
Section 13
Corporate cryptids, a paranormal containment breach, and a dodge-roll that might just save your life. Section 13 is a roguelite twin-stick shooter with more personality than most of its genre neighbors.
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Screenshots & Media

About Section 13
My first few runs in Section 13 felt like clocking in for the worst shift of my life, and I mean that as a compliment. Ocean Drive Studio built something genuinely weird here: a subterranean sci-fi horror setting dressed in corporate satire, where death is company policy and your employer's S2P Death Negation System resurrects you just so you can die again. The premise lands because the writing commits to it. Characters like the boisterous Agent Red, the cynical Scalpel, and the earnest Boy Scout each carry real voice work and distinct backstories, and the slow unraveling of what S2P has actually been doing down in those basement labs gives you a reason to care beyond just number-goes-up progression. The shooting itself is clean and responsive. Each run you bring two weapons and a piece of tactical equipment into the facility, then use safe rooms to upgrade either your character or your loadout, but rarely both. That choice point matters more than it first appears. Synaptic Enhancements stack in interesting ways, and the Fear mechanic, where darkness chips away at your composure and risks triggering a mid-run panic attack, adds genuine texture to what could have been a flat isometric shooter. Timed dodge-rolls and manual reloads in quiet moments reward attentive players, and finding a perk in a dark corner that suddenly reshapes how a run plays out is the kind of small discovery that keeps you coming back for one more attempt. The honest weakness is map variety. The levels are largely fixed in structure, with only minor routing differences and limited procedural shuffling. For a genre built on the promise of perpetual freshness, Section 13's facility starts to feel familiar faster than it should. There are only two boss fights on the way to the credits, and the early difficulty tiers ease off the pressure to a fault, though higher difficulty settings do eventually make the upgrade systems feel meaningful rather than cosmetic. The co-op, available both online and locally for up to three players, genuinely elevates the experience, but solo players should walk in knowing the content is relatively compact. What Section 13 has going for it, and what keeps it on the right side of a recommendation, is craft in the details. The corporate horror tone never exhausts its own joke. The character unlocks reward persistence without demanding a grind. And moment to moment, when the right run clicks and the upgrade synergies land, there is a satisfying current of momentum that pulls you through rooms you have already cleared a dozen times before. It is not genre-defining, and some players burned by the game's earlier Early Access identity as Blackout Protocol carry justified skepticism. But taken on its own terms, Section 13 is a thoughtfully assembled, short-to-medium-run roguelite with a voice of its own and genuine co-op heart. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 x64
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 10 GB available space
- Graphics
- GeForce GTX 960 or Radeon equivalent with 2 GB VRAM
- Processor
- Intel(R) Core(TM) i3 or AMD equivalent
- Sound Card
- DirectX compatible sound card
Recommended
- OS
- Windows 10 x64
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 10 GB available space
- Graphics
- GeForce GTX 1070 or Radeon equivalent with 4GB VRAM
- Processor
- Intel(R) Core(TM) i5 or AMD equivalent
- Sound Card
- DirectX compatible sound card
Reviews & Ratings
No ratings available
Game Info
- Developer
- Ocean Drive Studio, Inc.
- Publisher
- Ocean Drive Studio, Inc.
- Release Date
- May 26, 2025