Compare Shape of the World prices across trusted key stores and find the best deal. Developed by Hollow Tree Games. Published by Plug In Digital. Released on 6/5/2018. Available on PC, Xbox. Genres: Casual, Indie.

A wordless first-person walk through a world that blooms into existence around you. Meditative, procedural, and over in about an hour.

Shape of the World is a first-person exploration game with almost no agenda. There are no enemies, no inventory, no dialogue trees, no objectives written in the corner of your screen. You walk forward, and the environment - trees, arches, glowing flora, abstract geometry - grows up around you in real time. The procedural population means no two playthroughs arrange themselves identically, though the palette and mood stay consistent: cool gradients, soft light, plant forms that feel somewhere between coral reef and fever dream. Hollow Tree Games built this as a pure sensory object, and that is both its strength and the honest source of its mixed reputation. If you come in expecting progression, you will leave baffled. If you come in wanting roughly an hour of quiet immersion - something to decompress to after a loud night of shooters, or something to put on while a friend who doesn't game watches over your shoulder - it delivers that with real craft. The soundtrack is ambient and deliberate, layering in tones as the geometry around you thickens. Sound design here is not an afterthought; it is load-bearing structure. The procedural generation does what it needs to without overstaying. Paths fork gently, hidden clearings appear, colour themes shift as you move deeper. None of it is random noise - there is obvious curatorial intention in how biomes transition and how the architecture of plant growth frames your sightlines. It is a small game made by people who clearly thought hard about what "getting lost on purpose" should feel like. That said, the experience is thin by design, and the thinness will feel like poverty to players who need something to push against. There is no crescendo moment, no final revelation. It simply ends, as quietly as it began. The 78% positive Steam average reflects a real split: people who understood what they were buying love it, people who expected more content feel shortchanged. Neither camp is wrong. My honest read is that the runtime and scope are actually correct for what this is - a concentrated mood piece, not a game you return to repeatedly. Think of it the way you think of a short film rather than a feature. One careful playthrough with headphones is the intended experience, and it lands cleanly in that format. For the right person - someone who owns Proteus, has played through Everything, keeps a copy of Flower around for bad days - Shape of the World belongs in that shelf. It is hand-crafted in feel even where it is procedural in execution, and that combination is rarer than it looks. Kai, Scout Team

Shape of the World

Shape of the World

Jun 5, 2018Hollow Tree GamesPlug In Digital
GamerScout Says

A wordless first-person walk through a world that blooms into existence around you. Meditative, procedural, and over in about an hour.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.46

GamerScout Verdict

Worth it for fans of meditative walking sims who want a focused one-hour atmosphere hit, not a full game loop.

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Price History

Historical low
€0.4623 Jun 2026
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€0.44€0.51€0.57€0.645 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Shape of the World

Shape of the World is a first-person exploration game with almost no agenda. There are no enemies, no inventory, no dialogue trees, no objectives written in the corner of your screen. You walk forward, and the environment - trees, arches, glowing flora, abstract geometry - grows up around you in real time. The procedural population means no two playthroughs arrange themselves identically, though the palette and mood stay consistent: cool gradients, soft light, plant forms that feel somewhere between coral reef and fever dream. Hollow Tree Games built this as a pure sensory object, and that is both its strength and the honest source of its mixed reputation. If you come in expecting progression, you will leave baffled. If you come in wanting roughly an hour of quiet immersion - something to decompress to after a loud night of shooters, or something to put on while a friend who doesn't game watches over your shoulder - it delivers that with real craft. The soundtrack is ambient and deliberate, layering in tones as the geometry around you thickens. Sound design here is not an afterthought; it is load-bearing structure. The procedural generation does what it needs to without overstaying. Paths fork gently, hidden clearings appear, colour themes shift as you move deeper. None of it is random noise - there is obvious curatorial intention in how biomes transition and how the architecture of plant growth frames your sightlines. It is a small game made by people who clearly thought hard about what "getting lost on purpose" should feel like. That said, the experience is thin by design, and the thinness will feel like poverty to players who need something to push against. There is no crescendo moment, no final revelation. It simply ends, as quietly as it began. The 78% positive Steam average reflects a real split: people who understood what they were buying love it, people who expected more content feel shortchanged. Neither camp is wrong. My honest read is that the runtime and scope are actually correct for what this is - a concentrated mood piece, not a game you return to repeatedly. Think of it the way you think of a short film rather than a feature. One careful playthrough with headphones is the intended experience, and it lands cleanly in that format. For the right person - someone who owns Proteus, has played through Everything, keeps a copy of Flower around for bad days - Shape of the World belongs in that shelf. It is hand-crafted in feel even where it is procedural in execution, and that combination is rarer than it looks.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamWalking SimulatorProcedural GenerationAtmosphericShort ExperienceRelaxingAmbient SoundtrackNo CombatMood Piece

System Requirements

Minimum

Processor
3.0GHz CPU Dual Core
Memory
4 GB RAM
Graphics
Geforce GTX 750 / Radeon R7 260X
DirectX
Version 11
Storage
2 GB available space
Sound Card
DirectX compatible sound card

Recommended

Processor
2.4GHz CPU Quad Core
Memory
8 GB RAM
Graphics
Geforce GTX 780 / Radeon R9 290X
DirectX
Version 11
Storage
2 GB available space
Sound Card
DirectX compatible sou…

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Reviews & Ratings

Steam
78%(411)

Game Info

Developer
Hollow Tree Games
Publisher
Plug In Digital
Release Date
Jun 5, 2018

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Frequently asked questions about Shape of the World

How much does Shape of the World cost?

Shape of the World pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Shape of the World available on?

Shape of the World is available on PC, Xbox.

When was Shape of the World released?

Shape of the World was released on 5 June 2018.

Who developed Shape of the World?

Shape of the World was developed by Hollow Tree Games and published by Plug In Digital.