Compare Sébastien Loeb Rally EVO prices across 50+ stores and find the best deal. Developed by Milestone S.r.l.. Published by Milestone S.r.l.. Released on 1/29/2016. Available on PC, Xbox. Genres: Racing, Simulation, Sports. Metacritic score: 63/100.

Generous content, a genuinely cool career tribute mode, and physics that reward patience over button-mashing. The PC port has never been pretty, so temper expectations accordingly.

My first sit-down with Sébastien Loeb Rally EVO went about as well as a Group B car on black ice at full chat. The handling demands respect before it gives any back, and on PC that initial friction is doubled by a port that has always struggled to deliver consistent frame rates. Early reviews at launch flagged stuttery performance even on mid-to-high-end rigs, and nothing about the PC version has ever been quietly patched into glory. Approach it on console if you have the option, because the same underlying game suddenly feels far more enjoyable when it isn't fighting the hardware. Once you get past the onboarding pain, though, there is a meaningful rally game here. The physics model sits somewhere between full sim and accessible arcade, leaning sim on tarmac in particular. Asphalt surface feel is genuinely one of the stronger points compared to contemporaries, with different road conditions, from gravel and snow to wet asphalt, each carrying a distinct weight and grip character. The 58-car roster spans roughly 40 years of rally history, from iconic Group B machines to more modern hardware, and each car handles differently enough that you actually have a reason to learn each one rather than defaulting to your one favourite. The stages themselves are laser-scanned from real roads, often barely wider than the car, with some pushing 10 kilometres long. Heart-in-mouth territory when you know a misread pace note costs you 20 seconds. Speaking of pace notes: the co-driver calls can arrive late, which is genuinely annoying rather than charmingly retro. The audio across the board is a weak spot that players have flagged consistently, with engine sounds underpowered and no music soundtrack to fill the silence between corners. The AI time targets in standard career events are inconsistently tuned too, lurching between trivially easy and inexplicably punishing within the same championship. None of this kills the experience, but it chips at it. What keeps the game worth talking about at all is the Loeb Experience mode. It structures Sébastien Loeb's nine WRC championship run as a biographical campaign, with the man himself on camera introducing each segment before you take the wheel in the actual cars from that era. For anyone even mildly curious about rally history it is a genuinely cool idea, executed with higher production values than the rest of the game would suggest. Alongside standard career, there are 15 game modes in total including rallycross circuits where you race door-to-door against AI, Hill Climb, elimination events, and sector challenge runs. That breadth makes it a solo racer with plenty to keep you occupied, though the online multiplayer population has been sparse for years now. For the four-friends-on-the-couch question: this is not that game. There is no split-screen, online lobbies are quiet, and the difficulty curve makes casual drop-in sessions painful rather than fun. It was built as a dedicated single-player sim experience shaped around one driver's career, and that is what it delivers. Wheel owners should note that hardware compatibility has been a consistent complaint on PC, so test your setup with the demo before committing. Riley, Scout Team

Sébastien Loeb Rally EVO
RacingSimulationSports

Sébastien Loeb Rally EVO

Jan 29, 2016Milestone S.r.l.
GamerScout Says

Generous content, a genuinely cool career tribute mode, and physics that reward patience over button-mashing. The PC port has never been pretty, so temper expectations accordingly.

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Screenshots & Media

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About Sébastien Loeb Rally EVO

My first sit-down with Sébastien Loeb Rally EVO went about as well as a Group B car on black ice at full chat. The handling demands respect before it gives any back, and on PC that initial friction is doubled by a port that has always struggled to deliver consistent frame rates. Early reviews at launch flagged stuttery performance even on mid-to-high-end rigs, and nothing about the PC version has ever been quietly patched into glory. Approach it on console if you have the option, because the same underlying game suddenly feels far more enjoyable when it isn't fighting the hardware. Once you get past the onboarding pain, though, there is a meaningful rally game here. The physics model sits somewhere between full sim and accessible arcade, leaning sim on tarmac in particular. Asphalt surface feel is genuinely one of the stronger points compared to contemporaries, with different road conditions, from gravel and snow to wet asphalt, each carrying a distinct weight and grip character. The 58-car roster spans roughly 40 years of rally history, from iconic Group B machines to more modern hardware, and each car handles differently enough that you actually have a reason to learn each one rather than defaulting to your one favourite. The stages themselves are laser-scanned from real roads, often barely wider than the car, with some pushing 10 kilometres long. Heart-in-mouth territory when you know a misread pace note costs you 20 seconds. Speaking of pace notes: the co-driver calls can arrive late, which is genuinely annoying rather than charmingly retro. The audio across the board is a weak spot that players have flagged consistently, with engine sounds underpowered and no music soundtrack to fill the silence between corners. The AI time targets in standard career events are inconsistently tuned too, lurching between trivially easy and inexplicably punishing within the same championship. None of this kills the experience, but it chips at it. What keeps the game worth talking about at all is the Loeb Experience mode. It structures Sébastien Loeb's nine WRC championship run as a biographical campaign, with the man himself on camera introducing each segment before you take the wheel in the actual cars from that era. For anyone even mildly curious about rally history it is a genuinely cool idea, executed with higher production values than the rest of the game would suggest. Alongside standard career, there are 15 game modes in total including rallycross circuits where you race door-to-door against AI, Hill Climb, elimination events, and sector challenge runs. That breadth makes it a solo racer with plenty to keep you occupied, though the online multiplayer population has been sparse for years now. For the four-friends-on-the-couch question: this is not that game. There is no split-screen, online lobbies are quiet, and the difficulty curve makes casual drop-in sessions painful rather than fun. It was built as a dedicated single-player sim experience shaped around one driver's career, and that is what it delivers. Wheel owners should note that hardware compatibility has been a consistent complaint on PC, so test your setup with the demo before committing. Riley, Scout Team

Tags

singleplayermultiplayerachievementstrading-cardscloud-savestier:sub-5Tarmac PhysicsLoeb Experience ModeCo-driver Pace NotesGroup B CarsRallycrossCareer ModeSim-Arcade BlendLaser-Scanned StagesWheel Compatible

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 Ultimate 64 bit / Windows 8 / Windows 8.1 / Windows 10
Memory
4 GB RAM
DirectX
Version 10
Storage
30 GB available space
Graphics
Gigabyte GF GTX 660Ti / Radeon R9 270X
Processor
Intel Core2 Quad Q6600 @ 2.40GHz / AMD A6-3670K 2,7 GHz
Sound Card
DirectX compatible
Additional Notes
These limits are temporary and are subject to change at any time

Recommended

OS
Windows 7 / Windows 8 / Windows Pro 8.1 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Graphics
NVIDIA GeForce GTX 960 / Radeon R9 290
Processor
Intel Core i5-4690K 3.5GHz / AMD FX-6300 Six-Core

Community Discussion

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Reviews & Ratings

Metacritic
63

Game Info

Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release Date
Jan 29, 2016

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2026-06-101.79(lowest)

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What platforms is Sébastien Loeb Rally EVO available on?

Sébastien Loeb Rally EVO is available on PC, Xbox.

When was Sébastien Loeb Rally EVO released?

Sébastien Loeb Rally EVO was released on 29 January 2016.

Who developed Sébastien Loeb Rally EVO?

Sébastien Loeb Rally EVO was developed by Milestone S.r.l..

Is Sébastien Loeb Rally EVO worth buying?

Sébastien Loeb Rally EVO holds a Metacritic score of 63/100, making it one of the standout Racing titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.