Compare SCHAR: Blue Shield Alliance prices across 50+ stores and find the best deal. Developed by Brainshape Games. Published by BA Productions LLC. Released on 3/3/2015. Available on PC. Genres: Action, Indie.

Four controllers, one couch, and waves of alien salvage to hoover up - SCHAR scratches a very specific itch for local co-op arcade shooting that most bigger studios stopped scratching years ago.

I have a soft spot for small PC ports that started life somewhere much humbler, and SCHAR: Blue Shield Alliance wears its Xbox Live Indie Games origins openly. That history gives it a particular texture: tight in scope, mechanically focused, built around the assumption that you and a friend (or three) are sitting close enough to elbow each other when someone drops their salvage haul. The core loop is worth understanding before you write this off as a generic shoot-em-up. Rather than raw kill counts, the game runs on a salvage system - you destroy enemies, the wreckage drifts across the screen, and you physically fly into it to collect it and ferry it back to your shield generator. The generator needs that salvage to stay healthy, and your score multiplier depends on keeping a steady supply flowing. It sounds minor, but it creates a genuine push-pull tension: stay close to defend, or range out aggressively to collect? In co-op, that question becomes a live negotiation between players, and it works. The four ship classes reinforce that dynamic. Think of them in MMO terms - there is a healer type, a tank role, assault and support builds - each with nine upgrade paths you fill out using mission rewards. Picking assault and dumping early points into fire rate and damage is the obvious path, but the game quietly rewards teams that mix roles thoughtfully. The 36 story missions span three star systems, and a separate set of ten survival missions provides an escalating endurance test once you have your upgrades sorted. That is a reasonable content package for something in this price tier. The weaknesses are real and worth naming. Solo play exists but the game clearly does not care much about you if you are playing alone - the design breathes in co-op and feels underpopulated at single-player. The opening missions are slow to the point of being a minor barrier; one reviewer noted the start felt sluggish enough to cause them to almost abandon the game before the upgrade loop clicked. The story is functional sci-fi scaffolding at best, with walls of text and no voice acting. There were also reported crash issues on Steam at launch that may or may not have been patched - worth checking the discussion board before committing. The mixed Steam reception (sitting around 60 percent positive from a small sample) reflects all of this honestly. What SCHAR does well is something harder to fake: it was clearly designed from the ground up for cooperative play, not retrofitted for it. The class synergies, the salvage tension, the survival mode pacing - all of it assumes multiple humans are involved. If you have consistent local co-op partners and want something arcade-leaning with light RPG progression, this delivers that specific experience with more craft than its budget suggests. Go in solo or expecting a polished single-player campaign, and you will be disappointed. Kai, Scout Team

SCHAR: Blue Shield Alliance
ActionIndie

SCHAR: Blue Shield Alliance

Mar 3, 2015Brainshape GamesBA Productions LLC
GamerScout Says

Four controllers, one couch, and waves of alien salvage to hoover up - SCHAR scratches a very specific itch for local co-op arcade shooting that most bigger studios stopped scratching years ago.

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About SCHAR: Blue Shield Alliance

I have a soft spot for small PC ports that started life somewhere much humbler, and SCHAR: Blue Shield Alliance wears its Xbox Live Indie Games origins openly. That history gives it a particular texture: tight in scope, mechanically focused, built around the assumption that you and a friend (or three) are sitting close enough to elbow each other when someone drops their salvage haul. The core loop is worth understanding before you write this off as a generic shoot-em-up. Rather than raw kill counts, the game runs on a salvage system - you destroy enemies, the wreckage drifts across the screen, and you physically fly into it to collect it and ferry it back to your shield generator. The generator needs that salvage to stay healthy, and your score multiplier depends on keeping a steady supply flowing. It sounds minor, but it creates a genuine push-pull tension: stay close to defend, or range out aggressively to collect? In co-op, that question becomes a live negotiation between players, and it works. The four ship classes reinforce that dynamic. Think of them in MMO terms - there is a healer type, a tank role, assault and support builds - each with nine upgrade paths you fill out using mission rewards. Picking assault and dumping early points into fire rate and damage is the obvious path, but the game quietly rewards teams that mix roles thoughtfully. The 36 story missions span three star systems, and a separate set of ten survival missions provides an escalating endurance test once you have your upgrades sorted. That is a reasonable content package for something in this price tier. The weaknesses are real and worth naming. Solo play exists but the game clearly does not care much about you if you are playing alone - the design breathes in co-op and feels underpopulated at single-player. The opening missions are slow to the point of being a minor barrier; one reviewer noted the start felt sluggish enough to cause them to almost abandon the game before the upgrade loop clicked. The story is functional sci-fi scaffolding at best, with walls of text and no voice acting. There were also reported crash issues on Steam at launch that may or may not have been patched - worth checking the discussion board before committing. The mixed Steam reception (sitting around 60 percent positive from a small sample) reflects all of this honestly. What SCHAR does well is something harder to fake: it was clearly designed from the ground up for cooperative play, not retrofitted for it. The class synergies, the salvage tension, the survival mode pacing - all of it assumes multiple humans are involved. If you have consistent local co-op partners and want something arcade-leaning with light RPG progression, this delivers that specific experience with more craft than its budget suggests. Go in solo or expecting a polished single-player campaign, and you will be disappointed. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Couch Co-opTwin-Stick ShooterShip UpgradesSalvage MechanicRole-Based ClassesSurvival ModeScore AttackTop-Down Space Shooter

System Requirements

Minimum

OS
Windows 7 or Higher
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
Dedicated DirectX 9.0c compatible 128MB video card
Processor
2.0 Ghz Intel Pentium 4 or AMD Athlon processor equivelent

Recommended

OS
Windows 7
Memory
4 GB RAM
Storage
1 GB available space
Graphics
Dedicated DirectX 9.0c compatible 128MB video card
Processor
Intel i5 or Higher Processor

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Game Info

Developer
Brainshape Games
Publisher
BA Productions LLC
Release Date
Mar 3, 2015

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What platforms is SCHAR: Blue Shield Alliance available on?

SCHAR: Blue Shield Alliance is available on PC.

When was SCHAR: Blue Shield Alliance released?

SCHAR: Blue Shield Alliance was released on 3 March 2015.

Who developed SCHAR: Blue Shield Alliance?

SCHAR: Blue Shield Alliance was developed by Brainshape Games and published by BA Productions LLC.