Shing!
Shing! is a side-scrolling beat-em-up where you control ninja attacks directly with the right stick. Fast, flashy, and a bit divisive.
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About Shing!
Shing! arrives with a pitch that sounds genuinely clever: instead of mashing face buttons, you swing the right analog stick to execute slices, kicks, and combos against waves of demons. It is a control scheme that wants to feel like you are physically swinging a blade, and in those early minutes when a diagonal flick sends an enemy cartwheeling off the screen, it almost convinces you. Four playable ninja characters each carry their own move sets and a distinct visual personality, and the artstyle leans into vibrant, hand-drawn animation that holds up well. The environments are loud with color, the demons are grotesque in a cartoon-appropriate way, and there is a cooperative local multiplayer mode that, in theory, is exactly the kind of couch experience the genre was built for. In practice, the right-stick system has a learning curve that the game does not ease you through gently. Inputs can feel ambiguous, especially when the screen is crowded and your character is sandwiched between enemies. The camera pulls back far enough that reading your own position becomes its own skill, and what should feel like fluid swordplay can tip into chaotic button-wiggling that punishes rather than rewards. Players who put in the hours to internalize the directional logic do report a payoff, but the Mixed review score on Steam tells you that a meaningful portion of players never got there. At 52 on Metacritic, critics landed in similar territory: appreciated the ambition, had reservations about execution. The soundtrack deserves a word on its own terms. It sits in a high-energy electronic-meets-orchestral space that keeps the momentum alive across longer sessions, and the sound design on successful combos gives the violence a satisfying percussive weight. Small craft decisions like this one suggest a team that cared about the atmosphere rather than just shipping a competent brawler. Mass Creation is not a household name, and Shing! has the feel of a project that punched toward something ambitious on a budget that required every decision to count. Where the game struggles beyond controls is in its pacing over a full playthrough. Stage variety is present but the format repeats itself, and solo players may find the difficulty spikes unforgiving in ways that feel tuned for a two- or three-player group. The story is light, delivered in comic-panel cutscenes that move quickly and do not ask you to invest deeply, which suits the genre but means there is no narrative momentum pulling you through the rougher patches. If you are buying this for a living-room session with friends who enjoy brawlers and are willing to laugh at confusion together, the rough edges become part of the texture. If you are approaching it alone expecting a polished solo action game, some frustration is likely baked in. Shing! is an honest attempt at reinventing a genre that rarely gets reinvented, and that counts for something. It has not resolved every tension between its ambition and its budget, but it is never cynical and it never feels assembled from parts. For fans of arcade brawlers and cooperative couch play who can meet an unconventional control scheme with patience, there is a genuine experience here worth finding. Kai, Scout Team
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Game Info
- Developer
- Mass Creation
- Publisher
- WhisperGames, NA Publishing Inc, Mass Creation
- Release Date
- Aug 28, 2020