Compare Sid Meier's Civilization V and Scenario Pack: Korea prices across trusted key stores and find the best deal. Developed by Firaxis Games / Aspyr (Mac) / Aspyr (Linux). Published by 2K Games. Released on 8/11/2011. Available on PC. Genres: Single Player, Multiplayer, Bird View, Strategy.

Korea's science-focused civ plus a four-faction Samurai Invasion scenario, all built on Civ V's hex-grid turn-based foundation. A tight DLC package for strategy fans who like their tech trees and naval history intertwined.

This is a two-part DLC drop for Civilization V: you get the Korean civilization led by Sejong the Great, and a self-contained scenario called The Samurai Invasion of Korea. Both parts are genuinely distinct, and it is worth treating them that way rather than as one monolithic purchase. The Korea civ is the reason most players pick this up, and rightly so. Sejong's unique ability, Scholars of the Jade Hall, adds +2 Science to every specialist slot and every Great Person tile improvement you build, and that bonus is then multiplied by any percentage-based Science buildings in the city. The compound effect is substantial: a mid-game Korean capital running several specialists and a handful of Academies can hit science-per-turn figures that other civs only reach in the late Industrial era. You also receive a free tech-boost equivalent to a research agreement each time a scientific building or wonder goes up in your capital, which rewards the standard Tradition opener followed by a beeline toward the Library, University, and Observatory. The early game is a little soft compared to Babylon, but from the Classical era onward Korea is widely considered one of the strongest scientific civs in the base game. The two unique units, the Turtle Ship (a coastal naval melee unit replacing the Caravel, with 36 combat strength against the Caravel's 20) and the Hwach'a (a siege unit replacing the Trebuchet, with nearly double the ranged strength but stripped of the bonus versus cities), are both defensively oriented. They will not help you snowball a Domination run, but they are exceptional at holding a peninsula while your science lead compounds. For newcomers intimidated by the sheer scope of Civ V, Korea is actually one of the more accessible routes in. The strategy is legible: build tall, stack specialists, prioritize science districts, win via Spaceship. You are not juggling a dozen conditional bonuses. The Tradition Social Policy tree synergizes cleanly with a small, high-population empire, and Sejong's AI persona is diplomatic and forgiving, so learning the game against him is less punishing than facing a warmonger. That said, a coastal start bias means you will sometimes end up on low-production tiles, which can slow your early Wonder races if you are not careful with your city placement. The Samurai Invasion scenario is a different experience entirely. It is a pre-set conflict map based on Toyotomi Hideyoshi's 16th-century campaigns, with four playable factions: Korea, Japan, China, and Manchuria. You skip the empire-building phase entirely and drop straight into a tactical military situation with units already on the board. It is action-focused, scenario-length rather than full-game-length, and better suited to players who want a contained session rather than a 200-turn commitment. Community reception on this scenario has been lukewarm but fair, with the consensus landing on "worthwhile but not the deepest Civ experience." The Steam user review split sits at mixed, which is mostly a reflection of players expecting more content per dollar relative to larger expansions like Gods and Kings or Brave New World. Taken as a civ-plus-scenario bundle inside the broader Civ V ecosystem, the value proposition is solid, especially if you are building toward the Complete Edition. Korea as a playable civ has remained consistently relevant through the modding community, with numerous community guides and balance discussions kept alive long after the base game stopped receiving patches. Diego, Scout Team

Sid Meier's Civilization V and Scenario Pack: Korea
Single PlayerMultiplayerBird ViewStrategy

Sid Meier's Civilization V and Scenario Pack: Korea

Aug 11, 2011Firaxis Games / Aspyr (Mac) / Aspyr (Linux)2K Games
GamerScout Says

Korea's science-focused civ plus a four-faction Samurai Invasion scenario, all built on Civ V's hex-grid turn-based foundation. A tight DLC package for strategy fans who like their tech trees and naval history intertwined.

PC
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Historical low: €2.63

GamerScout Verdict

Best for Civ V players who want a top-tier science civ and a short scenario, less compelling as a standalone purchase.

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About Sid Meier's Civilization V and Scenario Pack: Korea

This is a two-part DLC drop for Civilization V: you get the Korean civilization led by Sejong the Great, and a self-contained scenario called The Samurai Invasion of Korea. Both parts are genuinely distinct, and it is worth treating them that way rather than as one monolithic purchase. The Korea civ is the reason most players pick this up, and rightly so. Sejong's unique ability, Scholars of the Jade Hall, adds +2 Science to every specialist slot and every Great Person tile improvement you build, and that bonus is then multiplied by any percentage-based Science buildings in the city. The compound effect is substantial: a mid-game Korean capital running several specialists and a handful of Academies can hit science-per-turn figures that other civs only reach in the late Industrial era. You also receive a free tech-boost equivalent to a research agreement each time a scientific building or wonder goes up in your capital, which rewards the standard Tradition opener followed by a beeline toward the Library, University, and Observatory. The early game is a little soft compared to Babylon, but from the Classical era onward Korea is widely considered one of the strongest scientific civs in the base game. The two unique units, the Turtle Ship (a coastal naval melee unit replacing the Caravel, with 36 combat strength against the Caravel's 20) and the Hwach'a (a siege unit replacing the Trebuchet, with nearly double the ranged strength but stripped of the bonus versus cities), are both defensively oriented. They will not help you snowball a Domination run, but they are exceptional at holding a peninsula while your science lead compounds. For newcomers intimidated by the sheer scope of Civ V, Korea is actually one of the more accessible routes in. The strategy is legible: build tall, stack specialists, prioritize science districts, win via Spaceship. You are not juggling a dozen conditional bonuses. The Tradition Social Policy tree synergizes cleanly with a small, high-population empire, and Sejong's AI persona is diplomatic and forgiving, so learning the game against him is less punishing than facing a warmonger. That said, a coastal start bias means you will sometimes end up on low-production tiles, which can slow your early Wonder races if you are not careful with your city placement. The Samurai Invasion scenario is a different experience entirely. It is a pre-set conflict map based on Toyotomi Hideyoshi's 16th-century campaigns, with four playable factions: Korea, Japan, China, and Manchuria. You skip the empire-building phase entirely and drop straight into a tactical military situation with units already on the board. It is action-focused, scenario-length rather than full-game-length, and better suited to players who want a contained session rather than a 200-turn commitment. Community reception on this scenario has been lukewarm but fair, with the consensus landing on "worthwhile but not the deepest Civ experience." The Steam user review split sits at mixed, which is mostly a reflection of players expecting more content per dollar relative to larger expansions like Gods and Kings or Brave New World. Taken as a civ-plus-scenario bundle inside the broader Civ V ecosystem, the value proposition is solid, especially if you are building toward the Complete Edition. Korea as a playable civ has remained consistently relevant through the modding community, with numerous community guides and balance discussions kept alive long after the base game stopped receiving patches.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamScience Victory FocusedSpecialist EconomyNaval DefensiveScenario ModeTall EmpireCoastal Start BiasHistorical ScenarioSingle-Civ DLC

System Requirements

Minimum

Memory
2GB RAM
Storage
8 GB
Graphics
256 MB ATI HD2600 XT, 256 MB nVidia 7900 GS, or Core i3 integrated
Processor
Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
System requirements
Windows® XP SP3/ Windows® Vista SP2/ Windows® 7

Recommended

Memory
4 GB RAM
Storage
8 GB
Graphics
512 MB ATI 4800, 512 MB nVidia 9800
Processor
1.8 GHz Quad Core CPU
System requirements
Windows® Vista SP2/ Windows® 7

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Game Info

Developer
Firaxis Games / Aspyr (Mac) / Aspyr (Linux)
Publisher
2K Games
Release Date
Aug 11, 2011

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Sid Meier's Civilization V and Scenario Pack: Korea is available on PC.

When was Sid Meier's Civilization V and Scenario Pack: Korea released?

Sid Meier's Civilization V and Scenario Pack: Korea was released on 11 August 2011.

Who developed Sid Meier's Civilization V and Scenario Pack: Korea?

Sid Meier's Civilization V and Scenario Pack: Korea was developed by Firaxis Games / Aspyr (Mac) / Aspyr (Linux) and published by 2K Games.