
Shiny
A Brazilian debut platformer with a genuinely haunting soundtrack and a robot you want to root for - held back by clunky controls and a Metacritic score that tells you everything you need to know at 51.
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About Shiny
I went into this one soft on it, as I always do with debut titles from small studios. Garage 227 is a Brazilian team, this was their first game, and Kramer 227 - the round little robot left behind on a dying planet - is exactly the kind of wordless, expressive protagonist I tend to champion. The concept carries real weight: humanity fled, the robots were abandoned, and one small machine decides nobody gets left behind. That premise alone earns a measure of goodwill. The place where Shiny earns its keep, without argument, is the soundtrack. Multiple reviewers across the board called it the game's brightest spot, and they are right. The music does emotional work that the level design and cutscene budget could not afford. Whether Kramer is moving through the hollow ruins of an industrial facility or a darkened cave, the score wraps the whole scene in a kind of desperate, industrial melancholy. For someone like me who pays close attention to soundscape, there are moments here that genuinely land. You can stand still and just let it wash over you, and for a few seconds the game feels like something special. Then you start moving again. The core loop across all 20 levels puts Kramer's battery in place of a health bar - every run, every jump, every ability use drains it. Picking up scattered batteries and rescuing up to four fallen robots per level replenishes it and builds toward a temporary invincibility meter. On paper, that is a thoughtful energy-conservation mechanic that asks you to plan ahead. In practice, the jetpack, energy shield, and heat-venting abilities cost so much power that most players end up ignoring them entirely rather than risk running dry, which guts the design intention. Checkpoints have limited respawn charges and can send you back to the level start when exhausted - a system that works when the controls are crisp and punishes mercilessly when they are not. And the controls, especially on a controller, carry a noticeable input lag that critics consistently flagged at launch, and which does not appear to have been resolved in any meaningful post-launch update. The visual side is similarly inconsistent. Kramer himself has charm - a compact, junky-robot aesthetic that reads well. The backgrounds and environmental textures are a different story: flat, scratchy, repetitive across biomes even as the theme nominally shifts every few levels. The camera can also struggle to keep pace during faster sections. None of this is unfixable, and you can see the care the team put into the concept. But at a 51 on Metacritic and mixed overall Steam reception, the gap between intention and execution is wide enough that honest enthusiasm has to come with a clear-eyed warning. Who is this for, then? Collectors who love obscure debut platformers from underdog studios. Anyone who has already played through Grow Home and Scrap Garden and wants one more robot-rescue side-scroller to tick off. Kids and younger players who are not sensitive to input lag and just want a non-violent, low-stakes adventure with a likable lead. At its current sub-five-dollar price point, the soundtrack alone may justify the spend for the right listener. Go in with your eyes open about the controls and the technical roughness, and you might find a small, imperfect thing worth your afternoon. Kai, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 / 8.1 / 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 5000 MB available space
- Graphics
- GeForce GTX 550 or equivalent, DirectX 11 compatible
- Processor
- Intel Core i3
- Sound Card
- DirectX® 11 compatible
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Reviews & Ratings
Game Info
- Developer
- Garage 227
- Publisher
- Fulqrum Publishing
- Release Date
- Aug 31, 2016