Compare Seven Doors prices across 50+ stores and find the best deal. Developed by Indigo Studios - Interactive Stories. Published by SOEDESCO. Released on 6/26/2020. Available on PC, Xbox. Genres: Adventure, Indie.

Seven rooms, one golden skull each, and a booming voice that never explains why you're there. A short atmospheric puzzler that earns its creep factor but struggles to justify every door it asks you to open.

I have a soft spot for small games that commit fully to a single idea, and Seven Doors commits hard: you wake in a dim corridor, a disembodied voice dares you forward, and then seven first-person rooms take turns testing completely different corners of your brain. One room asks you to count paintings by subject and construct a combination lock code from the tally. Another turns the floor into a life-sized chess problem. A third drops you into a trap gauntlet of guillotines, swinging axes, and ceiling spikes where the challenge shifts from logic to raw timing. The variety is the pitch, and for a budget title running two to three hours at most, it earns real credit for refusing to repeat itself across those seven spaces. The puzzles that work, genuinely work. The museum room, where you navigate a crowd of motionless statues whose gazes will kill you if met, is quietly unsettling in a way that a bigger studio might have over-produced into tedium. The pharaoh room, with its hieroglyph-adjacent cipher, gives your pattern-recognition muscles a proper workout. The soundtrack throughout sits in that low, mournful piano register that makes modest 3D environments feel heavier than their polygon count deserves, and several reviewers called it out specifically as a highlight. Credit where it is due: Indigo Studios clearly thought about the soundscape. But not every door opens onto something worth the wait. The trap-corridor sequences, where the difficulty comes from your character moving too slowly and the depth perception fighting you rather than the puzzle itself, feel like a different, less polished game pasted in between the smarter rooms. Die in one of those sections and you sit through a long reload screen before trying again. The opening library room is functional but flat, a hint of things that could have been sharper. Steam user reviews land in mixed territory, around the 63 percent positive mark, and the criticism is consistent: the highs are real, but the lows feel underdeveloped, like a game jam prototype that got a publisher before it got a second draft. Who is this actually for? Escape-room fans who want thirty minutes to two hours of self-contained puzzling, no narrative baggage, no meta-progression systems. The complete lack of story is a genuine design choice, not an oversight. You are the protagonist, the puzzles are your only companion, and the booming unseen narrator is the closest thing to a character arc. If you need a reason to care beyond the next locked door, Seven Doors will feel hollow. If the solving itself is enough, the better half of its rooms deliver a quiet, odd satisfaction that lingers longer than the runtime suggests it should. Kai, Scout Team

Seven Doors
AdventureIndie

Seven Doors

Jun 26, 2020Indigo Studios - Interactive StoriesSOEDESCO
GamerScout Says

Seven rooms, one golden skull each, and a booming voice that never explains why you're there. A short atmospheric puzzler that earns its creep factor but struggles to justify every door it asks you to open.

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Screenshots & Media

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About Seven Doors

I have a soft spot for small games that commit fully to a single idea, and Seven Doors commits hard: you wake in a dim corridor, a disembodied voice dares you forward, and then seven first-person rooms take turns testing completely different corners of your brain. One room asks you to count paintings by subject and construct a combination lock code from the tally. Another turns the floor into a life-sized chess problem. A third drops you into a trap gauntlet of guillotines, swinging axes, and ceiling spikes where the challenge shifts from logic to raw timing. The variety is the pitch, and for a budget title running two to three hours at most, it earns real credit for refusing to repeat itself across those seven spaces. The puzzles that work, genuinely work. The museum room, where you navigate a crowd of motionless statues whose gazes will kill you if met, is quietly unsettling in a way that a bigger studio might have over-produced into tedium. The pharaoh room, with its hieroglyph-adjacent cipher, gives your pattern-recognition muscles a proper workout. The soundtrack throughout sits in that low, mournful piano register that makes modest 3D environments feel heavier than their polygon count deserves, and several reviewers called it out specifically as a highlight. Credit where it is due: Indigo Studios clearly thought about the soundscape. But not every door opens onto something worth the wait. The trap-corridor sequences, where the difficulty comes from your character moving too slowly and the depth perception fighting you rather than the puzzle itself, feel like a different, less polished game pasted in between the smarter rooms. Die in one of those sections and you sit through a long reload screen before trying again. The opening library room is functional but flat, a hint of things that could have been sharper. Steam user reviews land in mixed territory, around the 63 percent positive mark, and the criticism is consistent: the highs are real, but the lows feel underdeveloped, like a game jam prototype that got a publisher before it got a second draft. Who is this actually for? Escape-room fans who want thirty minutes to two hours of self-contained puzzling, no narrative baggage, no meta-progression systems. The complete lack of story is a genuine design choice, not an oversight. You are the protagonist, the puzzles are your only companion, and the booming unseen narrator is the closest thing to a character arc. If you need a reason to care beyond the next locked door, Seven Doors will feel hollow. If the solving itself is enough, the better half of its rooms deliver a quiet, odd satisfaction that lingers longer than the runtime suggests it should. Kai, Scout Team

Tags

singleplayertier:sub-5Escape RoomFirst-Person PuzzlerTrap GauntletLogic PuzzlesCipher DecodingGothic AtmosphereOne-Evening GameNo Story Mode

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Radeon R7
Processor
3.2 GHz

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce RTX
Processor
3.6 GHz

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Game Info

Developer
Indigo Studios - Interactive Stories
Publisher
SOEDESCO
Release Date
Jun 26, 2020

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What platforms is Seven Doors available on?

Seven Doors is available on PC, Xbox.

When was Seven Doors released?

Seven Doors was released on 26 June 2020.

Who developed Seven Doors?

Seven Doors was developed by Indigo Studios - Interactive Stories and published by SOEDESCO.