Compare Seals of the Bygone prices across 50+ stores and find the best deal. Developed by rologfos. Published by rologfos. Released on 3/13/2020. Available on PC, Mac. Genres: Action, Adventure, Indie, RPG, Early Access.

A one-person love letter to Risk of Rain that earns its 83% rating on charm and class variety, but carries a real Early Access asterisk: the last update shipped over three years ago.

I have a soft spot for small pixel platformers that clearly know their reference points and lean into them without apology. Seals of the Bygone wears its Risk of Rain and Caveblazers DNA openly, and for the right player, that transparency is a feature. Solo developer Logan Foster built a class-based roguelite where you pick a Sealer and work through procedurally generated zones, hunting void creatures and racing to reach crumbling Seals before they break so you can siphon bonus Void Flames. That timed-objective wrinkle is the most interesting structural idea in the game. It pulls against the usual roguelite instinct to scavenge every corner, creating a push-pull between thoroughness and urgency that keeps runs from feeling like passive loot tours. The class roster is where the game quietly shines. The Pyromancer throws area spells and wants space; the Marksman (since reworked after the developer acknowledged the original kit was too static) trades in positioning and spacing skills; the Exile leans into a dagger-recall style that rewards aggressive close-quarters play. Unlocking them is tied to a compendium challenge system, so there is always a secondary objective threading through your runs even before you understand the full meta. The two in-run currencies, gold and keystones, give you meaningful build decisions each loop without overwhelming you with numbers. Item synergies are real: certain combinations cross-pollinate between Sealer abilities in ways that feel found rather than designed, and that emergent quality is what keeps the community's positive reviews in the mid-80s percentage range despite the game's low profile. The co-op layer adds texture. Up to four players locally, with support skills and heals that actively reward coordination rather than just scaling enemies upward. The Bard class unlocks only in two-player mode, which is a small but telling design choice: the developer wants co-op to feel distinct, not cosmetic. Remote Play Together support means you do not strictly need four people on the same couch, which matters for a game this size. Here is the part you should know going in: Seals of the Bygone is still tagged Early Access and the last developer update landed in July 2022. A v1.0 launch was announced for late 2022 with a final encounter and story content. That never shipped. The game has most of its intended content in place, and what is here holds together well enough to justify a run or two, but the promised ending and compendium polish remain absent. Some players have also flagged that early platforming can feel slightly loose until you adjust to the movement rhythm, particularly around jump arc precision. The soundtrack, however, genuinely earned its Steam tag. It has the right kind of ambient-to-intense escalation for a game about chasing down ancient seals in the dark. If you are the kind of player who can appreciate a handcrafted micro-roguelite for what it is rather than measuring it against whatever is dominating the genre this season, there is real warmth here. Go in with realistic expectations about its scope, treat the abandoned roadmap as a known quantity rather than a surprise, and let the class variety carry you through several runs. Kai, Scout Team

Seals of the Bygone
ActionAdventureIndieRPGEarly Access

Seals of the Bygone

Mar 13, 2020rologfos
GamerScout Says

A one-person love letter to Risk of Rain that earns its 83% rating on charm and class variety, but carries a real Early Access asterisk: the last update shipped over three years ago.

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About Seals of the Bygone

I have a soft spot for small pixel platformers that clearly know their reference points and lean into them without apology. Seals of the Bygone wears its Risk of Rain and Caveblazers DNA openly, and for the right player, that transparency is a feature. Solo developer Logan Foster built a class-based roguelite where you pick a Sealer and work through procedurally generated zones, hunting void creatures and racing to reach crumbling Seals before they break so you can siphon bonus Void Flames. That timed-objective wrinkle is the most interesting structural idea in the game. It pulls against the usual roguelite instinct to scavenge every corner, creating a push-pull between thoroughness and urgency that keeps runs from feeling like passive loot tours. The class roster is where the game quietly shines. The Pyromancer throws area spells and wants space; the Marksman (since reworked after the developer acknowledged the original kit was too static) trades in positioning and spacing skills; the Exile leans into a dagger-recall style that rewards aggressive close-quarters play. Unlocking them is tied to a compendium challenge system, so there is always a secondary objective threading through your runs even before you understand the full meta. The two in-run currencies, gold and keystones, give you meaningful build decisions each loop without overwhelming you with numbers. Item synergies are real: certain combinations cross-pollinate between Sealer abilities in ways that feel found rather than designed, and that emergent quality is what keeps the community's positive reviews in the mid-80s percentage range despite the game's low profile. The co-op layer adds texture. Up to four players locally, with support skills and heals that actively reward coordination rather than just scaling enemies upward. The Bard class unlocks only in two-player mode, which is a small but telling design choice: the developer wants co-op to feel distinct, not cosmetic. Remote Play Together support means you do not strictly need four people on the same couch, which matters for a game this size. Here is the part you should know going in: Seals of the Bygone is still tagged Early Access and the last developer update landed in July 2022. A v1.0 launch was announced for late 2022 with a final encounter and story content. That never shipped. The game has most of its intended content in place, and what is here holds together well enough to justify a run or two, but the promised ending and compendium polish remain absent. Some players have also flagged that early platforming can feel slightly loose until you adjust to the movement rhythm, particularly around jump arc precision. The soundtrack, however, genuinely earned its Steam tag. It has the right kind of ambient-to-intense escalation for a game about chasing down ancient seals in the dark. If you are the kind of player who can appreciate a handcrafted micro-roguelite for what it is rather than measuring it against whatever is dominating the genre this season, there is real warmth here. Go in with realistic expectations about its scope, treat the abandoned roadmap as a known quantity rather than a surprise, and let the class variety carry you through several runs. Kai, Scout Team

Tags

singleplayermultiplayercoopcloud-savestier:sub-5Void-Flame MechanicChallenge UnlocksLocal 4-PlayerRemote Play SupportDual-Currency BuildEscalating SoundtrackSkill-Based RandomnessCouch Co-op Synergy

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7/8/8.1/10/11
Memory
4 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
2gb of VRAM / 800Mhz base clock
Processor
2.0Ghz Dual Core

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Game Info

Developer
rologfos
Publisher
rologfos
Release Date
Mar 13, 2020

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Price History

2026-06-061.49(lowest)

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What platforms is Seals of the Bygone available on?

Seals of the Bygone is available on PC, Mac.

When was Seals of the Bygone released?

Seals of the Bygone was released on 13 March 2020.

Who developed Seals of the Bygone?

Seals of the Bygone was developed by rologfos.