
SEASON: A letter to the future
A six-to-eight hour bicycle road trip through a world on the edge of erasure, where your camera, tape recorder, and scrapbook are the only tools that matter. Meditative, melancholy, and quietly unforgettable, if you let it breathe.
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About SEASON: A letter to the future
My first instinct when I loaded SEASON was to rush forward, to find the next landmark, to fill the journal as fast as possible. That instinct is the enemy of everything this game is trying to do, and the moment I dropped it, something clicked. You play as Estelle, a young woman from an isolated mountaintop village who has never seen the outside world before, setting off by bicycle to document what remains of a dying era. In the world of SEASON, a "season" is not a weather pattern but a whole civilizational epoch, and this one is ending. You are not here to stop it. You are here to remember it. The core loop is built around three tools: an instant camera for stills, a tape recorder for capturing ambient sound and voices, and a journal that functions as a living scrapbook. You gather photographs, artifact sketches, audio clips, and written observations, then arrange them on two-page journal spreads dedicated to each area or theme you encounter. The journal is deeply personal in a way few games manage. There is no objectively correct layout. What you choose to photograph, which sounds you decide are worth preserving, which scraps of dialogue you jot down, all of it reflects your own sensibility back at you. One reviewer put it well: the journal becomes an "insightful mirror, reflecting back onto the player not just what they experienced, but how they interpreted it." The bicycle itself handles intuitively, and cycling through Tieng Valley's lush, illustrative landscapes, rendered in a stylized palette that feels closer to watercolor than photorealism, is unhurried in the best way. The criticism that follows SEASON around is fair to name plainly. The three documentation tools, camera, recorder, journal, do not meaningfully evolve across the runtime. Side characters occasionally feel over-written, leaning into metaphor so heavily that the dialogue loses its footing in the naturalistic world the game otherwise builds. A handful of reviewers found the ending undercooked, as though the narrative paused mid-thought before the credits rolled. And the whole experience, at six to eight hours depending on pace, leaves you wanting more world, not less. That hunger is both a compliment and a structural complaint. But here is what the detractors tend to underweigh: the soundscape is exceptional. Capturing the crackle of a fire or the particular quality of wind through valley grass with the tape recorder is quietly one of the most satisfying mechanics I have encountered in recent memory. The voice work for Estelle, handled by Maureen Adelson, carries the solo stretches with a wistful, poetic inner monologue that never oversells its own emotion. The world, though criticized by some for blending cultural aesthetics loosely, is strikingly atmospheric precisely because it does not map onto anywhere real. SEASON scored an 80 on Metacritic and holds a Very Positive rating on Steam, and for a game this quiet, that is a signal worth heeding. Who is this for? Players who loved the contemplative movement of games like Alba: A Wildlife Adventure or the journaling intimacy of Unpacking. Anyone who has ever felt the particular sadness of a place about to change forever. Not for players who need mechanical progression or narrative urgency. Mood is the gameplay here. Go in slow, and SEASON will leave a mark. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs great on Linux after minor tweaks. Based on 6 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 10
- Storage
- 7 GB available space
- Graphics
- NVIDIA GeForce GTX 950
- Processor
- Core i3 / Ryzen3
Recommended
- OS
- Windows 10
- Memory
- 16 GB RAM
- DirectX
- Version 10
- Storage
- 7 GB available space
- Graphics
- NVIDIA GeForce GTX 1660
- Processor
- Core i5 / Ryzen5
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Reviews & Ratings
Game Info
- Developer
- Scavengers Studio
- Publisher
- Scavengers Studio
- Release Date
- Jan 31, 2023