
Servonauts
If your living room needs a new screaming-at-each-other game and Overcooked has worn out its welcome, this Brisbane-made space fuel sim quietly earns its place on the couch co-op shelf.
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About Servonauts
I have a soft spot for small dev teams swinging at a genre dominated by well-funded sequels, and Servonauts is exactly that kind of swing. MAXART Games, a Brisbane studio that spent years building VR and AR training software before pivoting to games, made this their debut, and the seams of that handcrafted effort show in all the right ways. The core idea is simple and silly: you are a disposable space-service-station attendant, and you need to pump the correct fuel into impatient alien cars before they lose their minds. What lifts it above the genre noise is the physics-based pipe system, wobbly, stretchy, and just resistant enough to feel tactile. Laying pipes across a level, routing fuel through refineries, color-mixing primary colors into secondary blends like orange and purple, all while a customer timer ticks down, creates a genuine puzzle layer that separates it from the pure kitchen-chaos clones. The game spreads across four planets, each with four levels, giving you sixteen stages total. Each planet carries its own visual identity and a distinct soundtrack to match: desert-planet levels get country-adjacent background music, which is the kind of small intentional choice I notice and appreciate. Customers demand specific fuel colors, starting simple with plain black and escalating into multi-step color combinations that require you to chain refineries together. Environmental hazards show up mid-run too, moving traffic, falling blocks, and laser fields that make your already-tangled pipe layouts even harder to manage. Power-ups like jump pads and out-of-order signs add a thin layer of tactical choice, letting you redirect foot traffic or buy breathing room when the queue gets overwhelming. Here is the honest caveat: the total runtime is short. Two players who communicate well can clear the campaign in roughly three hours. Solo play is technically supported, with shorter build timers and a coin-collecting helper vacuum as compensation, but the experience is noticeably quieter and slower without a partner generating chaos for you to solve together. There is no dash button, which community players flagged early and which does make the movement feel a touch sluggish when you are trying to sprint-connect a pipe before a fuel explosion. Keyboard and mouse controls are also reportedly awkward; a controller is the clear intended input. Post-completion content is thin: three-star challenges on every level provide replay incentive, and there are cosmetic hats to unlock, but no leaderboards, no extra modes, and no post-launch content updates to speak of at this writing. For the audience this was made for, none of that is a dealbreaker. Servonauts sits comfortably in the same game-night drawer as Overcooked and Moving Out, accessible enough for non-gamers, chaotic enough to generate good stories. The three-player count reportedly hits the sweet spot between coordination and friendly disorder. Remote Play Together support on Steam means you can run it online with friends sharing a single copy, which stretches its value considerably. What it lacks in raw hours it compensates with a clean puzzle hook and a genuine sense of humor running through every tooltip and loading screen. Brisbane indie teams do not get nearly enough coverage, and this one deserves at least a look. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 64 bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- GeForce GTX 630 / Radeon HD 6570
- Processor
- Intel Core i3 or AMD equivalent
Recommended
- OS
- Windows 10 64 bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- GeForce GTX 970 / Radeon RX 570
- Processor
- Intel Core i5 or AMD equivalent
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Game Info
- Developer
- MAXART Games
- Publisher
- Untold Tales
- Release Date
- Nov 21, 2024