Compare She Remembered Caterpillars prices across 50+ stores and find the best deal. Developed by jumpsuit entertainment UG (haftungsbeschränkt). Published by Ysbryd Games. Released on 1/17/2017. Available on PC, Mac. Genres: Indie. Metacritic score: 82/100.

Forty puzzles soaked in grief and bioluminescent fungipunk art, each one a quiet argument that a 5-hour game can leave a mark longer than most 50-hour epics.

My first hour with She Remembered Caterpillars felt like finding a letter tucked inside a library book - addressed to nobody, deeply personal, somehow meant for me. This is a color-logic puzzler from jumpsuit entertainment built around guiding small creatures called Gammies across isometric stages to their landing pads, but describing the mechanics first would be like describing a watercolor by listing its pigment ratios. The craft is inseparable from the feeling. Here is how it actually works: you start with three Gammie colors - red, blue, and yellow - each tied to a distinct shape, which means colorblind players are fully included without a separate accessibility mode being bolted on afterward. Colored bridges only let matching Gammies through; colored gates block them. Then the game quietly teaches you that Gammies can merge. A red and a blue fuse into a purple, which inherits both parent colors, letting it cross red or blue bridges but still blocked by the right gates. Split them apart again when the path demands it. Later acts add white Gammies, switch-bridges, and a black Gammie that registers as every color simultaneously. Each new act introduces one fresh rule, lets you sit with it, then builds the next puzzle on top of that understanding. It is meticulous, incremental, and - in the final third - genuinely hard. Players who reach the later stages without a walkthrough will feel it in their patience. The soundscape is where this game quietly overcomes its own modesty. Thomas Hohl's score - the same composer behind the Deponia trilogy - runs soft and modal beneath every puzzle, the kind of music that doesn't announce itself but would be immediately missed if you muted it. It pulls the whole strange ecosystem together: the living architecture, the writhing caterpillar motifs, the hand-drawn art by Daniel Leander Goffin that shifts in tone as the chapters darken. The narrative itself arrives in text fragments between levels, a fragmented monologue about a parent, a child, and the particular grief of watching someone slip away. Some critics found the story emotionally thin, and honestly, they are not wrong that it never fully lands with the weight the premise suggests. But I think it earns its melancholy through the art alone; Goffin's environments tell more story than the dialogue does. The honest caveats: at around 4 to 5 hours for a full playthrough across 40 levels, this is a single-session or two-session game with essentially no replay value once solved. The difficulty curve in the final act spikes in a way that feels less designed and more abrupt - a few players will hit a wall and reach for a guide. The Mac version carries compatibility warnings with newer macOS, so PC is the safer platform pick. And if you come in expecting a rich narrative experience, the story functions more as mood-setting atmosphere than as genuine emotional architecture. For puzzle fans who want a game that respects their intelligence and wraps that respect in something genuinely beautiful, this is a rare find. It knows exactly what it is and when to end. Kai, Scout Team

She Remembered Caterpillars
Indie

She Remembered Caterpillars

Jan 17, 2017jumpsuit entertainment UG (haftungsbeschränkt)Ysbryd Games
GamerScout Says

Forty puzzles soaked in grief and bioluminescent fungipunk art, each one a quiet argument that a 5-hour game can leave a mark longer than most 50-hour epics.

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About She Remembered Caterpillars

My first hour with She Remembered Caterpillars felt like finding a letter tucked inside a library book - addressed to nobody, deeply personal, somehow meant for me. This is a color-logic puzzler from jumpsuit entertainment built around guiding small creatures called Gammies across isometric stages to their landing pads, but describing the mechanics first would be like describing a watercolor by listing its pigment ratios. The craft is inseparable from the feeling. Here is how it actually works: you start with three Gammie colors - red, blue, and yellow - each tied to a distinct shape, which means colorblind players are fully included without a separate accessibility mode being bolted on afterward. Colored bridges only let matching Gammies through; colored gates block them. Then the game quietly teaches you that Gammies can merge. A red and a blue fuse into a purple, which inherits both parent colors, letting it cross red or blue bridges but still blocked by the right gates. Split them apart again when the path demands it. Later acts add white Gammies, switch-bridges, and a black Gammie that registers as every color simultaneously. Each new act introduces one fresh rule, lets you sit with it, then builds the next puzzle on top of that understanding. It is meticulous, incremental, and - in the final third - genuinely hard. Players who reach the later stages without a walkthrough will feel it in their patience. The soundscape is where this game quietly overcomes its own modesty. Thomas Hohl's score - the same composer behind the Deponia trilogy - runs soft and modal beneath every puzzle, the kind of music that doesn't announce itself but would be immediately missed if you muted it. It pulls the whole strange ecosystem together: the living architecture, the writhing caterpillar motifs, the hand-drawn art by Daniel Leander Goffin that shifts in tone as the chapters darken. The narrative itself arrives in text fragments between levels, a fragmented monologue about a parent, a child, and the particular grief of watching someone slip away. Some critics found the story emotionally thin, and honestly, they are not wrong that it never fully lands with the weight the premise suggests. But I think it earns its melancholy through the art alone; Goffin's environments tell more story than the dialogue does. The honest caveats: at around 4 to 5 hours for a full playthrough across 40 levels, this is a single-session or two-session game with essentially no replay value once solved. The difficulty curve in the final act spikes in a way that feels less designed and more abrupt - a few players will hit a wall and reach for a guide. The Mac version carries compatibility warnings with newer macOS, so PC is the safer platform pick. And if you come in expecting a rich narrative experience, the story functions more as mood-setting atmosphere than as genuine emotional architecture. For puzzle fans who want a game that respects their intelligence and wraps that respect in something genuinely beautiful, this is a rare find. It knows exactly what it is and when to end. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:aaaColor-Logic PuzzleFungipunkColorblind AccessibleAtmospheric SoundtrackMerge MechanicsSingle-SessionHand-Drawn ArtEmotional Themes

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 17 ProtonDB community reports.

System Requirements

Minimum

OS
7
Memory
4 GB RAM
Storage
3 GB available space
Graphics
Intel HD Graphics 4400
Processor
Intel Core i5 1.5 GHz
Additional Notes
Screen Resolution 1280x800

Community Discussion

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Reviews & Ratings

Metacritic
82

Game Info

Developer
jumpsuit entertainment UG (haftungsbeschränkt)
Publisher
Ysbryd Games
Release Date
Jan 17, 2017

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What platforms is She Remembered Caterpillars available on?

She Remembered Caterpillars is available on PC, Mac.

When was She Remembered Caterpillars released?

She Remembered Caterpillars was released on 17 January 2017.

Who developed She Remembered Caterpillars?

She Remembered Caterpillars was developed by jumpsuit entertainment UG (haftungsbeschränkt) and published by Ysbryd Games.

Is She Remembered Caterpillars worth buying?

She Remembered Caterpillars holds a Metacritic score of 82/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.