Compare SD GUNDAM G GENERATION CROSS RAYS SEASON PASS prices across 50+ stores and find the best deal. Developed by TOM CREATE. Published by BANDAI NAMCO Entertainment. Released on 11/27/2019. Available on PC. Genres: RPG, Strategy.

If you are already deep in Cross Rays and the Group Dispatch loop has its hooks in you, this Season Pass is the only logical next step. Skip it if you have not committed to the base game yet.

I will be straight with you: reviewing a season pass without the base game in frame is like reviewing a fuel tank without the car. So let me give you the context that matters. SD Gundam G Generation Cross Rays is a turn-based tactical RPG built around collecting, developing, and deploying SD-scale mobile suits from four separate Gundam timelines: Wing, SEED, 00, and Iron-Blooded Orphans. The base game pulls a respectable 88% positive rating from nearly two thousand Steam reviews, which for a niche franchise port is a meaningful signal. The Season Pass exists entirely in service of one specific game system: the Group Dispatch feature. Group Dispatch is a passive, timed side loop that runs alongside your main campaign. You assemble a squad from your available roster, send them on a timed operation, and they come back with capital, option parts, or occasionally exclusive mobile suits that cannot be obtained through the standard Development and Capture mechanics. The Season Pass bundles four Added Dispatch Mission Sets, each dropping a handful of new missions themed around Gundam series that sit outside the base game's core four timelines. Set 1 through Set 4 collectively cover series like After War Gundam X, Turn A Gundam, G Gundam, Reconguista in G, and Gundam AGE, among others. The bonus missions unlock new units, characters, BGM tracks, Modifications, and Character Abilities sourced from those expanded franchises. There is also a Season Pass bonus mission specifically designed to reward movement-enhancing Supply Parts, including Accel Drive and the MS EX Booster line, which trade Maneuverability for Mobility gains and can meaningfully shift your unit tuning in the late game. Here is the honest friction point, and it matters if you care about value per minute of active engagement. Dispatch missions are timed, real-world-clock operations. You send a group, wait, collect rewards. The Season Pass is adding more of that loop, not adding new story stages, playable units in combat, or anything that changes the tactical layer of the main game directly. Players who criticized the base game's DLC model raised a fair point: units and series content that would have been base-game inclusions in older G Generation entries (the PS1 and PS2 era titles notably) are gated behind paid dispatch sets here. If you have feelings about that trade-off, the Season Pass does not resolve them. The individual Added Dispatch Mission Set DLCs are also sold separately, so buying the Season Pass only makes sense if you intend to work through all four sets rather than cherry-picking the series you actually care about. For the completionist Gundam fan who has already sunk serious hours into the base game and wants the fullest possible roster of units and character abilities for late-game squad optimization, the Season Pass is the cleaner purchase over buying sets piecemeal. For anyone still deciding whether Cross Rays is worth their time at all, sort that out with the base game first. The Season Pass will be here. Diego, Scout Team

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS
RPGStrategy

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS

Nov 27, 2019TOM CREATEBANDAI NAMCO Entertainment
GamerScout Says

If you are already deep in Cross Rays and the Group Dispatch loop has its hooks in you, this Season Pass is the only logical next step. Skip it if you have not committed to the base game yet.

PC
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About SD GUNDAM G GENERATION CROSS RAYS SEASON PASS

I will be straight with you: reviewing a season pass without the base game in frame is like reviewing a fuel tank without the car. So let me give you the context that matters. SD Gundam G Generation Cross Rays is a turn-based tactical RPG built around collecting, developing, and deploying SD-scale mobile suits from four separate Gundam timelines: Wing, SEED, 00, and Iron-Blooded Orphans. The base game pulls a respectable 88% positive rating from nearly two thousand Steam reviews, which for a niche franchise port is a meaningful signal. The Season Pass exists entirely in service of one specific game system: the Group Dispatch feature. Group Dispatch is a passive, timed side loop that runs alongside your main campaign. You assemble a squad from your available roster, send them on a timed operation, and they come back with capital, option parts, or occasionally exclusive mobile suits that cannot be obtained through the standard Development and Capture mechanics. The Season Pass bundles four Added Dispatch Mission Sets, each dropping a handful of new missions themed around Gundam series that sit outside the base game's core four timelines. Set 1 through Set 4 collectively cover series like After War Gundam X, Turn A Gundam, G Gundam, Reconguista in G, and Gundam AGE, among others. The bonus missions unlock new units, characters, BGM tracks, Modifications, and Character Abilities sourced from those expanded franchises. There is also a Season Pass bonus mission specifically designed to reward movement-enhancing Supply Parts, including Accel Drive and the MS EX Booster line, which trade Maneuverability for Mobility gains and can meaningfully shift your unit tuning in the late game. Here is the honest friction point, and it matters if you care about value per minute of active engagement. Dispatch missions are timed, real-world-clock operations. You send a group, wait, collect rewards. The Season Pass is adding more of that loop, not adding new story stages, playable units in combat, or anything that changes the tactical layer of the main game directly. Players who criticized the base game's DLC model raised a fair point: units and series content that would have been base-game inclusions in older G Generation entries (the PS1 and PS2 era titles notably) are gated behind paid dispatch sets here. If you have feelings about that trade-off, the Season Pass does not resolve them. The individual Added Dispatch Mission Set DLCs are also sold separately, so buying the Season Pass only makes sense if you intend to work through all four sets rather than cherry-picking the series you actually care about. For the completionist Gundam fan who has already sunk serious hours into the base game and wants the fullest possible roster of units and character abilities for late-game squad optimization, the Season Pass is the cleaner purchase over buying sets piecemeal. For anyone still deciding whether Cross Rays is worth their time at all, sort that out with the base game first. The Season Pass will be here. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:indieTactical RPGUnit CollectionPassive LoopTimed DispatchMobile Suit RosterDLC ContentGundam FranchiseCharacter AbilitiesLate-Game Optimization

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
2 GB RAM
Graphics
NVIDIA GeForce GT 730 or Radeon HD 7570
Processor
Intel Core i5-650 or AMD Phenom II X4 965

Recommended

OS
Windows 10 64-bit
Memory
4 GB RAM
Graphics
NVIDIA GeForce GT 750 or Radeon HD 7790
Processor
Intel Core i5 3470 or AMD FX-6300

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Game Info

Developer
TOM CREATE
Publisher
BANDAI NAMCO Entertainment
Release Date
Nov 27, 2019

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2026-06-107.70(lowest)

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What platforms is SD GUNDAM G GENERATION CROSS RAYS SEASON PASS available on?

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS is available on PC.

When was SD GUNDAM G GENERATION CROSS RAYS SEASON PASS released?

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS was released on 27 November 2019.

Who developed SD GUNDAM G GENERATION CROSS RAYS SEASON PASS?

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS was developed by TOM CREATE and published by BANDAI NAMCO Entertainment.