Compare Sayonara Wild Hearts prices across trusted key stores and find the best deal. Developed by Simogo. Published by Annapurna Interactive. Released on 12/12/2019. Available on PC, Xbox. Genres: Action, Casual.

Part neon fever dream, part pop album you can steer - Simogo's arcade gem is the kind of 90-minute ride that makes you immediately hit replay to chase that gold rank you missed.

My first few minutes with Sayonara Wild Hearts felt like someone had spliced OutRun, Sailor Moon, and a Carly Rae Jepsen record into a single playable thing, then dared me to look away. It is, at its bones, an arcade runner controlled with a direction and a button - the camera moves forward automatically, you steer left and right, and you hit a prompt when the game asks for a sword strike, a jump, or a laser burst. That simplicity is deliberate. Simogo built this as a protest against games that require twelve buttons and two sticks just to feel competent. On PC with a controller it snaps into your hands in seconds. The structure is 23 levels, each one locked to a single track from a custom-written electropop soundtrack, narrated by Queen Latifah. One moment you are on a motorcycle dodging flying skulls thrown by The Hanged Man; the next you are drifting a muscle car through a sword fight, then flying through a bullet-hell sequence, then painting targets in a sequence that will remind Rez veterans of something fond. The game never pauses to explain any of this - it just throws a new wrinkle at you and trusts you to catch up, which is refreshing in an era of mandatory tutorial pop-ups. When you wipe out, a checkpoint rewinds you a few seconds. Fail the same spot repeatedly and an optional skip activates for that specific segment only, so nobody gets bricked by a single rough passage. The honest criticism reviewers keep landing on is also the most valid one: the whole thing runs about 90 minutes on a first pass, and the link between your button presses and the music is looser than a dedicated rhythm game. This is not Hades-tight or Guitar Hero-precise. The action flows alongside the soundtrack more than it snaps to the beat, and some timing cues feel a little offbeat even when you nail them. If you came here for a mechanically rigorous score-chaser, the depth ceiling is lower than you want. The 23 levels do rank you bronze, silver, or gold, and chasing clean runs adds replay value, but it is still a thin loop compared to genre peers. What the game does exceptionally well - and the reason critics from Eurogamer to Polygon put it on their 2019 game-of-the-year lists - is fuse every layer into a single sensation. The synthwave visuals, the tarot-card chapter structure (The Moon, The Lovers, The Hermit, The Devil and their lieutenants like Dancing Devils and Stereo Lovers), the pop score, and the light story of a woman reassembling herself after heartbreak all arrive simultaneously. The Steam player base agrees: the game sits at overwhelmingly positive across nearly 9,000 reviews. It is not style plus substance as two separate things. The style is the substance, and that is a genuinely hard trick to pull off. Who should buy it? Anyone curious about games as a compressed emotional experience, fans of short-form arcade design, and players who want something they can finish and immediately hand to a non-gamer friend. Who should hesitate? Anyone who needs mechanical depth proportional to playtime, or who bounces off games where the vibe does more work than the systems. Go in knowing what you are getting: a neon pop album that you hold a controller through, built with precision even when it pretends not to be. Alex, Scout Team

Sayonara Wild Hearts

Sayonara Wild Hearts

Dec 12, 2019SimogoAnnapurna Interactive
GamerScout Says

Part neon fever dream, part pop album you can steer - Simogo's arcade gem is the kind of 90-minute ride that makes you immediately hit replay to chase that gold rank you missed.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
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GamerScout Verdict

A stunning 90-minute arcade pop album best suited to players who value atmosphere and replay over mechanical depth.

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About Sayonara Wild Hearts

My first few minutes with Sayonara Wild Hearts felt like someone had spliced OutRun, Sailor Moon, and a Carly Rae Jepsen record into a single playable thing, then dared me to look away. It is, at its bones, an arcade runner controlled with a direction and a button - the camera moves forward automatically, you steer left and right, and you hit a prompt when the game asks for a sword strike, a jump, or a laser burst. That simplicity is deliberate. Simogo built this as a protest against games that require twelve buttons and two sticks just to feel competent. On PC with a controller it snaps into your hands in seconds. The structure is 23 levels, each one locked to a single track from a custom-written electropop soundtrack, narrated by Queen Latifah. One moment you are on a motorcycle dodging flying skulls thrown by The Hanged Man; the next you are drifting a muscle car through a sword fight, then flying through a bullet-hell sequence, then painting targets in a sequence that will remind Rez veterans of something fond. The game never pauses to explain any of this - it just throws a new wrinkle at you and trusts you to catch up, which is refreshing in an era of mandatory tutorial pop-ups. When you wipe out, a checkpoint rewinds you a few seconds. Fail the same spot repeatedly and an optional skip activates for that specific segment only, so nobody gets bricked by a single rough passage. The honest criticism reviewers keep landing on is also the most valid one: the whole thing runs about 90 minutes on a first pass, and the link between your button presses and the music is looser than a dedicated rhythm game. This is not Hades-tight or Guitar Hero-precise. The action flows alongside the soundtrack more than it snaps to the beat, and some timing cues feel a little offbeat even when you nail them. If you came here for a mechanically rigorous score-chaser, the depth ceiling is lower than you want. The 23 levels do rank you bronze, silver, or gold, and chasing clean runs adds replay value, but it is still a thin loop compared to genre peers. What the game does exceptionally well - and the reason critics from Eurogamer to Polygon put it on their 2019 game-of-the-year lists - is fuse every layer into a single sensation. The synthwave visuals, the tarot-card chapter structure (The Moon, The Lovers, The Hermit, The Devil and their lieutenants like Dancing Devils and Stereo Lovers), the pop score, and the light story of a woman reassembling herself after heartbreak all arrive simultaneously. The Steam player base agrees: the game sits at overwhelmingly positive across nearly 9,000 reviews. It is not style plus substance as two separate things. The style is the substance, and that is a genuinely hard trick to pull off. Who should buy it? Anyone curious about games as a compressed emotional experience, fans of short-form arcade design, and players who want something they can finish and immediately hand to a non-gamer friend. Who should hesitate? Anyone who needs mechanical depth proportional to playtime, or who bounces off games where the vibe does more work than the systems. Go in knowing what you are getting: a neon pop album that you hold a controller through, built with precision even when it pretends not to be.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaRhythm-ActionScore AttackGold Rank ChasingTarot NarrativeElectropop SoundtrackAuto-RunnerCheckpoint RewindMagical-Girl AestheticShort-Form Arcade

System Requirements

Minimum

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
NVIDIA GeForce 8800 GT or ATI Radeon HD 3870 or Intel HD Graphics 630
Processor
Intel Core2 Duo E8300 or AMD Athlon X2 Dual Core 6000+

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
NVIDIA GeForce 9800 GTX or ATI Radeon HD 4870
Processor
Intel Core2 Duo E8400 or AMD Athlon X2 Dual Core 6400+

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Reviews & Ratings

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Game Info

Developer
Simogo
Publisher
Annapurna Interactive
Release Date
Dec 12, 2019

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Frequently asked questions about Sayonara Wild Hearts

How much does Sayonara Wild Hearts cost?

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What platforms is Sayonara Wild Hearts available on?

Sayonara Wild Hearts is available on PC, Xbox.

When was Sayonara Wild Hearts released?

Sayonara Wild Hearts was released on 12 December 2019.

Who developed Sayonara Wild Hearts?

Sayonara Wild Hearts was developed by Simogo and published by Annapurna Interactive.