Compare Sapiens prices across 50+ stores and find the best deal. Developed by Majic Jungle. Published by Majic Jungle. Released on 7/26/2022. Available on PC, Mac. Genres: Indie, Simulation, Strategy, Early Access.

A prehistoric colony sim with a planet-sized canvas and a worryingly addictive task-assignment loop, held back right now by a UI that fights you at every turn.

I've spent more hours than I care to admit watching tiny prehistoric people argue over who carries the berries, and Sapiens is responsible for all of it. Built almost entirely by a single developer over roughly seven years, this is a prehistoric colony sim that starts you with a handful of settlers, stone tools, and a procedurally generated world larger than Earth itself, then asks you to work your way up through fire-starting and pottery to bronze-age industry. That scope is genuine, not a marketing exaggeration. The strategic texture here is denser than the primitive setting suggests. Biome selection at the start of a run matters quite a lot: a forest start means lumber is cheap but clay is scarce, which locks you out of brick construction for a long time. Tribal members level up individual skills, so assigning dedicated hunters, researchers, builders, and farmers is not optional busywork, it is the core optimization loop. Other tribes dot the map and can be traded with, recruited from, or raided, and the diplomacy math (loyalty values, relationship modifiers, the new difficulty-rated recruitment system) gives that layer some genuine decision weight rather than just window dressing. The multiplayer update that landed in 2024 adds a mode where every connected player controls their own tribe simultaneously, turning what was a solo god-game into a cooperative civilization project without any PVP pressure. The mod ecosystem, built on Lua and tied to Steam Workshop, is the long-term play for anyone who worries the base content runs thin. The developer has been explicit that community mods will shape the game's direction, and early access Lua access means builders have already started contributing content. That is a genuinely healthy position for an Early Access title to be in, and it softens the concern about update pace considerably. Here is where I have to be straight with you, though. The UI is the game's biggest problem and it has been since day one. Radial menus that feel designed for a controller, information buried several layers deep, and task-priority logic that occasionally sends your entire workforce to collect sticks while your food supply rots. Automation is limited enough that mid-game micromanagement can become genuinely exhausting rather than satisfying. The tech tree, while charming in concept, is loose enough that you can research brick housing before learning to make a spear, which breaks the prehistoric immersion fairly quickly. Community feedback in the Steam forums also flags inconsistent update communication, with stretches of silence that make the Early Access buy-in feel riskier than it should. If you have patience for a slow-burn sandbox, a genuine interest in the civilization-from-scratch premise, and a tolerance for Early Access rough edges, Sapiens offers something Dawn of Man does not: granular, per-unit construction closer to Valheim than to an RTS, on a planet-scale map with co-op support. Come in expecting a finished product and you will bounce off it hard. Come in as someone who likes watching systems interact and is happy to send bug reports, and there are a surprising number of interesting hours here already. Diego, Scout Team

Sapiens
IndieSimulationStrategyEarly Access

Sapiens

Jul 26, 2022Majic Jungle
GamerScout Says

A prehistoric colony sim with a planet-sized canvas and a worryingly addictive task-assignment loop, held back right now by a UI that fights you at every turn.

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About Sapiens

I've spent more hours than I care to admit watching tiny prehistoric people argue over who carries the berries, and Sapiens is responsible for all of it. Built almost entirely by a single developer over roughly seven years, this is a prehistoric colony sim that starts you with a handful of settlers, stone tools, and a procedurally generated world larger than Earth itself, then asks you to work your way up through fire-starting and pottery to bronze-age industry. That scope is genuine, not a marketing exaggeration. The strategic texture here is denser than the primitive setting suggests. Biome selection at the start of a run matters quite a lot: a forest start means lumber is cheap but clay is scarce, which locks you out of brick construction for a long time. Tribal members level up individual skills, so assigning dedicated hunters, researchers, builders, and farmers is not optional busywork, it is the core optimization loop. Other tribes dot the map and can be traded with, recruited from, or raided, and the diplomacy math (loyalty values, relationship modifiers, the new difficulty-rated recruitment system) gives that layer some genuine decision weight rather than just window dressing. The multiplayer update that landed in 2024 adds a mode where every connected player controls their own tribe simultaneously, turning what was a solo god-game into a cooperative civilization project without any PVP pressure. The mod ecosystem, built on Lua and tied to Steam Workshop, is the long-term play for anyone who worries the base content runs thin. The developer has been explicit that community mods will shape the game's direction, and early access Lua access means builders have already started contributing content. That is a genuinely healthy position for an Early Access title to be in, and it softens the concern about update pace considerably. Here is where I have to be straight with you, though. The UI is the game's biggest problem and it has been since day one. Radial menus that feel designed for a controller, information buried several layers deep, and task-priority logic that occasionally sends your entire workforce to collect sticks while your food supply rots. Automation is limited enough that mid-game micromanagement can become genuinely exhausting rather than satisfying. The tech tree, while charming in concept, is loose enough that you can research brick housing before learning to make a spear, which breaks the prehistoric immersion fairly quickly. Community feedback in the Steam forums also flags inconsistent update communication, with stretches of silence that make the Early Access buy-in feel riskier than it should. If you have patience for a slow-burn sandbox, a genuine interest in the civilization-from-scratch premise, and a tolerance for Early Access rough edges, Sapiens offers something Dawn of Man does not: granular, per-unit construction closer to Valheim than to an RTS, on a planet-scale map with co-op support. Come in expecting a finished product and you will bounce off it hard. Come in as someone who likes watching systems interact and is happy to send bug reports, and there are a surprising number of interesting hours here already. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopcross-platformworkshopcloud-savestier:aaaPrehistoric SettingPer-Unit ConstructionTribe ManagementLua ModdingCo-op CivilizationTech Tree ProgressionBiome StrategySolo Developer

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Platinum

Valve rates this game Steam Deck Unsupported. Runs flawlessly on Linux out of the box. Based on 8 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 - 64 Bit
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
GTX 970 or better
Processor
Multi core CPU
Additional Notes
Requires up to date graphics drivers

Recommended

OS
Windows 10 - 64 Bit
Memory
16 GB RAM
Storage
8 GB available space
Graphics
GTX 1080 or better
Processor
Multi core CPU

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Game Info

Developer
Majic Jungle
Publisher
Majic Jungle
Release Date
Jul 26, 2022

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What platforms is Sapiens available on?

Sapiens is available on PC, Mac.

When was Sapiens released?

Sapiens was released on 26 July 2022.

Who developed Sapiens?

Sapiens was developed by Majic Jungle.