
School Years
A rare window into Chinese high school life drawn from real experience - branch your way through romance, academic pressure, and coming-of-age drama, with more episodes planned down the road.
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About School Years
I'll be straight with you: my usual beat is grand strategy and city-builders, not visual novels. But School Years grabbed my attention precisely because it operates with a design discipline that sim-heads can respect - branching choice trees, multiple routes, and a serialised structure planned across three distinct life stages. This first episode covers the final year of Chinese high school, grounding every decision in the specific pressures of an examination-oriented education system. That context is not decorative flavour; it shapes what the protagonist wants, what he fears, and why the choices in front of you feel weighted rather than arbitrary. The structure is classic visual novel: read dialogue, make choices, watch the story fork. What lifts it above a standard genre entry is the sourcing. The narrative draws from real events rather than genre archetypes, and that shows in the texture of the writing. Relationships with classmates feel grounded; the slow-burn romantic undercurrents earn their tension because the surrounding social pressure - exams, family expectations, the low-grade dread of an uncertain future - is rendered with some care. A user reviewer noted looking forward to revisiting the game to explore more routes and endings, which is a reliable signal that branching feels meaningful rather than cosmetic. The game also ships with Steam Workshop support, achievements, and cloud saves, suggesting the developer had replay and community engagement in mind from the start. The caveats are real, though. This is Episode 1 of a planned trilogy covering high school, university, and working life, which means you are buying a story that stops mid-trajectory. The writing was originally composed in Chinese, and the English localisation is functional but rough in places - players comfortable reading around awkward phrasing will get more out of it than those who find unpolished translation a friction point. There is no voice acting to carry the weaker lines. The visuals are 2D and modest by commercial standards, sitting closer to an indie passion project than a full studio release. For players who normally skip visual novels: if you have ever wanted to understand what the Chinese gaokao grind actually feels like from the inside rather than a Wikipedia summary, this is one of the few games that attempts that honestly. The Steam community score sits around 77-78 percent positive across roughly 230 reviews, which for a niche indie VN with a narrow cultural focus is a reasonable endorsement rather than a cautionary flag. Episode 2, which reportedly moves into university life, has been anticipated by existing fans, though release timing for that instalment remains open. Bottom line for the Scout readership: approach it as a short, story-first experience with genuine cultural specificity and branching replay value. Treat Episode 1 as a pilot rather than a complete product, and you will calibrate your expectations correctly. Diego, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Win7
- Memory
- 4 GB RAM
- DirectX
- Version 5.2
- Storage
- 10 GB available space
Recommended
- OS
- Win10
- Memory
- 4 GB RAM
- DirectX
- Version 5.2
- Network
- Broadband Internet connection
- Storage
- 10 GB available space
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- YEARS
- Publisher
- 电钮组
- Release Date
- Oct 4, 2019