Compare Secrets of Deep Earth Shrine prices across 50+ stores and find the best deal. Developed by Chronicle Games. Published by Chronicle Games. Released on 5/3/2016. Available on PC, Mac. Genres: Adventure, Indie, Strategy.

Trap placement, destructible terrain, and a tight energy meter make this budget digger more demanding than it looks - respect the resource loop or the monsters eat you alive.

I approached this one with measured expectations: a solo-dev puzzle-platformer from 2016 with a mixed Steam rating and a community forum so quiet you could hear the pickaxe echoes. What I found is a game that actually has a coherent systems loop running underneath its low-budget exterior, one that rewards patience and punishes button-mashers more than its cartoonish looks suggest. The core proposition is this: you play as Digsby, an unlucky miner tasked with collecting ancient artifacts across 25 levels split across three worlds. Direct combat with enemies is a trap - literally. The game actively discourages running into monsters and instead asks you to pre-position dynamite, landmines, spikes, and environmental blocks to let the level geometry do the killing. That is a genuinely interesting constraint for a platformer, and for the first several worlds it generates real tactical decisions about digging order and trap sequencing. The destructible terrain means you can create kill corridors or accidentally drop a ceiling on yourself, and those are the moments when the game clicks. The energy system is where the real pressure lives. Your meter drains while drilling and drops further when enemies land hits on you, which means careless pathing is punished with a resource deficit that cascades through the rest of the level. It is a lightweight but functional economy - closer to a puzzle game's limited-move logic than a full survival sim, but it gives every digging decision a cost that keeps you honest. Loot collected through the levels feeds into upgrades: jump height, drill speed, and explosive yield, a short tree but a functional one for a game of this length. The honest critique is scope. Eight to ten hours across 25 levels is about right for what this game charges, but the three worlds do not feel dramatically distinct in terms of mechanical demands. The monster roster is limited, the upgrade tree runs dry before the credits roll, and the developer's post-launch presence has been essentially nonexistent - no patches, no community engagement, no mod support to speak of. The Steam review pool is small (around 52 reviews at a 67 percent positive rate), which places it firmly in "flawed but functional" territory rather than a hidden gem. Players familiar with SteamWorld Dig or early Terraria will recognise the DNA and also recognise where this game stops short of those benchmarks. For whom does this actually make sense? Someone grinding a subscription bundle who wants a low-friction puzzle-platformer with mild strategic seasoning and does not need 200 hours of content. The controller support is solid, the session lengths are short enough for handheld-style play at a desk, and the trap-placement loop is a satisfying mental gear-shift if you go in knowing the game is built around outsmarting enemies rather than outrunning them. Approach it as a compact single-sitting puzzler with light action dressing and it delivers. Approach it as a deep mining sim and you will bounce off the shallow upgrade tree inside two hours. Diego, Scout Team

Secrets of Deep Earth Shrine
AdventureIndieStrategy

Secrets of Deep Earth Shrine

May 3, 2016Chronicle Games
GamerScout Says

Trap placement, destructible terrain, and a tight energy meter make this budget digger more demanding than it looks - respect the resource loop or the monsters eat you alive.

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Screenshots & Media

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About Secrets of Deep Earth Shrine

I approached this one with measured expectations: a solo-dev puzzle-platformer from 2016 with a mixed Steam rating and a community forum so quiet you could hear the pickaxe echoes. What I found is a game that actually has a coherent systems loop running underneath its low-budget exterior, one that rewards patience and punishes button-mashers more than its cartoonish looks suggest. The core proposition is this: you play as Digsby, an unlucky miner tasked with collecting ancient artifacts across 25 levels split across three worlds. Direct combat with enemies is a trap - literally. The game actively discourages running into monsters and instead asks you to pre-position dynamite, landmines, spikes, and environmental blocks to let the level geometry do the killing. That is a genuinely interesting constraint for a platformer, and for the first several worlds it generates real tactical decisions about digging order and trap sequencing. The destructible terrain means you can create kill corridors or accidentally drop a ceiling on yourself, and those are the moments when the game clicks. The energy system is where the real pressure lives. Your meter drains while drilling and drops further when enemies land hits on you, which means careless pathing is punished with a resource deficit that cascades through the rest of the level. It is a lightweight but functional economy - closer to a puzzle game's limited-move logic than a full survival sim, but it gives every digging decision a cost that keeps you honest. Loot collected through the levels feeds into upgrades: jump height, drill speed, and explosive yield, a short tree but a functional one for a game of this length. The honest critique is scope. Eight to ten hours across 25 levels is about right for what this game charges, but the three worlds do not feel dramatically distinct in terms of mechanical demands. The monster roster is limited, the upgrade tree runs dry before the credits roll, and the developer's post-launch presence has been essentially nonexistent - no patches, no community engagement, no mod support to speak of. The Steam review pool is small (around 52 reviews at a 67 percent positive rate), which places it firmly in "flawed but functional" territory rather than a hidden gem. Players familiar with SteamWorld Dig or early Terraria will recognise the DNA and also recognise where this game stops short of those benchmarks. For whom does this actually make sense? Someone grinding a subscription bundle who wants a low-friction puzzle-platformer with mild strategic seasoning and does not need 200 hours of content. The controller support is solid, the session lengths are short enough for handheld-style play at a desk, and the trap-placement loop is a satisfying mental gear-shift if you go in knowing the game is built around outsmarting enemies rather than outrunning them. Approach it as a compact single-sitting puzzler with light action dressing and it delivers. Approach it as a deep mining sim and you will bounce off the shallow upgrade tree inside two hours. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Trap PlacementDestructible TerrainResource ManagementPuzzle PlatformerLevel-Based StructureShort CampaignBudget IndieRetro AestheticController Friendly

System Requirements

Minimum

Storage
250 MB available space

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Game Info

Developer
Chronicle Games
Publisher
Chronicle Games
Release Date
May 3, 2016

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2026-06-102.88(lowest)

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What platforms is Secrets of Deep Earth Shrine available on?

Secrets of Deep Earth Shrine is available on PC, Mac.

When was Secrets of Deep Earth Shrine released?

Secrets of Deep Earth Shrine was released on 3 May 2016.

Who developed Secrets of Deep Earth Shrine?

Secrets of Deep Earth Shrine was developed by Chronicle Games.