Compare Session: Skateboarding Sim Game key (incl. Early Access) prices across trusted key stores and find the best deal. Developed by crea-ture Studios Inc.. Published by crea-ture Studios Inc.. Released on 9/17/2019. Available on PC. Genres: Sport, Single Player, Third Person, Simulation, Strategy.

A hyper-realistic skateboarding sim built for people who want the frustration and payoff of real skating, not combo meters and arcade scores.

Session: Skateboarding Sim Game is a single-player, third-person sandbox sim from Montreal-based Crea-ture Studios that treats skateboarding as a craft to be studied, not a score to be chased. If you load this up expecting Tony Hawk-style combo chains and flashy power-ups, close the tab now. This is closer to a flight simulator with a board under your feet: every ollie, kickflip, backside boardslide, darkslide, and casper slide is executed by mapping the left and right analog sticks directly to your front and back foot, with turning handled by the triggers. The result is a control scheme that takes real hours to internalize, and that is entirely the point. The cities of New York, Philadelphia, and San Francisco serve as your sandbox, all set in what the game calls the "golden age" of skateboarding, the 1990s. All three areas are open from the start, reachable via fast travel. Missions exist, handed out by NPC skaters including real-life pros, and completing them earns EXP that advances your career rank toward pro status. But the mission structure is lean: show up at a spot, nail a specific trick, repeat. The real loop is self-directed. You spot a rail between two platforms, you spend 40 minutes landing a kickflip backtail, and when it clicks, the reward is genuine. There is no score display, no combo meter, no on-screen trick confirmation during play. The session mechanic, which lets you plant a marker and instantly respawn at that exact spot after a bail, is the one concession to player sanity that actually works well. The settings menu is where Session earns serious respect from anyone who cares about tuning. Three preset difficulty tiers exist, but underneath them you can individually adjust grind friction, rotation rate, rail magnetism, board wear, and more. That granularity means a first-time player and a veteran skater can both find something workable here, which matters because the default feel is genuinely unforgiving. Visual customization covers board graphics, trucks, and grip tape unlocked through play, plus real-world skating brands in the in-game skate shop. Character creation is barebones, and NPC animation quality is rough, with T-poses appearing at distance and occasional foot-inversion bugs during complex tricks. The environments look good from a distance but feel noticeably empty, and adding pedestrians via settings does not do much to fix that. The in-built video editor and replay mode deserve a mention. With a fisheye camera option that mimics 90s VHS skate tapes, it is genuinely fun to clip your better sessions. The lo-fi, jazz-leaning soundtrack is an unusual choice for a genre historically dominated by pop punk, but it fits the low-pressure, self-expressive tone the game is going for. Where Session falls short is in feedback clarity: if you attempt the same trick 20 times and it does not register a mission as complete, the game offers no indication of what went wrong. For players without real-world skating knowledge, that opacity can tip frustration into dead-end territory. Polish is also a recurring criticism across community reception, with the title generally acknowledged as less refined than an EA-level production, though three-plus years of Early Access updates did close that gap significantly before the 1.0 release. The honest answer to "is this for me" is a quick test: do you find deep satisfaction in mastering a technical input system, and do you have any connection to real skateboarding culture? If yes to either, Session has a high ceiling and a long shelf life. If you want arcade-style instant gratification, this will not deliver it. Diego, Scout Team

Session: Skateboarding Sim Game key (incl. Early Access)
SportSingle PlayerThird PersonSimulationStrategy

Session: Skateboarding Sim Game key (incl. Early Access)

Sep 17, 2019crea-ture Studios Inc.
GamerScout Says

A hyper-realistic skateboarding sim built for people who want the frustration and payoff of real skating, not combo meters and arcade scores.

PC
Best Price Available
€0.00
at N/A
Historical low: €3.21

GamerScout Verdict

Built for skate purists willing to grind the control system for hours; casual fans and Tony Hawk converts will likely bounce off it hard.

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Price History

Historical low
€3.214 Jul 2026
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About Session: Skateboarding Sim Game key (incl. Early Access)

Session: Skateboarding Sim Game is a single-player, third-person sandbox sim from Montreal-based Crea-ture Studios that treats skateboarding as a craft to be studied, not a score to be chased. If you load this up expecting Tony Hawk-style combo chains and flashy power-ups, close the tab now. This is closer to a flight simulator with a board under your feet: every ollie, kickflip, backside boardslide, darkslide, and casper slide is executed by mapping the left and right analog sticks directly to your front and back foot, with turning handled by the triggers. The result is a control scheme that takes real hours to internalize, and that is entirely the point. The cities of New York, Philadelphia, and San Francisco serve as your sandbox, all set in what the game calls the "golden age" of skateboarding, the 1990s. All three areas are open from the start, reachable via fast travel. Missions exist, handed out by NPC skaters including real-life pros, and completing them earns EXP that advances your career rank toward pro status. But the mission structure is lean: show up at a spot, nail a specific trick, repeat. The real loop is self-directed. You spot a rail between two platforms, you spend 40 minutes landing a kickflip backtail, and when it clicks, the reward is genuine. There is no score display, no combo meter, no on-screen trick confirmation during play. The session mechanic, which lets you plant a marker and instantly respawn at that exact spot after a bail, is the one concession to player sanity that actually works well. The settings menu is where Session earns serious respect from anyone who cares about tuning. Three preset difficulty tiers exist, but underneath them you can individually adjust grind friction, rotation rate, rail magnetism, board wear, and more. That granularity means a first-time player and a veteran skater can both find something workable here, which matters because the default feel is genuinely unforgiving. Visual customization covers board graphics, trucks, and grip tape unlocked through play, plus real-world skating brands in the in-game skate shop. Character creation is barebones, and NPC animation quality is rough, with T-poses appearing at distance and occasional foot-inversion bugs during complex tricks. The environments look good from a distance but feel noticeably empty, and adding pedestrians via settings does not do much to fix that. The in-built video editor and replay mode deserve a mention. With a fisheye camera option that mimics 90s VHS skate tapes, it is genuinely fun to clip your better sessions. The lo-fi, jazz-leaning soundtrack is an unusual choice for a genre historically dominated by pop punk, but it fits the low-pressure, self-expressive tone the game is going for. Where Session falls short is in feedback clarity: if you attempt the same trick 20 times and it does not register a mission as complete, the game offers no indication of what went wrong. For players without real-world skating knowledge, that opacity can tip frustration into dead-end territory. Polish is also a recurring criticism across community reception, with the title generally acknowledged as less refined than an EA-level production, though three-plus years of Early Access updates did close that gap significantly before the 1.0 release. The honest answer to "is this for me" is a quick test: do you find deep satisfaction in mastering a technical input system, and do you have any connection to real skateboarding culture? If yes to either, Session has a high ceiling and a long shelf life. If you want arcade-style instant gratification, this will not deliver it.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamDual-Stick ControlsSkate CultureSandbox SkatingHigh Skill CeilingNo Score SystemVideo EditorTrick MasteryOpen World SpotsDifficulty Tuning

System Requirements

Minimum

Memory
8 GB RAM
Storage
7 GB
Graphics
GTX 1050
Processor
2.5GHz dual core i5
System requirements
Windows 7

Recommended

Memory
16 GB RAM
Storage
7 GB
Graphics
GTX 1060
Processor
3.5GHz quad core i7
System requirements
Windows 10

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Game Info

Developer
crea-ture Studios Inc.
Publisher
crea-ture Studios Inc.
Release Date
Sep 17, 2019

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What platforms is Session: Skateboarding Sim Game key (incl. Early Access) available on?

Session: Skateboarding Sim Game key (incl. Early Access) is available on PC.

When was Session: Skateboarding Sim Game key (incl. Early Access) released?

Session: Skateboarding Sim Game key (incl. Early Access) was released on 17 September 2019.

Who developed Session: Skateboarding Sim Game key (incl. Early Access)?

Session: Skateboarding Sim Game key (incl. Early Access) was developed by crea-ture Studios Inc..