
Scott in Space
Forty-six percent positive on Steam tells a story that the charming guinea pig mascot tries hard to paper over. Worth knowing before you click add to cart.
GamerScout Verdict
Worth a look only for collectors of mid-2010s indie oddities who can forgive rough edges and unpatched bugs.
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About Scott in Space
I went into this one with genuine goodwill. A small team of three developers, a debut release, a ridiculous premise involving a lone guinea pig named Scott taking on an entire Rhino Empire across seven planets - that is exactly the kind of handcrafted absurdity I root for. And for a few minutes, running through the early levels, I could feel the shape of the game they wanted to make. The 2D platformer structure is classic and unpretentious: jump, fight, collect, quest, repeat. The orchestral soundtrack is a real surprise for a budget debut, carrying more personality than the rest of the package, and the rodent-versus-rhino war premise has a deadpan humor that lands occasionally in the writing. But the cracks show fast. The Steam community flagged collision detection that feels unfinished, and after spending time with the gameplay it is hard to disagree. Hits and misses between Scott and enemies can feel arbitrary, which in a precision platformer is a fundamental problem. There are also reported launch bugs, including a blank screen after difficulty selection that some players could not get past at all - and with development now archived and no active support, those bugs are not getting patched. The localization, particularly in non-English regions, drew sharp criticism for quality, which will matter to some players more than others. The content is there on paper. Over 50 levels across seven distinct planets, multiple difficulty settings running from casual to a mode called Evil (a choice I respect), quests from what the game itself calls questionable characters, and hidden collectibles scattered through the universe map. For a small team's first release in 2015, the ambition is real. The problem is that ambition and execution are running at different speeds throughout. The hard difficulty modes do provide a genuine challenge for platformer veterans willing to push through the rough edges, and the game's breezy tone never takes itself too seriously, which softens some of the frustration. Who is this actually for? Players who collect curious, obscure PC platformers from the mid-2010s and can tolerate jank will find something worth a single afternoon here. Families looking for a gentle, funny platformer with a low barrier to entry might enjoy the easier modes if the technical issues do not block entry. Anyone expecting tight controls and polished feel should look elsewhere. The soul of a charming little game is present; the craft needed to fully realize it arrived only partway. That gap between intention and delivery is what the mixed reception reflects, and it is worth going in with clear eyes.

Indie & narrative
Tags
System Requirements
Minimum
- OS
- Windows XP SP3 or higher
- Memory
- 1 GB RAM
- Storage
- 200 MB available space
- Graphics
- 128MB video card
- Processor
- 1.0 GHz Processor
Recommended
- OS
- Windows XP SP3 or higher
- Memory
- 4 GB RAM
- Storage
- 200 MB available space
- Graphics
- 512 MB nVidia or AMD card with support for OpenGL 2.0+
- Processor
- 2.0 GHz Dual Core Processor
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Game Info
- Developer
- Ragiva Games e.K.
- Publisher
- Unknown
- Release Date
- Jul 23, 2015
