Compare Scott in Space prices across 50+ stores and find the best deal. Developed by Ragiva Games e.K.. Released on 7/23/2015. Available on PC. Genres: Action, Adventure, Casual, Indie.

Forty-six percent positive on Steam tells a story that the charming guinea pig mascot tries hard to paper over. Worth knowing before you click add to cart.

I went into this one with genuine goodwill. A small team of three developers, a debut release, a ridiculous premise involving a lone guinea pig named Scott taking on an entire Rhino Empire across seven planets - that is exactly the kind of handcrafted absurdity I root for. And for a few minutes, running through the early levels, I could feel the shape of the game they wanted to make. The 2D platformer structure is classic and unpretentious: jump, fight, collect, quest, repeat. The orchestral soundtrack is a real surprise for a budget debut, carrying more personality than the rest of the package, and the rodent-versus-rhino war premise has a deadpan humor that lands occasionally in the writing. But the cracks show fast. The Steam community flagged collision detection that feels unfinished, and after spending time with the gameplay it is hard to disagree. Hits and misses between Scott and enemies can feel arbitrary, which in a precision platformer is a fundamental problem. There are also reported launch bugs, including a blank screen after difficulty selection that some players could not get past at all - and with development now archived and no active support, those bugs are not getting patched. The localization, particularly in non-English regions, drew sharp criticism for quality, which will matter to some players more than others. The content is there on paper. Over 50 levels across seven distinct planets, multiple difficulty settings running from casual to a mode called Evil (a choice I respect), quests from what the game itself calls questionable characters, and hidden collectibles scattered through the universe map. For a small team's first release in 2015, the ambition is real. The problem is that ambition and execution are running at different speeds throughout. The hard difficulty modes do provide a genuine challenge for platformer veterans willing to push through the rough edges, and the game's breezy tone never takes itself too seriously, which softens some of the frustration. Who is this actually for? Players who collect curious, obscure PC platformers from the mid-2010s and can tolerate jank will find something worth a single afternoon here. Families looking for a gentle, funny platformer with a low barrier to entry might enjoy the easier modes if the technical issues do not block entry. Anyone expecting tight controls and polished feel should look elsewhere. The soul of a charming little game is present; the craft needed to fully realize it arrived only partway. That gap between intention and delivery is what the mixed reception reflects, and it is worth going in with clear eyes. Kai, Scout Team

Scott in Space
ActionAdventureCasualIndie

Scott in Space

Jul 23, 2015Ragiva Games e.K.Unknown
GamerScout Says

Forty-six percent positive on Steam tells a story that the charming guinea pig mascot tries hard to paper over. Worth knowing before you click add to cart.

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Screenshots & Media

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About Scott in Space

I went into this one with genuine goodwill. A small team of three developers, a debut release, a ridiculous premise involving a lone guinea pig named Scott taking on an entire Rhino Empire across seven planets - that is exactly the kind of handcrafted absurdity I root for. And for a few minutes, running through the early levels, I could feel the shape of the game they wanted to make. The 2D platformer structure is classic and unpretentious: jump, fight, collect, quest, repeat. The orchestral soundtrack is a real surprise for a budget debut, carrying more personality than the rest of the package, and the rodent-versus-rhino war premise has a deadpan humor that lands occasionally in the writing. But the cracks show fast. The Steam community flagged collision detection that feels unfinished, and after spending time with the gameplay it is hard to disagree. Hits and misses between Scott and enemies can feel arbitrary, which in a precision platformer is a fundamental problem. There are also reported launch bugs, including a blank screen after difficulty selection that some players could not get past at all - and with development now archived and no active support, those bugs are not getting patched. The localization, particularly in non-English regions, drew sharp criticism for quality, which will matter to some players more than others. The content is there on paper. Over 50 levels across seven distinct planets, multiple difficulty settings running from casual to a mode called Evil (a choice I respect), quests from what the game itself calls questionable characters, and hidden collectibles scattered through the universe map. For a small team's first release in 2015, the ambition is real. The problem is that ambition and execution are running at different speeds throughout. The hard difficulty modes do provide a genuine challenge for platformer veterans willing to push through the rough edges, and the game's breezy tone never takes itself too seriously, which softens some of the frustration. Who is this actually for? Players who collect curious, obscure PC platformers from the mid-2010s and can tolerate jank will find something worth a single afternoon here. Families looking for a gentle, funny platformer with a low barrier to entry might enjoy the easier modes if the technical issues do not block entry. Anyone expecting tight controls and polished feel should look elsewhere. The soul of a charming little game is present; the craft needed to fully realize it arrived only partway. That gap between intention and delivery is what the mixed reception reflects, and it is worth going in with clear eyes. Kai, Scout Team

Tags

singleplayertrading-cardstier:sub-5Mixed ReceptionMulti-Planet LevelsDifficulty TiersQuest SystemOrchestral SoundtrackDebut ReleaseHidden CollectiblesController Recommended

Steam Deck & Linux

ProtonDB Borked

Doesn't currently run on Linux. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP SP3 or higher
Memory
1 GB RAM
Storage
200 MB available space
Graphics
128MB video card
Processor
1.0 GHz Processor

Recommended

OS
Windows XP SP3 or higher
Memory
4 GB RAM
Storage
200 MB available space
Graphics
512 MB nVidia or AMD card with support for OpenGL 2.0+
Processor
2.0 GHz Dual Core Processor

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Reviews & Ratings

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Game Info

Developer
Ragiva Games e.K.
Publisher
Unknown
Release Date
Jul 23, 2015

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Scott in Space is available on PC.

When was Scott in Space released?

Scott in Space was released on 23 July 2015.

Who developed Scott in Space?

Scott in Space was developed by Ragiva Games e.K..