
Savage Lands
Scrappy first-person survival with a fantasy twist - gear-gated combat, multi-island exploration, and co-op that actually works, but the "Mixed" review score tells a story worth reading before you buy.
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About Savage Lands
I've tracked a lot of Early Access survivors over the years, and Savage Lands has one of the stranger development histories in the genre. Originally launched into Early Access back in 2015 under a different studio, it spent years gathering dust and mixed-to-negative sentiment before Last Bastion Studios took the wheel and pushed it to a full 1.0 release in December 2021. The result is a game that feels genuinely rescued rather than abandoned - rougher than the big-budget survival names, but with more soul than its review score might suggest at first glance. The core loop sits at the intersection of resource survival and fantasy action RPG. You wash up on the frozen archipelago of Tarvhas with nothing, and the cold starts draining your maximum health immediately - so your first real decision is always about fire and shelter, not combat. Chopping trees, mining rocks, and hunting deer with a wood bow to cook meat are the opening rituals. From there, crafting expands into armor sets, melee weapons, and bags that extend your carry capacity. Notably, there are no character levels or stat trees; your power comes entirely from the gear you build and loot, which keeps the progression feel tactile but also means your build options are narrower than in genre peers. Dual-wielding is in: hold both mouse buttons simultaneously and you can swing two weapons at once, which is one of the more satisfying things the game does. Combat against enemies like Forest Giants and the Kur Dragon boss is brutal and unforgiving, and death means losing your inventory unless you recover your corpse. The multiplayer side is better thought-out than most indie survival games manage. Your character and world save carry over seamlessly between solo and online co-op sessions, meaning you never lose progress by switching modes. PvP can be toggled on in multiplayer worlds for players who want the added threat. There are multiple islands to unlock and explore, each with dungeon-like areas, boss encounters, and 72 scattered lore pieces for players who care about the world's backstory. The build system lets you go from a basic lean-to up to a full settlement, with crafting stations installable inside structures and pre-built cooking stations in housing - the housing system was overhauled post-launch and is meaningfully better than its Early Access state. Where the game struggles is in polish and depth. Enemy AI is inconsistent, and community feedback has flagged the inventory UI as a persistent weak point. Combat depth is limited: it leans heavily on equipment quality rather than player skill, and without a blocking mechanic the moment-to-moment fighting can feel like a stat check rather than an engagement. The Steam review aggregate sits at roughly 55% positive across nearly 2,800 reviews - a "Mixed" rating that reflects the game's long and complicated history more than its current state, but which newcomers should take seriously. There is no formal mod ecosystem to speak of, and post-launch content updates have been steady but modest. Approach this as a low-budget co-op hang with a friend rather than a deep solo campaign, and your expectations will align with what the game actually delivers. For strategy and sim players crossing into survival territory, Savage Lands rewards patient resource management and careful gear planning more than reflexes. The gear-as-progression system means there is a genuine decision tree around what to craft first, which dungeons to tackle with your current loadout, and whether to push to the next island before you are truly ready. It is not the deepest survival game on the market, but it is a functional, atmospheric one with an active developer who genuinely takes forum feedback into builds. If you have a co-op partner and a tolerance for indie roughness, the low price point makes the risk reasonable. Diego, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7, 8, 10, 11 (64 Bit)
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 5 GB available space
- Graphics
- GeForce GTX 460, Radeon R7 360 Series with 1 GB or better
- Processor
- Intel i3, AMD Phenom II X4 965 or Better
Recommended
- OS
- Windows 10, 11 (64 Bit)
- Memory
- 12 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 5 GB available space
- Graphics
- NVIDIA GTX 1050 Ti, Radeon R9 280 or Better
- Processor
- Intel Core i5, AMD Ryzen 5 or Better
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Last Bastion Studios LLC
- Publisher
- Last Bastion Studios LLC
- Release Date
- Dec 16, 2021