Screencheat
An FPS where every player is invisible, forcing you to screencheat off your opponents' split-screen views to find and shoot them. Chaos by design.
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About Screencheat
Screencheat does one thing and commits to it completely: every player in the match is invisible, and the only way to locate anyone is to glance at the other split-screen panels and figure out where your opponents are standing. That single rule recontextualizes the entire first-person shooter format. Instead of tracking footsteps or checking a minimap, you are reading color-coded environments, inferring positions from room geometry, and firing on gut instinct. It sounds gimmicky until it clicks, and when it does, the room fills with nervous laughter and a very specific kind of paranoid focus you rarely feel in mainstream shooters. Samurai Punk built this around local multiplayer, and that is where Screencheat earns its reputation. The game supports up to eight players on split-screen, which is a logistical flex in itself, and it comes loaded with a surprisingly varied arsenal. Weapons include a blunderbuss that demands point-blank commitment, a hobby horse melee weapon that is absurd in the best way, and a granny-cart bomb contraption that will absolutely end friendships. Each weapon changes how you screencheat: some punish hesitation, others reward patient reading of the opponent's panel. There is a solo and bot-supported mode for solo practice, though the game is plainly designed around human chaos. The visual design deserves a mention. Arenas are color-blocked and architecturally distinct on purpose, functioning as positional landmarks rather than decorative backdrops. Once you internalize which hallway is the red one and which room has the low ceiling, you start translating panel glimpses into spatial awareness at surprising speed. It is a clever teaching mechanism disguised as level design. The soundtrack is punchy and light, sitting under the action without demanding attention, which suits the frantic pace. What holds Screencheat back is what has always held it back: it is a couch game released in an era when couches are increasingly empty. Online multiplayer exists but the player base is thin enough that finding a live match outside of sale spikes requires patience or a coordinated friend group. Solo modes with bots are functional but lack the psychological ingredient that makes the core concept sing. If you have four to eight warm bodies and a single machine, this game rewards the setup generously. If you are browsing alone hoping to hop into random lobbies on a Tuesday, manage expectations accordingly. For the right gathering, Screencheat is the kind of game that produces stories. Someone fires blindly into a corner and eliminates the player who thought they were perfectly hidden. Someone else screams because they just watched their own split-screen panel get read and acted on in real time. The concept is a novelty, but the execution is tight enough that the novelty holds across multiple sessions rather than burning out in one. It knows exactly what it is, and it ends each round before the joke gets stale. That counts for something. Kai, Scout Team
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Game Info
- Developer
- Samurai Punk
- Publisher
- Surprise Attack Games
- Release Date
- Oct 21, 2014