
Saving Harmony
A solo dev's micro-survival set in one of history's most overlooked atrocities, Siberia 1920 - admirably strange subject matter, but execution leaves a lot in the snow.
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About Saving Harmony
I have a soft spot for the games that no major outlet will ever cover, the 78-megabyte curiosities made by a single person who clearly cared enough to anchor their work in real history. Saving Harmony is exactly that kind of game, and yet my affection for the impulse behind it does not quite paper over what it actually delivers. The premise alone is worth pausing on. The setting is the Nikolayevsk incident of 1920 (known in Japan as the Niko Jiken), a brutal and genuinely obscure chapter of the Russian Civil War in which the Japanese expeditionary presence in Siberia was decimated during the chaos unfolding around the town of Nikolayevsk-on-Amur. You play as the last survivor of that force, cast out into the frozen Russian countryside, with a handful of interlocking survival problems to juggle at once. You have to cut down trees and start fires to avoid freezing to death. You hunt deer and cook the meat to recover health. You scavenge for radio parts to assemble a transmitter and call for rescue. And scattered throughout the area are soldiers described as having lost their minds in the aftermath of the fighting, plus hazards like meteorite fallout that you can bury with a shovel. The loop is small and rough around every edge, but the historical hook is genuinely unlike anything else on Steam. The craft level, to be honest, is entry-level. There are only five user reviews on Steam and no critical coverage to speak of, which should temper expectations before you go in. The game was built by one developer, Daniel Mercier, and feels like it. The interface is functional rather than inviting, the moment-to-moment combat against the varnish-maddened soldiers is perfunctory, and the survival systems - fire-making, cooking, cold management - are thin by the standards of even modest genre entries. The world is small, the runtime is short, and there is not a great deal of variety in what you are asked to do once the mechanics reveal themselves. For players who live in games like The Long Dark or Project Zomboid, this is not going to satisfy that itch. What Saving Harmony does have, in its quiet way, is conviction about its subject. Picking the Nikolayevsk incident as a backdrop is an act of curation. Most Western players will have no frame of reference for the Niko Jiken, and there is something genuinely unusual about a tiny indie game treating that gap in popular memory as an opportunity rather than an obstacle. The survival framing - cold, hunger, radio parts, hostile soldiers - maps reasonably onto the desperation of the historical moment. If the game were more polished, that coherence between setting and loop would land harder. This is a game for patient, curiosity-driven players who care more about where a game was willing to go than how smoothly it got there. If rough solo-dev work at a very low price point is something you will grant good faith to, and if obscure 20th-century history is a draw rather than a deterrent, there is a genuine sliver of something worth experiencing here. Everyone else can safely skip it. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- windows XP or higher
- Memory
- 500 MB RAM
- DirectX
- Version 9.0
- Storage
- 100 MB available space
Recommended
- OS
- windows 7 or higher
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
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Game Info
- Developer
- Daniel Mercier
- Publisher
- Mercier Games
- Release Date
- Sep 26, 2016