy newcomers. On higher difficulties the AI cheats through production and yield bonuses rather than playing smarter, which frustrates experienced players who want a genuine late-game challenge. The multiplayer - simultaneous turns via Pitboss or hot-seat - covers some of that gap, but online Civ games require scheduling patience most people do not have. The Steam Workshop integration is where the real longevity lives: the modding community has produced rebalanced AI packs, new civs, UI overhauls like Ynamp for true earth maps, and total conversion projects. A modded install at 200 hours barely resembles the vanilla launch experience, in the best way. For newcomers worried about the learning curve: Civ VI has the best in-series tutorial Firaxis has shipped. The Civilopedia is dense but searchable, the in-game advisor system flags when you are making obviously bad decisions, and the district placement UI gives you adjacency previews before you commit. Start on Prince difficulty (the first level where the AI stops receiving handicaps), pick a civ with a straightforward bonus like Rome or China, and let the first run be a learning run. You will lose. That is fine. The second run is where the build-order thinking clicks. What does not work: the late-game pacing drags once you have locked in a victory path, city-state management becomes tedious at high civilization counts, and the base game's AI never received the kind of deep post-launch improvement that the expansions deserved. Gathering Storm in particular can feel like the climate system punishes players who optimized early without knowing the rules would change. These are real friction points, not minor quibbles. But for a strategy game with this much decision depth, active mod support, and a complete content bundle, the friction rarely outweighs the payoff. Diego, Scout Team

Tags

steam4X StrategyDistrict SystemClimate MechanicsDiplomacy VictoryMod-FriendlyComplete EditionGovernors & LoyaltySimultaneous MultiplayerBeginner-Accessible

System Requirements

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Reviews & Ratings

Metacritic
88

Game Info

Developer
Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Publisher
2K Games, Aspyr
Release Date
Oct 20, 2016

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPShared/Split Screen PvPShared/Split ScreenCross-Platform Multiplayer+8 more

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