
Scrollonoid
Two arcade genres fused into one micro-release: if you grew up bouncing a ball off a paddle AND dodging bullet patterns, Scrollonoid is a curiosity worth the spare change it costs.
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About Scrollonoid
I have a soft spot for the kind of game that exists almost entirely off the radar, the kind where the developer posted one forum thread on Unity Discussions, dropped a trailer, and then quietly shipped it to Steam. Scrollonoid is exactly that, a tiny, sincerely-made experiment by solo studio Vadjra that grafts block-breaking arkanoid mechanics onto a vertically-scrolling space shooter. The concept alone is strange enough to make you stop scrolling, and honestly, that curiosity is doing a lot of the heavy lifting here. The mechanical pitch is simple. You control a paddle in the arkanoid tradition, bouncing a ball to clear obstacles, but the screen is scrolling upward the whole time, enemies are swarming in from above, and you need to manage both threats simultaneously. Bonuses and power-ups drop from broken blocks, and level bosses punctuate the hand-crafted stages. The Vadjra team also added full PS and Xbox controller support after launch, which is worth knowing if you find mouse-paddle control uncomfortable. The result feels like something someone scribbled in a notebook at 2am and then actually built, for better and for worse. For better: the genre mashup is genuinely novel and produces a moment of real friction, the kind where your brain has to rewrite its muscle memory mid-session. Arkanoid demands you track a slow, predictable ball arc. Scroll shooters demand you track fast, erratic enemy patterns. Asking you to do both at once is the game's one honest idea, and when it clicks, even briefly, there is a flash of something interesting there. The soundtrack, credited to composers Ra Djan, Dmitry Shinkarchuk, and Misha Gimmervert, carries a certain atmospheric weight that the visuals alone cannot, which is often how these small productions survive. For worse: this is a very thin release. The level count is modest, the visual presentation is functional rather than crafted, and there is no community to speak of, no reviews, no active discussion, nothing. The game has lived in near-total silence since 2017. That is not necessarily a mark against its quality, but it does mean you are going in without a safety net of community knowledge or guides. You should also temper expectations around depth. The hybrid concept does not fully develop into a system with meaningful build variance or escalating complexity. It is closer to a prototype with a complete level set than a polished genre entry. Who is it for? Specifically, arcade completionists who want something they have almost certainly never played, retro-curious players who find Breakout and Galaga equally comforting, and the type of person who gets a small, genuine pleasure from supporting a release that nobody else covered. If you need community, frequent updates, or a game that knows it has fans, this will feel lonely. If you just want a weird half-hour with an idea that should not work as well as it occasionally does, Scrollonoid earns its place. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP SP2+ (64-bit)
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 2 GB available space
- Graphics
- DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Processor
- SSE2 instruction set support
- Sound Card
- onboard
Recommended
- OS
- Windows 7 (64-bit)
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 2 GB available space
- Graphics
- DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Processor
- SSE2 instruction set support
- Sound Card
- onboard
Community Discussion
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Game Info
- Developer
- Vadjra
- Publisher
- Vadjra
- Release Date
- Jun 15, 2017