Compare Shu prices across trusted key stores and find the best deal. Developed by Coatsink. Published by Coatsink. Released on 10/4/2016. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 85/100.

A hand-drawn 2.5D platformer where you sprint, glide, and gather companions to outrun a world-ending Storm. Short, stylish, and surprisingly tense.

Shu is a 2.5D side-scrolling platformer built around one relentless pressure: a catastrophic Storm that literally chases you across the screen. You are not fighting it. You are not solving it. You are running. That core tension - keep moving or get consumed - gives the whole game a pulse that most short platformers struggle to sustain. The central mechanic layers on top of that chase in a way that feels genuinely considered. As you move through each world, you collect animal companions who attach to Shu and lend him their abilities. One lets you glide, another lets you wall-jump, a third launches you into a burst of speed. You can only carry a handful at once, and each level is designed around specific combinations. It is not deep in the way a Metroidvania is deep, but it is attentive. Coatsink clearly thought about how each ability feels as a physical sensation, not just a puzzle toggle. The glide in particular has a floatiness that borders on the meditative. Visually, this is the kind of game I want more people to notice. The hand-drawn characters move with a loose, expressive quality against layered painterly backgrounds. The 2.5D depth is used tastefully - foreground reeds and lanterns give the world a sense of physical space without ever cluttering the read of the platforming. The Storm itself has a genuinely threatening visual design: a churning, dark mass that feels like a weather system given malice. There is a short soundtrack to match, quiet and slightly mournful in the calm sections, and a controlled kind of panic in the chase sequences. Where Shu earns its asterisks: it is short. Most players will see the credits in three to four hours on a first run. The level variety does thin toward the latter half, and a few of the Storm chase segments tip from exciting into mildly frustrating when the collision timing feels imprecise. The Steam review split - mostly positive but with a visible chunk of disappointment - maps cleanly onto the length question. If you come in expecting a meaty platformer with unlockable depth, the runtime will sting. If you come in treating it like a picture book you play, it lands correctly. This is the kind of game that knows exactly what it is trying to be and mostly succeeds. The companion-gathering gives you small emotional beats without forcing cutscenes to carry the weight. The world has a mythology that is implied rather than explained, which suits the pacing. And it ends when it should end, which sounds like a low bar but is genuinely rarer than it should be. Kai, Scout Team

Shu

Shu

Oct 4, 2016Coatsink
GamerScout Says

A hand-drawn 2.5D platformer where you sprint, glide, and gather companions to outrun a world-ending Storm. Short, stylish, and surprisingly tense.

PC
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €0.57

GamerScout Verdict

Best for players who want a short, visually crafted platformer with a genuine sense of dread and don't mind a 3-4 hour runtime.

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Price History

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Screenshots & Media

About Shu

Shu is a 2.5D side-scrolling platformer built around one relentless pressure: a catastrophic Storm that literally chases you across the screen. You are not fighting it. You are not solving it. You are running. That core tension - keep moving or get consumed - gives the whole game a pulse that most short platformers struggle to sustain. The central mechanic layers on top of that chase in a way that feels genuinely considered. As you move through each world, you collect animal companions who attach to Shu and lend him their abilities. One lets you glide, another lets you wall-jump, a third launches you into a burst of speed. You can only carry a handful at once, and each level is designed around specific combinations. It is not deep in the way a Metroidvania is deep, but it is attentive. Coatsink clearly thought about how each ability feels as a physical sensation, not just a puzzle toggle. The glide in particular has a floatiness that borders on the meditative. Visually, this is the kind of game I want more people to notice. The hand-drawn characters move with a loose, expressive quality against layered painterly backgrounds. The 2.5D depth is used tastefully - foreground reeds and lanterns give the world a sense of physical space without ever cluttering the read of the platforming. The Storm itself has a genuinely threatening visual design: a churning, dark mass that feels like a weather system given malice. There is a short soundtrack to match, quiet and slightly mournful in the calm sections, and a controlled kind of panic in the chase sequences. Where Shu earns its asterisks: it is short. Most players will see the credits in three to four hours on a first run. The level variety does thin toward the latter half, and a few of the Storm chase segments tip from exciting into mildly frustrating when the collision timing feels imprecise. The Steam review split - mostly positive but with a visible chunk of disappointment - maps cleanly onto the length question. If you come in expecting a meaty platformer with unlockable depth, the runtime will sting. If you come in treating it like a picture book you play, it lands correctly. This is the kind of game that knows exactly what it is trying to be and mostly succeeds. The companion-gathering gives you small emotional beats without forcing cutscenes to carry the weight. The world has a mythology that is implied rather than explained, which suits the pacing. And it ends when it should end, which sounds like a low bar but is genuinely rarer than it should be.

Kai
Kai · Scout Team

Indie & narrative

Tags

steam2.5D PlatformerCompanion MechanicsChase SequencesHand-Drawn ArtAtmosphericShort PlaythroughLinear Platformer

System Requirements

Minimum

Processor
Intel Core i3 @ 2.13GHz or Equivalent
Memory
3 GB RAM
Graphics
AMD Mobility Radeon HD 5000 Series or Equivalent
Storage
3 GB available space

Recommended

Processor
Intel Core i5 @ 2.13GHz or Equivalent
Memory
4 GB RAM
Graphics
GeForce GTX 750 1GB or equivalent
Storage
3 GB available space

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Reviews & Ratings

Metacritic
85
Steam
76%(228)

Game Info

Developer
Coatsink
Publisher
Coatsink
Release Date
Oct 4, 2016

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Frequently asked questions about Shu

How much does Shu cost?

Shu pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Shu available on?

Shu is available on PC.

When was Shu released?

Shu was released on 4 October 2016.

Who developed Shu?

Shu was developed by Coatsink.

Is Shu worth buying?

Shu holds a Metacritic score of 85/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.