Compare Shadowveil: Legend of The Five Rings prices across trusted key stores and find the best deal. Developed by Palindrome Interactive. Published by Palindrome Interactive. Released on 3/4/2025. Available on PC. Genres: Adventure, Indie, RPG, Strategy.

Three genres stacked in a trench coat - roguelite progression, deckbuilding decisions, and hex-grid auto-combat - set in Rokugan's grimly compelling Shadowlands. Deeper than it looks, rougher around the edges than it should be.

I went into Shadowveil expecting a shallow IP cash-in and came out with a spreadsheet of clan upgrade priorities. That surprise is part of what makes this game worth talking about, but it does not make the game's genuine rough patches disappear. At its structural core, Shadowveil layers three distinct gameplay tiers on top of each other. The macro layer is a persistent meta-progression hub where political points unlock new samurai classes from other clans, goblin skulls buy recruits, scrolls grant bonuses, and rarer materials like relics and obsidian gate the most powerful run options. Think of this as your between-session homework - and for a strategy player, it is the most satisfying homework you will do all week. The mid-layer is a branching run map straight out of the Slay the Spire school of thought: you pick your path based on what rewards each node offers, whether that is new ability cards, equipment slots, or camp rests that heal and grant bonuses. Cards earned during a run can be combined when you find duplicates, producing rarer, upgraded versions, and the class-specific versus universal split on abilities means roster composition genuinely shifts which cards you want to see. The bottom layer is where the community debate lives: once you deploy your samurai on the hex grid and the battle starts, you watch. This is an auto-battler, and if that word makes you close tabs, stop and reconsider. Starting position on the hex grid matters significantly - flanking lanes, terrain adjacency, and unit role placement (berserkers up front, spirit hunters and support units offset) all feed directly into whether your carefully built squad survives or gets rolled. The decisions happen before the timer hits zero, and that pre-battle phase has more weight to it than most auto-battlers manage. The two lead characters, Hida O-Ushi (Berserker) and Hida Sukune (Tactician), each offer a meaningfully different run feel, not just a stat swap. O-Ushi plays aggressive and forward-leaning; Sukune rewards a more positional, resource-conservative approach. Each class of samurai you recruit has its own associated ability cards, so the roster you build in the barracks shapes what draft options are even relevant during a run. The Crab Clan framing - the Great Wall, the corrupted Shadowlands beyond it, the side missions brokered through the Magistrate and Emissary - gives even lore-agnostic players enough context to care. Fans of the tabletop RPG will recognize ability names like Jade Strike and respond accordingly. Now for the honest problems. The UI is noticeably rough - interactions are not always explained, and some resource functions require trial-and-error to fully understand. Bugs are present and have been reported consistently in community feedback since launch, though a post-release patch was deployed. The story, while atmospherically solid, does not have strong enough narrative propulsion to carry players who are not already bought into the roguelite loop. The automated combat will remain a friction point for players who want direct control; that feedback is legitimate and is not going away. Voice acting quality is split - the main characters land well, secondary audio is inconsistent. Here is my honest read for a strategy player sitting on the fence. This is not a deep Paradox-style system, and it was never meant to be. What it is: a cleanly structured roguelite with more build variety per class than a first glance suggests, meaningful meta-progression that rewards consecutive sessions, and a setting that has earned genuine player affection over 30 years of tabletop history. The auto-battler format will filter some of you out - and that is fair. But if you are comfortable handing off execution to your units while owning the strategic decisions entirely, Shadowveil's loop is more gripping than its modest scope implies. Patch 1.1 is live, and the developer appears engaged. This is a game that rewards patience more than most of its genre peers. Diego, Scout Team

Shadowveil: Legend of The Five Rings

Shadowveil: Legend of The Five Rings

Mar 4, 2025Palindrome Interactive
GamerScout Says

Three genres stacked in a trench coat - roguelite progression, deckbuilding decisions, and hex-grid auto-combat - set in Rokugan's grimly compelling Shadowlands. Deeper than it looks, rougher around the edges than it should be.

PC
Steam Deck Unsupported
Best Price Available
€6.39-74%
at YuPlay
Lowest tracked: €6.22
Track this price

GamerScout Verdict

Best for roguelite fans who can accept hands-off combat in exchange for genuinely layered pre-battle decision-making set in a rich tabletop universe.

Compare Prices(10 stores)

YuPlayBest price
StandardGlobalSteam KeyKey
€6.39-74%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.20
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.50-70%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.75
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.06-17%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.14
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€23.49-6%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€24.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€6.2231 Aug 2026
Current best
€6.39
Keyshops
€6.07€6.59€7.11€7.638 Jun1 Jul24 Jul15 Aug7 Sept
8 Jun — 7 Sept
Create alert

Screenshots & Media

About Shadowveil: Legend of The Five Rings

I went into Shadowveil expecting a shallow IP cash-in and came out with a spreadsheet of clan upgrade priorities. That surprise is part of what makes this game worth talking about, but it does not make the game's genuine rough patches disappear. At its structural core, Shadowveil layers three distinct gameplay tiers on top of each other. The macro layer is a persistent meta-progression hub where political points unlock new samurai classes from other clans, goblin skulls buy recruits, scrolls grant bonuses, and rarer materials like relics and obsidian gate the most powerful run options. Think of this as your between-session homework - and for a strategy player, it is the most satisfying homework you will do all week. The mid-layer is a branching run map straight out of the Slay the Spire school of thought: you pick your path based on what rewards each node offers, whether that is new ability cards, equipment slots, or camp rests that heal and grant bonuses. Cards earned during a run can be combined when you find duplicates, producing rarer, upgraded versions, and the class-specific versus universal split on abilities means roster composition genuinely shifts which cards you want to see. The bottom layer is where the community debate lives: once you deploy your samurai on the hex grid and the battle starts, you watch. This is an auto-battler, and if that word makes you close tabs, stop and reconsider. Starting position on the hex grid matters significantly - flanking lanes, terrain adjacency, and unit role placement (berserkers up front, spirit hunters and support units offset) all feed directly into whether your carefully built squad survives or gets rolled. The decisions happen before the timer hits zero, and that pre-battle phase has more weight to it than most auto-battlers manage. The two lead characters, Hida O-Ushi (Berserker) and Hida Sukune (Tactician), each offer a meaningfully different run feel, not just a stat swap. O-Ushi plays aggressive and forward-leaning; Sukune rewards a more positional, resource-conservative approach. Each class of samurai you recruit has its own associated ability cards, so the roster you build in the barracks shapes what draft options are even relevant during a run. The Crab Clan framing - the Great Wall, the corrupted Shadowlands beyond it, the side missions brokered through the Magistrate and Emissary - gives even lore-agnostic players enough context to care. Fans of the tabletop RPG will recognize ability names like Jade Strike and respond accordingly. Now for the honest problems. The UI is noticeably rough - interactions are not always explained, and some resource functions require trial-and-error to fully understand. Bugs are present and have been reported consistently in community feedback since launch, though a post-release patch was deployed. The story, while atmospherically solid, does not have strong enough narrative propulsion to carry players who are not already bought into the roguelite loop. The automated combat will remain a friction point for players who want direct control; that feedback is legitimate and is not going away. Voice acting quality is split - the main characters land well, secondary audio is inconsistent. Here is my honest read for a strategy player sitting on the fence. This is not a deep Paradox-style system, and it was never meant to be. What it is: a cleanly structured roguelite with more build variety per class than a first glance suggests, meaningful meta-progression that rewards consecutive sessions, and a setting that has earned genuine player affection over 30 years of tabletop history. The auto-battler format will filter some of you out - and that is fair. But if you are comfortable handing off execution to your units while owning the strategic decisions entirely, Shadowveil's loop is more gripping than its modest scope implies. Patch 1.1 is live, and the developer appears engaged. This is a game that rewards patience more than most of its genre peers.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savestier:indieAuto-BattlerHex Grid TacticsMeta-ProgressionClass-Based RosterIP AdaptationCard CombiningPre-Battle DeploymentCrab Clan

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 1070 / AMD RX 580 with 6GB of VRAM or equivalent
Processor
Intel Core i5 2500 / AMD FX-4350 or equivalent

Keep exploring

Community Discussion

Be the first to comment on Shadowveil: Legend of The Five Rings.

Reviews & Ratings

No ratings available

Game Info

Developer
Palindrome Interactive
Publisher
Palindrome Interactive
Release Date
Mar 4, 2025

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€6.39
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Palindrome Interactive

Buy smarter: helpful guides

Looking for more? See games like Shadowveil: Legend of The Five Rings →

Frequently asked questions about Shadowveil: Legend of The Five Rings

How much does Shadowveil: Legend of The Five Rings cost?

As of 7 September 2026, the cheapest in-stock offer for Shadowveil: Legend of The Five Rings is €6.39 at YuPlay, out of 10 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Shadowveil: Legend of The Five Rings cheapest?

The lowest in-stock price we track for Shadowveil: Legend of The Five Rings is €6.39 at YuPlay (7 September 2026). We compare 10 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Shadowveil: Legend of The Five Rings available on?

Shadowveil: Legend of The Five Rings is available on PC.

When was Shadowveil: Legend of The Five Rings released?

Shadowveil: Legend of The Five Rings was released on 4 March 2025.

Who developed Shadowveil: Legend of The Five Rings?

Shadowveil: Legend of The Five Rings was developed by Palindrome Interactive.