Compare Shadow Warrior 2 prices across 50+ stores and find the best deal. Developed by Flying Wild Hog. Published by Devolver Digital. Released on 10/13/2016. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 78/100.

Borderlands-with-a-katana is the fastest elevator pitch, and it mostly holds up: frantic first-person slashing and shooting, 70-plus weapons, and enough loot to drown in. Just go in knowing the story won't save you.

I went into Shadow Warrior 2 expecting a leaner, meaner follow-up to the tight linear reboot from 2013, and what I got instead was Flying Wild Hog throwing a Diablo-style loot loop at the series and hoping it sticks. Mostly it does. You play as Lo Wang, wise-cracking mercenary and human blender, dropped into open-ish mission zones where the map layout, enemy placement, and weather are procedurally generated each run. The hub area, Dragon Mountain, is where you pick up jobs from vendors, spend Karma points on skill cards, and slot elemental gems onto your weapons before heading back out to reduce everything to gibs. The combat is the engine that makes the whole thing run, and it runs hard. Dashing costs nothing, double-jumping and wall-climbing are there from the start, and the game throws mutant hordes, ZillaCorps soldiers, robotic drones, and chained-together Prime mini-bosses at you fast enough that you rarely get a moment to think about the loot spreadsheet you are quietly maintaining in the background. The arsenal is absurd in the best way: katana combos, chainsaws, shotguns, grenade launchers, SMGs, and a grab-bag of melee oddities that can all be socketed with fire, lightning, toxic, and other elemental gems to match enemy resistances. Chi powers like Vanish, Chi-Blast, and the late-game Shadow Fury mode layer on top, though honest players will admit they mostly just spam heal and save the rest for emergencies. Where the game trips is everywhere the combat is not. The story is a forgettable chain of fetch-and-kill jobs loosely held together by soul-binding mythology, and the jokes that were charming in 2013 have a noticeably shorter half-life here. Procedurally generated levels solve the replayability problem but create a pacing problem: missions start to blur together, and the handcrafted tension of a well-designed FPS level is replaced by recycled tile corridors. The loot system itself is divisive, leaning bullet-sponge on harder difficulties where color-coded enemy buffs and elemental immunities can make encounters feel like a homework assignment mid-firefight. Fans who loved the first game specifically for its linear story structure will feel the loss. That said, the four-player co-op is where Shadow Warrior 2 finds its best version of itself. With friends filling the screen with carnage, the loot treadmill stops feeling like busywork and starts feeling like the point. Solo players who enjoy the Borderlands loop and can tolerate a thin narrative will still get a solid 15-20 hours out of the main run, with higher difficulties and repeat missions stretching that further. The Road Hog engine holds up visually, performance is well-optimized, and the 87% Steam approval from over 28,000 reviews is an honest signal: this is a crowd-pleaser for a specific crowd. Know which crowd you are before buying. Alex, Scout Team

Shadow Warrior 2
ActionAdventure

Shadow Warrior 2

Oct 13, 2016Flying Wild HogDevolver Digital
GamerScout Says

Borderlands-with-a-katana is the fastest elevator pitch, and it mostly holds up: frantic first-person slashing and shooting, 70-plus weapons, and enough loot to drown in. Just go in knowing the story won't save you.

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About Shadow Warrior 2

I went into Shadow Warrior 2 expecting a leaner, meaner follow-up to the tight linear reboot from 2013, and what I got instead was Flying Wild Hog throwing a Diablo-style loot loop at the series and hoping it sticks. Mostly it does. You play as Lo Wang, wise-cracking mercenary and human blender, dropped into open-ish mission zones where the map layout, enemy placement, and weather are procedurally generated each run. The hub area, Dragon Mountain, is where you pick up jobs from vendors, spend Karma points on skill cards, and slot elemental gems onto your weapons before heading back out to reduce everything to gibs. The combat is the engine that makes the whole thing run, and it runs hard. Dashing costs nothing, double-jumping and wall-climbing are there from the start, and the game throws mutant hordes, ZillaCorps soldiers, robotic drones, and chained-together Prime mini-bosses at you fast enough that you rarely get a moment to think about the loot spreadsheet you are quietly maintaining in the background. The arsenal is absurd in the best way: katana combos, chainsaws, shotguns, grenade launchers, SMGs, and a grab-bag of melee oddities that can all be socketed with fire, lightning, toxic, and other elemental gems to match enemy resistances. Chi powers like Vanish, Chi-Blast, and the late-game Shadow Fury mode layer on top, though honest players will admit they mostly just spam heal and save the rest for emergencies. Where the game trips is everywhere the combat is not. The story is a forgettable chain of fetch-and-kill jobs loosely held together by soul-binding mythology, and the jokes that were charming in 2013 have a noticeably shorter half-life here. Procedurally generated levels solve the replayability problem but create a pacing problem: missions start to blur together, and the handcrafted tension of a well-designed FPS level is replaced by recycled tile corridors. The loot system itself is divisive, leaning bullet-sponge on harder difficulties where color-coded enemy buffs and elemental immunities can make encounters feel like a homework assignment mid-firefight. Fans who loved the first game specifically for its linear story structure will feel the loss. That said, the four-player co-op is where Shadow Warrior 2 finds its best version of itself. With friends filling the screen with carnage, the loot treadmill stops feeling like busywork and starts feeling like the point. Solo players who enjoy the Borderlands loop and can tolerate a thin narrative will still get a solid 15-20 hours out of the main run, with higher difficulties and repeat missions stretching that further. The Road Hog engine holds up visually, performance is well-optimized, and the 87% Steam approval from over 28,000 reviews is an honest signal: this is a crowd-pleaser for a specific crowd. Know which crowd you are before buying. Alex, Scout Team

Tags

steamLooter Shooter4-Player Co-opProcedural LevelsMelee-Ranged HybridChi PowersElemental WeaponsGoreKarma ProgressionOld-School FPSDevolver Digital

System Requirements

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Reviews & Ratings

Metacritic
78
Steam
87%(28,015)

Game Info

Developer
Flying Wild Hog
Publisher
Devolver Digital
Release Date
Oct 13, 2016

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