Secret Neighbor
Six kids try to rescue a friend from the basement. One of them is the Neighbor in disguise. Social horror that lives and dies by your friend group.
GamerScout Verdict
Best with a committed friend group on voice chat; public lobbies drain the tension that makes the premise actually work.
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About Secret Neighbor
Secret Neighbor is a multiplayer social deduction game set in the Hello Neighbor universe, where a team of up to six players tries to unlock a basement door by finding keys scattered through the Neighbor's house. The catch: one player is secretly the Neighbor himself, shapeshifted into a child, working to sabotage the group and pick off survivors before they reach the exit. Think among-us-style paranoia wrapped in a cartoony, slightly unsettling suburban aesthetic. The game leans hard into its premise. Each child character comes with a distinct class and ability - the Inventor builds gadgets and traps, the Bagger carries extra items, the Scout moves faster to cover ground, and so on. The Neighbor-player has a mirrored toolkit: abilities that mimic helpfulness just long enough to earn trust before the reveal. When the social layer clicks, when someone slips up by being too eager to open a door alone, or when a perfectly timed accusation saves the group, the game earns every second of its horror-comedy tone. These moments are genuinely fun. The friction is that Secret Neighbor is almost entirely dependent on who you play with. Strangers in public lobbies often ignore the social mechanics, rush objectives silently, or drop out mid-match. The game's short round length (matches run roughly 10-20 minutes) means a bad lobby evaporates fast, but it also means depth rarely surfaces with random players. Voice proximity chat is present and is genuinely the best version of this game - whispering to a teammate while quietly suspicious of a third person standing too close is the exact mood the developers were after. Without it, the experience flattens noticeably. Visually, the game carries the Hello Neighbor DNA faithfully: blocky, exaggerated architecture, warm primary colors undercut by something slightly off in the proportions. The house itself is a good playground, layered with enough vertical space and hidden corners to reward map knowledge without being punishing on a first run. The sound design does quiet work here - footsteps, door creaks, and the Neighbor's tells are all readable once you tune in, and there is real satisfaction in catching a disguised player by audio alone. For a certain kind of player, specifically someone with a consistent group of three to six friends who enjoy light social deduction with low barrier to entry, this delivers reliably. It is not trying to be a deep competitive experience. It is trying to be a slightly spooky party game with more texture than most. Whether it succeeds depends almost entirely on your table. Solo or with strangers, the cracks show fast. With the right crew on voice chat, it punches above its weight class for a game this short.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- Intel Core i5-3330 3.0 GHz, AMD FX-8300 3.3 GHz
- Memory
- 6 GB RAM
- Graphics
- NVIDIA GeForce GTX 760, Radeon R9 270
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 5 GB avail…
Recommended
- OS
- Windows 10
- Processor
- Intel Core i5-4690 3.5 GHz, AMD Ryzen 3 1300X 3.5 GHz
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 1060, Radeon RX 580 Direct…
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Reviews & Ratings
Game Info
- Developer
- Hologryph
- Publisher
- tinyBuild
- Release Date
- Oct 24, 2019
