Compare Seal of Evil prices across trusted key stores and find the best deal. Developed by Object Software. Published by Strategy First. Released on 1/27/2022. Available on PC. Genres: Action, Adventure, RPG.

Ancient China wuxia ARPGs rarely get this nerdy about elemental theory - Seal of Evil rewards patient loot-crafters and history buffs, but will frustrate anyone expecting open-world freedom or a smooth modern port.

I went into Seal of Evil expecting a budget curio and came out genuinely surprised by the ambition underneath the dated exterior. This is a bird's-eye isometric action RPG rooted in the Warring States period of ancient China, putting you in the sandals of Lan Wei, a witch from the East Baiyue tribe whose father and chief wizard have just died under suspicious circumstances. The historical backdrop - Ying Zheng's relentless Qin expansion grinding smaller peoples into dust - gives the story a real weight that a lot of fantasy RPGs fake with made-up lore. The wuxia mythology layered on top, blending gods, supernatural foes, and legendary artifacts into the actual historical record, is the game's single strongest asset. If you find yourself wanting more Chinese-history-flavored fantasy in your life, this scratches an itch almost nothing else on PC does. The mechanical heart of the game is its five-element system, drawn from classical Chinese philosophy. Wood, Fire, Metal, Water, and Earth each govern different character stats - Wood feeds HP, Metal drives attack, Water fuels magic points, Fire controls strike rate and dodge, Earth covers defense. You pick from five hero archetypes and then channel all your progression points into these elemental affinities rather than into flat stats like strength or endurance. It sounds abstract on paper, but once it clicks, building around elemental synergies becomes genuinely interesting. The item creation system adds another layer: you gather materials attuned to specific elements, craft gear across weapon, armor, helmet, amulet, and ring slots, and chase set bonuses when you combine pieces from the same elemental source. Equipment also visually updates on your characters as it improves, which is a small touch that still feels satisfying. There are over eighty equipment series to work through, and the refinement system means your favorite pieces can grow with you rather than being replaced by the next zone's vendor trash. The honest downsides are significant and worth naming clearly. The game is linear in a way that will genuinely irritate anyone used to open-world exploration. You cannot freely roam between areas - the game gates locations behind quest progression, so if you haven't been told to go somewhere, the path is simply closed. Side quests exist and some are worth doing for the item rewards, but tracking them requires talking to NPCs multiple times across different story stages, which tips over from "organic discovery" into "please just have a quest log" territory. The English localization, carried over from the original mid-2000s release and unchanged in the Steam version, reads like a literal translation that lost most of its warmth in transit. Voice acting is similarly rough. These aren't dealbreakers if you're patient, but they are the friction you will fight throughout a playthrough that can run toward eighty hours with side content included. Replayability is limited. The pre-set cast means there's no character creator, and while the game has multiple endings, the route to each is similar enough that a second run offers diminishing returns. Build variety within a single playthrough is the real appeal, not replay. Steam reception sits at a modest but genuine "Mostly Positive" rating from a small sample of reviews - fans of early-2000s Chinese ARPGs like Prince of Qin (this game's spiritual predecessor and series companion) tend to find it worthwhile, while players arriving from modern action RPGs often bounce off the pacing and interface. Know which camp you're in before committing the hours. Monika, Scout Team

Seal of Evil

Seal of Evil

Jan 27, 2022Object SoftwareStrategy First
GamerScout Says

Ancient China wuxia ARPGs rarely get this nerdy about elemental theory - Seal of Evil rewards patient loot-crafters and history buffs, but will frustrate anyone expecting open-world freedom or a smooth modern port.

PC
Best Price Available
€0.00
at N/A
Historical low: €2.91

GamerScout Verdict

Best for wuxia fans and Chinese history buffs willing to wrestle with a linear structure and a localization that never quite found its footing.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€2.915 Jun 2026
Keyshops
€2.68€2.83€2.99€3.145 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Seal of Evil

I went into Seal of Evil expecting a budget curio and came out genuinely surprised by the ambition underneath the dated exterior. This is a bird's-eye isometric action RPG rooted in the Warring States period of ancient China, putting you in the sandals of Lan Wei, a witch from the East Baiyue tribe whose father and chief wizard have just died under suspicious circumstances. The historical backdrop - Ying Zheng's relentless Qin expansion grinding smaller peoples into dust - gives the story a real weight that a lot of fantasy RPGs fake with made-up lore. The wuxia mythology layered on top, blending gods, supernatural foes, and legendary artifacts into the actual historical record, is the game's single strongest asset. If you find yourself wanting more Chinese-history-flavored fantasy in your life, this scratches an itch almost nothing else on PC does. The mechanical heart of the game is its five-element system, drawn from classical Chinese philosophy. Wood, Fire, Metal, Water, and Earth each govern different character stats - Wood feeds HP, Metal drives attack, Water fuels magic points, Fire controls strike rate and dodge, Earth covers defense. You pick from five hero archetypes and then channel all your progression points into these elemental affinities rather than into flat stats like strength or endurance. It sounds abstract on paper, but once it clicks, building around elemental synergies becomes genuinely interesting. The item creation system adds another layer: you gather materials attuned to specific elements, craft gear across weapon, armor, helmet, amulet, and ring slots, and chase set bonuses when you combine pieces from the same elemental source. Equipment also visually updates on your characters as it improves, which is a small touch that still feels satisfying. There are over eighty equipment series to work through, and the refinement system means your favorite pieces can grow with you rather than being replaced by the next zone's vendor trash. The honest downsides are significant and worth naming clearly. The game is linear in a way that will genuinely irritate anyone used to open-world exploration. You cannot freely roam between areas - the game gates locations behind quest progression, so if you haven't been told to go somewhere, the path is simply closed. Side quests exist and some are worth doing for the item rewards, but tracking them requires talking to NPCs multiple times across different story stages, which tips over from "organic discovery" into "please just have a quest log" territory. The English localization, carried over from the original mid-2000s release and unchanged in the Steam version, reads like a literal translation that lost most of its warmth in transit. Voice acting is similarly rough. These aren't dealbreakers if you're patient, but they are the friction you will fight throughout a playthrough that can run toward eighty hours with side content included. Replayability is limited. The pre-set cast means there's no character creator, and while the game has multiple endings, the route to each is similar enough that a second run offers diminishing returns. Build variety within a single playthrough is the real appeal, not replay. Steam reception sits at a modest but genuine "Mostly Positive" rating from a small sample of reviews - fans of early-2000s Chinese ARPGs like Prince of Qin (this game's spiritual predecessor and series companion) tend to find it worthwhile, while players arriving from modern action RPGs often bounce off the pacing and interface. Know which camp you're in before committing the hours.

Monika
Monika · Scout Team

RPGs

Tags

singleplayercloud-savestier:sub-5WuxiaFive-Element SystemItem CraftingFemale ProtagonistWarring States ChinaParty-BasedMultiple EndingsHistorical FantasyIsometric ARPG

System Requirements

Minimum

OS
Windows 7, 10, 11
Storage
3 GB available space

Keep exploring

Community Discussion

Be the first to comment on Seal of Evil.

Reviews & Ratings

No ratings available

Game Info

Developer
Object Software
Publisher
Strategy First
Release Date
Jan 27, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Object Software

Buy smarter: helpful guides

Frequently asked questions about Seal of Evil

How much does Seal of Evil cost?

Seal of Evil pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Seal of Evil cheapest?

Compare Seal of Evil prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Seal of Evil available on?

Seal of Evil is available on PC.

When was Seal of Evil released?

Seal of Evil was released on 27 January 2022.

Who developed Seal of Evil?

Seal of Evil was developed by Object Software and published by Strategy First.