Compare Shadow Warrior prices across trusted key stores and find the best deal. Developed by Flying Wild Hog. Published by Devolver Digital. Released on 9/26/2013. Available on PC, Mac, Linux, Xbox. Genres: Action, Adventure. Metacritic score: 73/100.

Lo Wang's 2013 comeback is the rare reboot that actually earns its place: a kinetic first-person slasher with a katana so satisfying you'll forget the guns exist.

My first hour with Shadow Warrior felt like someone had reverse-engineered what made late-90s shooters fun, stripped out the tedium, and bolted on a melee system that genuinely works. This is a first-person shooter from Flying Wild Hog that treats its katana as the headline act rather than a desperation move. The studio designed the blade to be an integral part of combat from the start, not just a fallback for when ammo runs dry, and the result is one of the more distinctive FPS experiences to come out of the early 2010s. The core loop is wave-clearing against demons, and it earns its momentum through a layered upgrade system split across three currencies. Money found in levels goes toward firearm upgrades: extra barrels on the shotgun, laser sights, new fire modes, and dual-wield unlocks for the SMG. Karma, earned through skilled kills like clean headshots and limb removals, buys new katana flourishes and stat bonuses. Ki Crystals, tucked into secret areas, unlock active powers represented as tattoos on Lo Wang's body: a shockwave push, an air-lift that flings enemies upward, a defensive shield, and a ranged Ki slash called Wing of Crane that handles airborne enemies without needing to switch to a gun. The three-currency structure keeps progression feeling deliberate rather than arbitrary, and watching the katana go from basic swipe to a context-sensitive, directionally-aware weapon over a full playthrough is genuinely satisfying. The writing deserves more credit than it usually gets. Lo Wang's banter with Hoji, a sardonic demon companion, does the heavy lifting on story, and their buddy-movie dynamic carries the campaign further than the demon-hunt premise has any right to. The humor is dry and self-aware rather than obnoxious, and the narrative lands a few genuine twists. The presentation was sharp for its time: Flying Wild Hog's Road Hog Engine produced clean visuals with no noticeable frame locks and a wide range of graphics options that made the game scale well across PC hardware. The cracks, though, are real. The firearms never quite match the katana's feel. The shotgun earns its keep, the four-barrel upgrade especially, but several guns fall off in usefulness as the demon roster gets tougher and spongier. The dodge system uses a stamina gauge, and the movement can start to feel restrictive during the game's later chapters when the enemy count spikes and the rooms fill with clutter. Pacing also softens in the final third: enemy variety is thin, and the same bipedal demon types cycling through wave after wave wears out its welcome. Boss fights are functional but rarely inspired. None of this kills the experience, but it does mean the game's best moments are front-loaded. Who is this for? If you like fast, singleplayer FPS games with an emphasis on melee and you have any patience at all for upgrade trees, this is a reliable ten-to-twelve hour run. Players who came to the genre through DOOM (2016) or Wolfenstein: The New Order will find Shadow Warrior 2013 to be an interesting predecessor that arrives at some of the same kinetic energy through different means. Newcomers to the series do not need any familiarity with the 1997 original. Veterans of that game will notice the reboot softens some of the original's sharper edges in tone and design, which may or may not land depending on the player. At a Metacritic of 73, the score undersells how much pure forward momentum the combat has when it clicks. Alex, Scout Team

Shadow Warrior

Shadow Warrior

Sep 26, 2013Flying Wild HogDevolver Digital
GamerScout Says

Lo Wang's 2013 comeback is the rare reboot that actually earns its place: a kinetic first-person slasher with a katana so satisfying you'll forget the guns exist.

PCMacLinuxXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €2.21

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€2.2126 Jun 2026
Keyshops
€2.19€2.27€2.34€2.425 Jun12 Jun19 Jun25 Jun2 Jul
Tracking prices since 5 Jun 2026
Create alert

Screenshots & Media

About Shadow Warrior

My first hour with Shadow Warrior felt like someone had reverse-engineered what made late-90s shooters fun, stripped out the tedium, and bolted on a melee system that genuinely works. This is a first-person shooter from Flying Wild Hog that treats its katana as the headline act rather than a desperation move. The studio designed the blade to be an integral part of combat from the start, not just a fallback for when ammo runs dry, and the result is one of the more distinctive FPS experiences to come out of the early 2010s. The core loop is wave-clearing against demons, and it earns its momentum through a layered upgrade system split across three currencies. Money found in levels goes toward firearm upgrades: extra barrels on the shotgun, laser sights, new fire modes, and dual-wield unlocks for the SMG. Karma, earned through skilled kills like clean headshots and limb removals, buys new katana flourishes and stat bonuses. Ki Crystals, tucked into secret areas, unlock active powers represented as tattoos on Lo Wang's body: a shockwave push, an air-lift that flings enemies upward, a defensive shield, and a ranged Ki slash called Wing of Crane that handles airborne enemies without needing to switch to a gun. The three-currency structure keeps progression feeling deliberate rather than arbitrary, and watching the katana go from basic swipe to a context-sensitive, directionally-aware weapon over a full playthrough is genuinely satisfying. The writing deserves more credit than it usually gets. Lo Wang's banter with Hoji, a sardonic demon companion, does the heavy lifting on story, and their buddy-movie dynamic carries the campaign further than the demon-hunt premise has any right to. The humor is dry and self-aware rather than obnoxious, and the narrative lands a few genuine twists. The presentation was sharp for its time: Flying Wild Hog's Road Hog Engine produced clean visuals with no noticeable frame locks and a wide range of graphics options that made the game scale well across PC hardware. The cracks, though, are real. The firearms never quite match the katana's feel. The shotgun earns its keep, the four-barrel upgrade especially, but several guns fall off in usefulness as the demon roster gets tougher and spongier. The dodge system uses a stamina gauge, and the movement can start to feel restrictive during the game's later chapters when the enemy count spikes and the rooms fill with clutter. Pacing also softens in the final third: enemy variety is thin, and the same bipedal demon types cycling through wave after wave wears out its welcome. Boss fights are functional but rarely inspired. None of this kills the experience, but it does mean the game's best moments are front-loaded. Who is this for? If you like fast, singleplayer FPS games with an emphasis on melee and you have any patience at all for upgrade trees, this is a reliable ten-to-twelve hour run. Players who came to the genre through DOOM (2016) or Wolfenstein: The New Order will find Shadow Warrior 2013 to be an interesting predecessor that arrives at some of the same kinetic energy through different means. Newcomers to the series do not need any familiarity with the 1997 original. Veterans of that game will notice the reboot softens some of the original's sharper edges in tone and design, which may or may not land depending on the player. At a Metacritic of 73, the score undersells how much pure forward momentum the combat has when it clicks.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savesKatana CombatKi PowersWave-Based ArenasWeapon UpgradesKarma System90s FPS RevivalDemon SlayingBuddy Narrative

System Requirements

Minimum

Processor
2.4 GHz Dual Core Processor or higher
Memory
2 GB RAM
Graphics
ATI Radeon HD 3870/NVIDIA 8800 GT or better
DirectX
Version 9.0c
Storage
15 GB available space

Recommended

Processor
Intel Core 2 Quad 8200 / AMD Phenom X4 9950
Memory
4 GB RAM
Graphics
ATI Radeon HD 4890 / NVIDIA GeForce GTX 460 or better
DirectX
Version 11
Storage
15 GB av…

Keep exploring

Community Discussion

Be the first to comment on Shadow Warrior.

Reviews & Ratings

Metacritic
73

Game Info

Developer
Flying Wild Hog
Publisher
Devolver Digital
Release Date
Sep 26, 2013
Age Rating
PEGI 18

Game Modes

singleplayer

Languages

Audio (1)
English
Subtitles (11)
EnglishFrenchGermanSpanish - SpainPortuguese - BrazilRussian+5 more

Features

AchievementsController SupportCloud Saves

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Flying Wild Hog

Buy smarter: helpful guides

Looking for more? See games like Shadow Warrior →

Frequently asked questions about Shadow Warrior

How much does Shadow Warrior cost?

Shadow Warrior pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Shadow Warrior cheapest?

Compare Shadow Warrior prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Shadow Warrior available on?

Shadow Warrior is available on PC, Mac, Linux, Xbox.

When was Shadow Warrior released?

Shadow Warrior was released on 26 September 2013.

Who developed Shadow Warrior?

Shadow Warrior was developed by Flying Wild Hog and published by Devolver Digital.

Is Shadow Warrior worth buying?

Shadow Warrior holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.