Compare Seed of the Dead prices across 50+ stores and find the best deal. Developed by TeamKRAMA. Published by Eroge Japan. Released on 12/14/2018. Available on PC. Genres: Action, Casual, Indie.

A wave-shooter that uses adult content as its core reward loop, not a cherry on top. Functional enough to clear, thin enough that you'll see every seam.

I want to be straight with you, because I think the niche this game is pitching to deserves honesty more than it deserves a sales pitch. Seed of the Dead is a first-person zombie wave-shooter built around an erotic dating-sim reward structure, and whether it works for you depends almost entirely on how patient you are with barebones action games and how much the adult content layer matters to your purchase decision. On the shooter side, the loop is straightforward: you move through linear environments, gun down zombie waves using a default pistol with unlimited ammo, a melee weapon (a sawblade-embedded bat), and whatever ammo-dependent arms like shotguns or SMGs you can scavenge. Objectives are mostly hold-out or wave-clear, stages are short, and there are roughly four enemy types in total to worry about. The companion AI controlling Aya, Hikari, and Kirara will fire at threats alongside you, but calling it competent would be generous. They exist mostly to be kept alive. Gunfights feel workable in a rough-and-ready way, though the lack of enemy variety and the sparse weapon pool make repetition set in fast. It runs on Unreal Engine 4 and is stable, which is more than you can say for a lot of its peers. The glue holding the shooting together is the health recovery mechanic: when a heroine takes too much damage, you spend vitality points (built by taking hits or finding pickups) to trigger an intimate scene mid-combat, restoring both your HP and hers. Between stages, longer cutscenes unlock in generic but functional environments, and the Steam version runs all adult content censored by mosaics unless you apply a separate patch. The three heroines, Aya the level-headed medic, Hikari the athletic tomboy, and Kirara the sadistic aristocrat type, each have distinct voiced personalities that make the brief between-level visual novel segments mildly charming. The voice acting is Japanese-only, which means during firefights their callouts are noise rather than useful information. Here is the honest assessment of where it lands. The adult content, even with the patch applied, is short and mechanically rushed inside combat because the game needs you back on the trigger. The end-of-stage scenes offer more camera freedom and are the actual draw for that side of the audience, but the character models and animation quality are below what dedicated titles in the same space offer. The shooter half, meanwhile, is too thin and jank-prone to stand on its own: enemies can spawn on top of you, aiming down sights occasionally causes weapons to vanish entirely, and the whole campaign wraps up in roughly three hours. There is a sequel, Seed of the Dead: Sweet Home, that significantly expands on this foundation with base-building, more heroines, and a longer runtime. If the premise interests you even a little, that entry is the better starting point. This original is mostly for completionists or people specifically curious about where the series began. Kai, Scout Team

Seed of the Dead
ActionCasualIndie

Seed of the Dead

Dec 14, 2018TeamKRAMAEroge Japan
GamerScout Says

A wave-shooter that uses adult content as its core reward loop, not a cherry on top. Functional enough to clear, thin enough that you'll see every seam.

PC
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Screenshots & Media

Screenshot

About Seed of the Dead

I want to be straight with you, because I think the niche this game is pitching to deserves honesty more than it deserves a sales pitch. Seed of the Dead is a first-person zombie wave-shooter built around an erotic dating-sim reward structure, and whether it works for you depends almost entirely on how patient you are with barebones action games and how much the adult content layer matters to your purchase decision. On the shooter side, the loop is straightforward: you move through linear environments, gun down zombie waves using a default pistol with unlimited ammo, a melee weapon (a sawblade-embedded bat), and whatever ammo-dependent arms like shotguns or SMGs you can scavenge. Objectives are mostly hold-out or wave-clear, stages are short, and there are roughly four enemy types in total to worry about. The companion AI controlling Aya, Hikari, and Kirara will fire at threats alongside you, but calling it competent would be generous. They exist mostly to be kept alive. Gunfights feel workable in a rough-and-ready way, though the lack of enemy variety and the sparse weapon pool make repetition set in fast. It runs on Unreal Engine 4 and is stable, which is more than you can say for a lot of its peers. The glue holding the shooting together is the health recovery mechanic: when a heroine takes too much damage, you spend vitality points (built by taking hits or finding pickups) to trigger an intimate scene mid-combat, restoring both your HP and hers. Between stages, longer cutscenes unlock in generic but functional environments, and the Steam version runs all adult content censored by mosaics unless you apply a separate patch. The three heroines, Aya the level-headed medic, Hikari the athletic tomboy, and Kirara the sadistic aristocrat type, each have distinct voiced personalities that make the brief between-level visual novel segments mildly charming. The voice acting is Japanese-only, which means during firefights their callouts are noise rather than useful information. Here is the honest assessment of where it lands. The adult content, even with the patch applied, is short and mechanically rushed inside combat because the game needs you back on the trigger. The end-of-stage scenes offer more camera freedom and are the actual draw for that side of the audience, but the character models and animation quality are below what dedicated titles in the same space offer. The shooter half, meanwhile, is too thin and jank-prone to stand on its own: enemies can spawn on top of you, aiming down sights occasionally causes weapons to vanish entirely, and the whole campaign wraps up in roughly three hours. There is a sequel, Seed of the Dead: Sweet Home, that significantly expands on this foundation with base-building, more heroines, and a longer runtime. If the premise interests you even a little, that entry is the better starting point. This original is mostly for completionists or people specifically curious about where the series began. Kai, Scout Team

Tags

singleplayercloud-savestier:indieErogeWave ShooterCompanion AIAdult Patch RequiredVisual Novel SegmentsShort Campaign

System Requirements

Minimum

OS
Windows 7, 8, 8.1, 10
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 760 or AMD Radeon R9 285 series card or higher
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster
Sound Card
Integrated Sound Chip

Reviews & Ratings

No ratings available

Game Info

Developer
TeamKRAMA
Publisher
Eroge Japan
Release Date
Dec 14, 2018

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