Compare Satellite Rush prices across trusted key stores and find the best deal. Developed by Kimeric Labs. Published by Plug In Digital. Released on 11/16/2016. Available on PC. Genres: Action, Indie.

Sci-fi roguelite shooter where an abducted office worker fights through a gladiatorial space satellite. Tight top-down action, pixel art, procedural chaos.

Satellite Rush is a top-down shooter with roguelite bones, built around a premise that is quietly absurd in the best way: you play an ordinary office worker who gets yanked off Earth and dumped into Satellite Moebius, a brutal gladiatorial arena floating somewhere in space. Kimeric Labs is a small outfit, and this game has that texture you only get from a tight, focused team that made exactly the thing they wanted to make. It is not sprawling. It is not padded. It knows what it is. The core loop is run-based combat through procedurally arranged rooms aboard the satellite. You pick up weapons, survive waves, push deeper, die, restart. The pixel art holds up with a clean sci-fi palette, and the top-down perspective gives combat a satisfying overhead clarity - you can read the room, plan a dodge lane, or completely misjudge a corner and get overwhelmed. Both outcomes feel fair. The shooting has weight to it, which matters more than people admit in this genre. A gun that feels limp ruins a run even if the numbers are good. Where Satellite Rush earns its Very Positive rating is in moment-to-moment feel. Kimeric Labs clearly iterated on the shooting until it clicked. Different weapon types shift your rhythm noticeably: close-quarters chaos versus methodical mid-range control versus spray-and-pray panic. The roguelite progression layer is not deep by modern standards - if you have spent time with something like Nuclear Throne or Enter the Gungeon, you will recognize the scaffolding and find this leaner - but lean is not a flaw when the base loop delivers. This is a shorter, more focused experience, and it respects that constraint. The weaknesses are real, though. The upgrade and meta-progression systems do not offer the kind of build variety that keeps the genre's best entries spinning for dozens of hours. Some players will hit a wall where runs start to feel samey before the difficulty curve meaningfully escalates. The soundtrack and ambient sound design carry a lot of the atmosphere here, giving the satellite a cold, humming loneliness that the pixel visuals complement well - but if you are hunting for deep mechanical layering or branching build paths, you will likely exhaust what the game offers in a handful of sittings. With 74 Steam reviews it is genuinely underseen, and the community around it is small. For the right player - someone who wants a compact, well-crafted roguelite shooter with a distinct sci-fi mood and no filler - Satellite Rush delivers honestly. It is a game that knows when to end, which is rarer than it should be. Come for the premise, stay for the shooting feel, and accept the ceiling. Kai, Scout Team

Satellite Rush

Satellite Rush

Nov 16, 2016Kimeric LabsPlug In Digital
GamerScout Says

Sci-fi roguelite shooter where an abducted office worker fights through a gladiatorial space satellite. Tight top-down action, pixel art, procedural chaos.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €0.26

GamerScout Verdict

A compact, honest roguelite shooter best for players who value tight gunfeel and mood over deep meta-progression systems.

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Price History

Historical low
€0.265 Jun 2026
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Screenshots & Media

About Satellite Rush

Satellite Rush is a top-down shooter with roguelite bones, built around a premise that is quietly absurd in the best way: you play an ordinary office worker who gets yanked off Earth and dumped into Satellite Moebius, a brutal gladiatorial arena floating somewhere in space. Kimeric Labs is a small outfit, and this game has that texture you only get from a tight, focused team that made exactly the thing they wanted to make. It is not sprawling. It is not padded. It knows what it is. The core loop is run-based combat through procedurally arranged rooms aboard the satellite. You pick up weapons, survive waves, push deeper, die, restart. The pixel art holds up with a clean sci-fi palette, and the top-down perspective gives combat a satisfying overhead clarity - you can read the room, plan a dodge lane, or completely misjudge a corner and get overwhelmed. Both outcomes feel fair. The shooting has weight to it, which matters more than people admit in this genre. A gun that feels limp ruins a run even if the numbers are good. Where Satellite Rush earns its Very Positive rating is in moment-to-moment feel. Kimeric Labs clearly iterated on the shooting until it clicked. Different weapon types shift your rhythm noticeably: close-quarters chaos versus methodical mid-range control versus spray-and-pray panic. The roguelite progression layer is not deep by modern standards - if you have spent time with something like Nuclear Throne or Enter the Gungeon, you will recognize the scaffolding and find this leaner - but lean is not a flaw when the base loop delivers. This is a shorter, more focused experience, and it respects that constraint. The weaknesses are real, though. The upgrade and meta-progression systems do not offer the kind of build variety that keeps the genre's best entries spinning for dozens of hours. Some players will hit a wall where runs start to feel samey before the difficulty curve meaningfully escalates. The soundtrack and ambient sound design carry a lot of the atmosphere here, giving the satellite a cold, humming loneliness that the pixel visuals complement well - but if you are hunting for deep mechanical layering or branching build paths, you will likely exhaust what the game offers in a handful of sittings. With 74 Steam reviews it is genuinely underseen, and the community around it is small. For the right player - someone who wants a compact, well-crafted roguelite shooter with a distinct sci-fi mood and no filler - Satellite Rush delivers honestly. It is a game that knows when to end, which is rarer than it should be. Come for the premise, stay for the shooting feel, and accept the ceiling.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamRogueliteTop-Down ShooterSci-Fi ArenaPixel ArtProcedural RoomsSingle-Run FocusAtmospheric SoundtrackUnderrated Indie

System Requirements

Minimum

Processor
Core 2 Duo or equivalent
Memory
2 GB RAM
Graphics
3D graphics card
DirectX
Version 9.0c
Sound Card
Yes

Recommended

Processor
2.4 GHz Dual Core 2.0 (or higher)
Memory
4 GB RAM
Graphics
3D graphics card, recommended dedicated graphics card with 128 MB of RAM
DirectX
Version 9.0c Soun…

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Reviews & Ratings

Steam
81%(74)

Game Info

Developer
Kimeric Labs
Publisher
Plug In Digital
Release Date
Nov 16, 2016

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Frequently asked questions about Satellite Rush

How much does Satellite Rush cost?

Satellite Rush pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Satellite Rush available on?

Satellite Rush is available on PC.

When was Satellite Rush released?

Satellite Rush was released on 16 November 2016.

Who developed Satellite Rush?

Satellite Rush was developed by Kimeric Labs and published by Plug In Digital.