Compare Siberian experiment prices across 50+ stores and find the best deal. Developed by GiBar. Published by RoBot. Released on 4/18/2025. Available on PC. Genres: Action, Adventure, Indie, Simulation.

A walking-sim horror with Soviet-era bones and a mixed community verdict, worth your time only if you stomach slow-burn lore hunts and expect rough indie edges.

I put time into Siberian Experiment expecting the kind of tightly wound atmospheric horror that the setting almost demands, a derelict Soviet military barracks, classified documents, the suggestion of something deeply wrong tucked behind rusted steel doors. What I found is a first-person walking-sim puzzle game that gets the mood partially right but fumbles execution in ways that the community has already flagged loudly. The core loop runs like this: explore a first-person 3D environment, collect scattered notes, audio recordings, and classified documents tied to something called Project Insomnia, then solve environmental puzzles, including keypad codes and locked-room sequences, to open up new sections of the barracks. The lore-collection structure will feel immediately familiar to anyone who has played Amnesia or the cheaper end of the itch.io horror catalogue. Siberian Experiment leans hard into atmosphere as its primary asset: sound design carries most of the horror weight, and when the ambient audio is doing its job, the location feels genuinely oppressive. First-person exploration of a single confined location with no combat means the tension lives or dies on pacing and puzzle design. Here is where the cracks show. Community discussions within days of release surfaced a recurring issue: a hallway key that simply does not register, leaving players stuck at one of the earliest gating puzzles. A separate thread reported no continue option on relaunch, only a fresh start. These are not edge-case bugs; they are foundational QoL gaps that a one-to-two-hour game cannot afford to have. The Steam review score sitting in mixed territory (roughly 59-61% positive across a small sample) reflects exactly this split: players who got through without hitting the bugs found enough atmosphere to recommend it at the micro price point, and players who soft-locked early walked away frustrated. No patches addressing these issues appear to have surfaced publicly yet. On the positive side, the setting does real work. A Siberian taiga military barracks haunted by the aftermath of psychological experiments is a strong premise with decades of cold-war horror fiction behind it. The hidden-object and detective-style lore assembly, piecing together what Project Insomnia actually did to the people inside, is the most compelling part of the experience. For players who prioritise story atmosphere over mechanical depth, there is a lean but functional horror narrative here. The achievement list adds a thin layer of replayability for completionists willing to replay the short runtime. Language support covers English and Russian, which is a sensible choice given the setting. Who is this actually for? Players who have already exhausted the better-known one-location horror walking sims and are actively hunting for something more obscure, rough-around-the-edges, and ultra-cheap. The moment-to-moment design does not compete with genre standards on puzzle creativity or enemy encounter variety, and the bug situation means you should go in knowing a community guide or developer response may be necessary before you reach the ending. Diego, Scout Team

Siberian experiment
ActionAdventureIndieSimulation

Siberian experiment

Apr 18, 2025 GiBar RoBot
GamerScout Says

A walking-sim horror with Soviet-era bones and a mixed community verdict, worth your time only if you stomach slow-burn lore hunts and expect rough indie edges.

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About Siberian experiment

I put time into Siberian Experiment expecting the kind of tightly wound atmospheric horror that the setting almost demands, a derelict Soviet military barracks, classified documents, the suggestion of something deeply wrong tucked behind rusted steel doors. What I found is a first-person walking-sim puzzle game that gets the mood partially right but fumbles execution in ways that the community has already flagged loudly. The core loop runs like this: explore a first-person 3D environment, collect scattered notes, audio recordings, and classified documents tied to something called Project Insomnia, then solve environmental puzzles, including keypad codes and locked-room sequences, to open up new sections of the barracks. The lore-collection structure will feel immediately familiar to anyone who has played Amnesia or the cheaper end of the itch.io horror catalogue. Siberian Experiment leans hard into atmosphere as its primary asset: sound design carries most of the horror weight, and when the ambient audio is doing its job, the location feels genuinely oppressive. First-person exploration of a single confined location with no combat means the tension lives or dies on pacing and puzzle design. Here is where the cracks show. Community discussions within days of release surfaced a recurring issue: a hallway key that simply does not register, leaving players stuck at one of the earliest gating puzzles. A separate thread reported no continue option on relaunch, only a fresh start. These are not edge-case bugs; they are foundational QoL gaps that a one-to-two-hour game cannot afford to have. The Steam review score sitting in mixed territory (roughly 59-61% positive across a small sample) reflects exactly this split: players who got through without hitting the bugs found enough atmosphere to recommend it at the micro price point, and players who soft-locked early walked away frustrated. No patches addressing these issues appear to have surfaced publicly yet. On the positive side, the setting does real work. A Siberian taiga military barracks haunted by the aftermath of psychological experiments is a strong premise with decades of cold-war horror fiction behind it. The hidden-object and detective-style lore assembly, piecing together what Project Insomnia actually did to the people inside, is the most compelling part of the experience. For players who prioritise story atmosphere over mechanical depth, there is a lean but functional horror narrative here. The achievement list adds a thin layer of replayability for completionists willing to replay the short runtime. Language support covers English and Russian, which is a sensible choice given the setting. Who is this actually for? Players who have already exhausted the better-known one-location horror walking sims and are actively hunting for something more obscure, rough-around-the-edges, and ultra-cheap. The moment-to-moment design does not compete with genre standards on puzzle creativity or enemy encounter variety, and the bug situation means you should go in knowing a community guide or developer response may be necessary before you reach the ending. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Soviet HorrorProject Insomnia LoreKeypad PuzzlesSingle Location ExplorationDocument HuntingBug-Prone LaunchNo Combat HorrorShort RuntimeMicro-Price Indie

System Requirements

Minimum

OS
64-bit Windows 10
Memory
8 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
GeForce GTX 670 / GeForce GTX 1050 / AMD Radeon HD 7870
Processor
Intel Core i5-3570K or AMD FX-8310

Recommended

OS
64-bit Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce 1080Ti or AMD Radeon RX 5700 XT
Processor
INTEL CORE I7-8700K or AMD RYZEN 5 3600X

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Reviews & Ratings

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Game Info

Developer
GiBar
Publisher
RoBot
Release Date
Apr 18, 2025

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How much does Siberian experiment cost?

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What platforms is Siberian experiment available on?

Siberian experiment is available on PC.

When was Siberian experiment released?

Siberian experiment was released on 18 April 2025.

Who developed Siberian experiment?

Siberian experiment was developed by GiBar and published by RoBot.