Compare Sid Meier's Ace Patrol prices across trusted key stores and find the best deal. Developed by Firaxis Games. Published by 2K Games. Released on 8/27/2013. Available on PC. Genres: Casual, Strategy.

A turn-based WWI aerial tactics game from Firaxis that fits in a lunch break, but its mobile roots show in the depth department.

Ace Patrol is a bite-sized turn-based tactics game set in the aerial combat of World War I. Each mission drops you into a hex-grid dogfight where you maneuver famous biplanes - Nieuports, Fokkers, Sopwith Camels - through rolls, slips, and loops to line up gun solutions on enemy aces. Think of it as a lightweight tactics puzzle with historical dressing rather than a proper air-combat simulation. Firaxis built this originally for mobile, and that lineage explains both the game's accessibility and its ceiling. The core decision loop is tighter than it first appears. Every turn you pick from a limited set of maneuver cards based on your current speed and position. Getting behind an opponent requires thinking two or three moves ahead, because a bad slip bleeds speed you won't recover before an enemy ace swings onto your tail. Pilot progression adds a thin RPG layer - aces level up, unlock new maneuver options, and can be captured or killed permanently, which gives individual missions actual stakes. For a mobile port, the mechanical foundation is genuinely sound. Where it falls short, especially for anyone coming from Firaxis's deeper catalog, is longevity and decision density. The campaign is short, mission variety is limited, and the AI settles into readable patterns quickly. There is no meaningful build variety between pilots beyond a few perk choices, no mod ecosystem worth noting, and the tutorial - while clear enough - runs out of things to teach you before the game runs out of things to offer. The 69 percent positive rating on Steam reflects a player base that largely liked the concept but found the execution thin. It is not a broken game, it is just a narrow one. Who should consider it: players who want a low-commitment strategy experience they can finish in a few sessions, history enthusiasts curious about WWI aviation who don't want a full sim, or anyone who appreciates Firaxis's knack for making complex systems legible. Who should skip it: anyone expecting the strategic scope of XCOM or Civilization. This is a snack, not a meal, and at this point in its life cycle there is no active multiplayer population to extend its legs. If you approach Ace Patrol knowing it is a tightly contained puzzle-tactics game with a WWI skin, you will probably have an agreeable few evenings with it. Approach it expecting a deep Firaxis strategy experience and the disappointment will arrive around hour three. Diego, Scout Team

Sid Meier's Ace Patrol

Sid Meier's Ace Patrol

Aug 27, 2013Firaxis Games2K Games
GamerScout Says

A turn-based WWI aerial tactics game from Firaxis that fits in a lunch break, but its mobile roots show in the depth department.

PC
Steam Deck PlayableProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €0.17

GamerScout Verdict

A palatable but shallow tactics snack - worth it only if you want a few evenings of WWI dogfighting with minimal commitment.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.178 Jul 2026
Keyshops
€0.16€0.19€0.21€0.245 Jun16 Jun26 Jun7 Jul17 Jul
5 Jun — 17 Jul
Create alert

Screenshots & Media

About Sid Meier's Ace Patrol

Ace Patrol is a bite-sized turn-based tactics game set in the aerial combat of World War I. Each mission drops you into a hex-grid dogfight where you maneuver famous biplanes - Nieuports, Fokkers, Sopwith Camels - through rolls, slips, and loops to line up gun solutions on enemy aces. Think of it as a lightweight tactics puzzle with historical dressing rather than a proper air-combat simulation. Firaxis built this originally for mobile, and that lineage explains both the game's accessibility and its ceiling. The core decision loop is tighter than it first appears. Every turn you pick from a limited set of maneuver cards based on your current speed and position. Getting behind an opponent requires thinking two or three moves ahead, because a bad slip bleeds speed you won't recover before an enemy ace swings onto your tail. Pilot progression adds a thin RPG layer - aces level up, unlock new maneuver options, and can be captured or killed permanently, which gives individual missions actual stakes. For a mobile port, the mechanical foundation is genuinely sound. Where it falls short, especially for anyone coming from Firaxis's deeper catalog, is longevity and decision density. The campaign is short, mission variety is limited, and the AI settles into readable patterns quickly. There is no meaningful build variety between pilots beyond a few perk choices, no mod ecosystem worth noting, and the tutorial - while clear enough - runs out of things to teach you before the game runs out of things to offer. The 69 percent positive rating on Steam reflects a player base that largely liked the concept but found the execution thin. It is not a broken game, it is just a narrow one. Who should consider it: players who want a low-commitment strategy experience they can finish in a few sessions, history enthusiasts curious about WWI aviation who don't want a full sim, or anyone who appreciates Firaxis's knack for making complex systems legible. Who should skip it: anyone expecting the strategic scope of XCOM or Civilization. This is a snack, not a meal, and at this point in its life cycle there is no active multiplayer population to extend its legs. If you approach Ace Patrol knowing it is a tightly contained puzzle-tactics game with a WWI skin, you will probably have an agreeable few evenings with it. Approach it expecting a deep Firaxis strategy experience and the disappointment will arrive around hour three.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTurn-Based TacticsWWIHex GridMobile PortPilot ProgressionPermadeathHistoricalShort CampaignHex-Grid TacticsWWI AviationManeuver CardsShort SessionsTurn-Based Combat

System Requirements

Minimum

Processor
1.8 Core 2 Duo or AMD Athlon 64 X2 Dual Core 3600+
Memory
1 GB RAM
Graphics
256MB Video Card w/ OpenGL capabilities (Intel HD4000+, GeForce 7600+, GeForce 100+, Radeon HD2000+) Hard Drive…

Keep exploring

Community Discussion

Be the first to comment on Sid Meier's Ace Patrol.

Reviews & Ratings

Steam
69%(824)

Game Info

Developer
Firaxis Games
Publisher
2K Games
Release Date
Aug 27, 2013

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Firaxis Games

Buy smarter: helpful guides

Looking for more? See games like Sid Meier's Ace Patrol →

Frequently asked questions about Sid Meier's Ace Patrol

How much does Sid Meier's Ace Patrol cost?

Sid Meier's Ace Patrol pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Sid Meier's Ace Patrol cheapest?

Compare Sid Meier's Ace Patrol prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Sid Meier's Ace Patrol available on?

Sid Meier's Ace Patrol is available on PC.

When was Sid Meier's Ace Patrol released?

Sid Meier's Ace Patrol was released on 27 August 2013.

Who developed Sid Meier's Ace Patrol?

Sid Meier's Ace Patrol was developed by Firaxis Games and published by 2K Games.