Compare Saviors of Sapphire Wings / Stranger of Sword City Revisited prices across 50+ stores and find the best deal. Developed by Experience Inc.. Published by NIS America, Inc.. Released on 3/16/2021. Available on PC. Genres: RPG.

Two first-person dungeon crawlers in one package: one warmly accessible, one genuinely brutal. Worth it for Stranger of Sword City Revisited alone, but the whole bundle earns its keep.

I came into this dual-pack fully prepared for a niche, old-school experience, and that is precisely what Experience Inc. delivered, down to the grid-mapped corridors and the random encounters lurking around every corner. What surprised me was how differently the two games landed. Saviors of Sapphire Wings puts you in the reincarnated boots of Xeth Landlight, leader of the Knights of the Round, resurrected a century after the Overlord of Darkness Ol=Ohma scattered everything you built to ash. The setup is classic high-fantasy without much reinvention, and reviewers across the board were honest about that: the story is serviceable rather than stunning, and the dungeon design, while large, rarely throws anything at you that you have not seen before. What saves it is the character work. The Soul Rank system ties party bonding directly to combat: invite squires to your floating fortress, share meals, build trust, and their resistance to Ol=Ohma's corrupting influence grows alongside special Union Skills that can turn brutal boss fights. It is the closest this genre has come to Persona's social-link loop, and it works better than it has any right to inside a dungeon crawler. The combat loop itself runs on a clean six-member party split across front and back rows, with fighters and knights soaking damage up front while mages, clerics, and rangers work from range. Class and sub-class combinations open up meaningfully: a fighter cross-classed into ranger suddenly has high HP and bow skills, while a cleric dipping into another discipline can maintain labyrinth-wide buffs before a fight even starts. Over 100 skills and spells sit in the pool, elemental weaknesses matter, and Trap Points scattered through dungeons let you set bait to lure rare monsters carrying better loot, which adds a satisfying layer of resource management to exploration. A furnace system lets you melt down unwanted gear into permanent party-wide stat boosts, and alchemy rounds out the loop. The post-game is there if you want it, but around the 30-to-40-hour mark, the grind does start to test patience even for genre veterans. Stranger of Sword City Revisited is where the package gets genuinely interesting. Your plane crashes through a portal into the floating world of Escario, a grim, painterly modern-fantasy apocalypse where you play as yourself rather than an established protagonist. The art style shifts from anime-cel to something more hand-painted and atmospheric, the dungeons are tighter and meaner, and the difficulty spikes hard. The Revisited version adds three new classes, new dungeon areas, post-game content, and a Beginner Mode that was not present in the 2016 original, which helps. The character creation is wider here: you build your party from scratch rather than acquiring story-driven squires, and the age-based recovery system means an injured character sits in the hospital until healed, with younger members bouncing back faster. Party members are less narratively fleshed out, closer to blank-slate builds than the named companions in Sapphire Wings, but the world itself carries the weight that the characters do not. Played together, the two titles rhyme in interesting ways. Sapphire Wings functions as the lighter, more narrative-forward entry point; Stranger of Sword City Revisited is the harder, stranger, more mechanically demanding follow-up. Critics were fairly split on which is the stronger game, with some calling Sapphire Wings the must-play and others insisting Sword City is the real reason the bundle exists. My reading: Sapphire Wings is the better introduction, and Sword City is the better game once you have your dungeon-crawling legs under you. If you have never touched a DRPG and grid-mapped labyrinths sound more appealing than exhausting, start with Sapphire Wings. If you are already the kind of player who misses Etrian Odyssey or remembers Eye of the Beholder fondly, Sword City Revisited will hold you for a long time. Neither game is a hidden classic, but together they represent a serious chunk of quality dungeon-crawling content from a developer that clearly understands the genre. Monika, Scout Team

Saviors of Sapphire Wings / Stranger of Sword City Revisited
RPG

Saviors of Sapphire Wings / Stranger of Sword City Revisited

Mar 16, 2021Experience Inc.NIS America, Inc.
GamerScout Says

Two first-person dungeon crawlers in one package: one warmly accessible, one genuinely brutal. Worth it for Stranger of Sword City Revisited alone, but the whole bundle earns its keep.

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About Saviors of Sapphire Wings / Stranger of Sword City Revisited

I came into this dual-pack fully prepared for a niche, old-school experience, and that is precisely what Experience Inc. delivered, down to the grid-mapped corridors and the random encounters lurking around every corner. What surprised me was how differently the two games landed. Saviors of Sapphire Wings puts you in the reincarnated boots of Xeth Landlight, leader of the Knights of the Round, resurrected a century after the Overlord of Darkness Ol=Ohma scattered everything you built to ash. The setup is classic high-fantasy without much reinvention, and reviewers across the board were honest about that: the story is serviceable rather than stunning, and the dungeon design, while large, rarely throws anything at you that you have not seen before. What saves it is the character work. The Soul Rank system ties party bonding directly to combat: invite squires to your floating fortress, share meals, build trust, and their resistance to Ol=Ohma's corrupting influence grows alongside special Union Skills that can turn brutal boss fights. It is the closest this genre has come to Persona's social-link loop, and it works better than it has any right to inside a dungeon crawler. The combat loop itself runs on a clean six-member party split across front and back rows, with fighters and knights soaking damage up front while mages, clerics, and rangers work from range. Class and sub-class combinations open up meaningfully: a fighter cross-classed into ranger suddenly has high HP and bow skills, while a cleric dipping into another discipline can maintain labyrinth-wide buffs before a fight even starts. Over 100 skills and spells sit in the pool, elemental weaknesses matter, and Trap Points scattered through dungeons let you set bait to lure rare monsters carrying better loot, which adds a satisfying layer of resource management to exploration. A furnace system lets you melt down unwanted gear into permanent party-wide stat boosts, and alchemy rounds out the loop. The post-game is there if you want it, but around the 30-to-40-hour mark, the grind does start to test patience even for genre veterans. Stranger of Sword City Revisited is where the package gets genuinely interesting. Your plane crashes through a portal into the floating world of Escario, a grim, painterly modern-fantasy apocalypse where you play as yourself rather than an established protagonist. The art style shifts from anime-cel to something more hand-painted and atmospheric, the dungeons are tighter and meaner, and the difficulty spikes hard. The Revisited version adds three new classes, new dungeon areas, post-game content, and a Beginner Mode that was not present in the 2016 original, which helps. The character creation is wider here: you build your party from scratch rather than acquiring story-driven squires, and the age-based recovery system means an injured character sits in the hospital until healed, with younger members bouncing back faster. Party members are less narratively fleshed out, closer to blank-slate builds than the named companions in Sapphire Wings, but the world itself carries the weight that the characters do not. Played together, the two titles rhyme in interesting ways. Sapphire Wings functions as the lighter, more narrative-forward entry point; Stranger of Sword City Revisited is the harder, stranger, more mechanically demanding follow-up. Critics were fairly split on which is the stronger game, with some calling Sapphire Wings the must-play and others insisting Sword City is the real reason the bundle exists. My reading: Sapphire Wings is the better introduction, and Sword City is the better game once you have your dungeon-crawling legs under you. If you have never touched a DRPG and grid-mapped labyrinths sound more appealing than exhausting, start with Sapphire Wings. If you are already the kind of player who misses Etrian Odyssey or remembers Eye of the Beholder fondly, Sword City Revisited will hold you for a long time. Neither game is a hidden classic, but together they represent a serious chunk of quality dungeon-crawling content from a developer that clearly understands the genre. Monika, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:indieDRPGGrid-Based Dungeon CrawlerSub-Class SystemSoul Rank BondingTrap Point MechanicsDual-Pack BundlePost-Game ContentBeginner ModeParty Builder

System Requirements

Minimum

OS
Windows 10
Memory
2 GB RAM
Storage
5 GB available space
Graphics
Nvidia GTS 450, AMD Radeon 7750, or newer graphics card
Processor
Dual Core 2.0 GHz or faster
Additional Notes
Windows 7 and 8 not supported; OpenGL

Recommended

OS
Windows 10
Memory
4 GB RAM
Storage
5 GB available space
Graphics
Nvidia GTX 550Ti, AMD Radeon 540, or newer graphics card
Processor
Quad core 2.5 GHz or faster
Additional Notes
Windows 7 and 8 not supported; OpenGL

Reviews & Ratings

No ratings available

Game Info

Developer
Experience Inc.
Publisher
NIS America, Inc.
Release Date
Mar 16, 2021

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