
Saurian
A scientifically obsessive dinosaur survival sim that started with real promise and has spent eight years slowly running out of both momentum and excuses.
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About Saurian
I have a soft spot for sims that prioritize systems fidelity over arcade dopamine, so Saurian had my attention the moment its Kickstarter hit $220,000 in two days back in 2016. The pitch was serious: professional paleontologists on the team, every plant and animal in Hell Creek reconstructed to current scientific consensus, feathered Dakotaraptors behaving like animals rather than action-game props. That pitch still holds a certain magic. The problem is that magic has had a very long time to curdle. The core loop drops you in as a baby Dakotaraptor and asks you to eat, drink, sleep, use your scent-tracking ability to locate small lizards for early-game sustenance, and simply not die long enough to hit the next life stage. As a juvenile you unlock a leaping toe-claw attack that lets you pin larger prey. Your own parents can abandon you or turn cannibalistic, which sounds dramatic and is, at first. The Hell Creek ecosystem is the genuine article: flora from the late Cretaceous, a food chain that does not care about your feelings, environmental hazards that kill you without ceremony. For a sim-head, the first couple of hours feel genuinely unlike anything else in the genre. Ark and its cousins are power fantasies wearing dinosaur costumes. Saurian is trying to be something closer to a nature documentary you inhabit. Here is where the sim-specialist in me has to be blunt. The decision-making depth that makes survival sims rewarding simply is not here yet, and after eight years in Early Access it is looking less like "not yet" and more like "probably not." Growth is entirely time-gated rather than skill-rewarded: eat, drink, wait, repeat, and your stats unlock on a timer regardless of how cleverly you play. There is no end-game goal once you reach adulthood. The AI ecosystem, which was supposed to be the heart of the experience, remains sparse and prone to basic pathfinding failures. Promised playable species including Tyrannosaurus and Pachycephalosaurus are present in the world but not player-controlled. Triceratops was added at some point, giving you two functional playable animals out of the four originally committed for the base game, with the Kickstarter stretch-goal species nowhere close. Steam's own store page flags that the last developer update was over three years ago. Community sentiment has moved from cautious optimism to genuine frustration, with the 61% positive review score reflecting both the lingering affection for the concept and the exhaustion at its execution. If you have a specific interest in Hell Creek paleontology, or you want something meditative and low-pressure for an afternoon, there are a few genuine hours of atmosphere here. The scent mechanic is clever, the hatchling vulnerability is well-tuned, and the moments when the unscripted AI does something surprising, like a parent deciding you are more useful as a meal, still land with real impact. But anyone expecting the strategic depth of a proper survival sim, a functioning AI ecosystem, or anything resembling a complete product should treat this as what it has become: a technically interesting but indefinitely incomplete Early Access experiment with a development roadmap that has effectively stopped moving. Diego, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7/8/10 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- NVIDIA GeForce GTX 670 or equivalent
- Processor
- Intel Core i5 760 2.80GHz or equivalent
- Sound Card
- DirectX compatible soundcard or onboard chipset
Recommended
- OS
- Windows 7/8/10 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- NVIDIA GeForce GTX 970 or equivalent
- Processor
- Intel Core i7-4790K 4.10GHz or equivalent
- Sound Card
- DirectX compatible soundcard or onboard chipset
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Urvogel Games, LLC
- Publisher
- Urvogel Games, LLC
- Release Date
- Aug 2, 2017