Compare Sanctum Breach: Rebirth prices across 50+ stores and find the best deal. Developed by Reroll Gaming. Published by Reroll Gaming. Released on 5/5/2022. Available on PC. Genres: Action, Adventure, Indie, RPG, Early Access.

An ambitious solo-dev ARPG with real dual-class depth and a loot loop worth chasing - if you can stomach Early Access rough edges and signs of a stalled development.

I want to root for Sanctum Breach: Rebirth. I genuinely do. It comes from a solo developer with clear mechanical ambition, a world called Petura scarred by something called the War of the Gods, and a dual-class system that on paper rivals what much larger studios have shipped. You play as a Nomad, classless at the start, and the game asks you to pick two skill trees from a planned roster of six - letting you combine the Necromancer's summon toolkit with the Hunter's companion abilities, or fuse the Mage's elemental control with the Shaman's primal fury. That is a genuinely interesting build space, and the person behind it is apparently a former top-tier Path of Exile ladder racer who knows what endgame loops are supposed to feel like. That pedigree shows in the design intent, even if the execution is still catching up. The loot system is the clearest place where that intent lands. Items arrive in multiple tiers, over fifty unique stat affixes are in play, and the promise of chasing that perfectly rolled piece of gear for your specific Battlemage or Summoner build is legible and real. Endgame boss encounters include a Minotaur maze and a Phoenix fight built around respawn mechanics, and there is an ancient dungeon system for players who push past the main campaign. When those pieces click together, you can feel the skeleton of something that would genuinely scratch the Grim Dawn or early Path of Exile itch for players who want a darker, slower, more deliberate action RPG on a budget. Here is where I have to be honest with you, though. The Steam community page for this game is not a fan hub right now - it is a bug report queue. Players have logged characters turning completely invisible mid-zone, skill trees resetting to zero after zone transitions, entire inventories vanishing on login, and characters falling through map geometry into an unrecoverable state. The only fix offered in more than one thread is deleting the character and starting over. That is not a minor friction point. That is a fundamental trust problem between the game and the player's time investment. And overlaid on all of this is a quiet but growing chorus of threads asking whether the project has been abandoned, with developer communication going silent for extended stretches. This game sits in a difficult category: the kind of Early Access release where the core vision is clearly the work of someone who loves the genre, but the current build cannot safely hold a meaningful session without risking progress loss. If you are the type of player who treats Early Access as an ongoing relationship with a developer - someone who files bug reports, tolerates rough edges as a matter of principle, and finds value in watching a game develop - there is something worth watching here. The dual-class system alone is worth the curiosity. But if you need a game that respects the hours you put in, the honest advice is to wait and check back. The bones are interesting. The scaffolding is not yet safe to stand on. Kai, Scout Team

Sanctum Breach: Rebirth
ActionAdventureIndieRPGEarly Access

Sanctum Breach: Rebirth

May 5, 2022Reroll Gaming
GamerScout Says

An ambitious solo-dev ARPG with real dual-class depth and a loot loop worth chasing - if you can stomach Early Access rough edges and signs of a stalled development.

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Screenshots & Media

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About Sanctum Breach: Rebirth

I want to root for Sanctum Breach: Rebirth. I genuinely do. It comes from a solo developer with clear mechanical ambition, a world called Petura scarred by something called the War of the Gods, and a dual-class system that on paper rivals what much larger studios have shipped. You play as a Nomad, classless at the start, and the game asks you to pick two skill trees from a planned roster of six - letting you combine the Necromancer's summon toolkit with the Hunter's companion abilities, or fuse the Mage's elemental control with the Shaman's primal fury. That is a genuinely interesting build space, and the person behind it is apparently a former top-tier Path of Exile ladder racer who knows what endgame loops are supposed to feel like. That pedigree shows in the design intent, even if the execution is still catching up. The loot system is the clearest place where that intent lands. Items arrive in multiple tiers, over fifty unique stat affixes are in play, and the promise of chasing that perfectly rolled piece of gear for your specific Battlemage or Summoner build is legible and real. Endgame boss encounters include a Minotaur maze and a Phoenix fight built around respawn mechanics, and there is an ancient dungeon system for players who push past the main campaign. When those pieces click together, you can feel the skeleton of something that would genuinely scratch the Grim Dawn or early Path of Exile itch for players who want a darker, slower, more deliberate action RPG on a budget. Here is where I have to be honest with you, though. The Steam community page for this game is not a fan hub right now - it is a bug report queue. Players have logged characters turning completely invisible mid-zone, skill trees resetting to zero after zone transitions, entire inventories vanishing on login, and characters falling through map geometry into an unrecoverable state. The only fix offered in more than one thread is deleting the character and starting over. That is not a minor friction point. That is a fundamental trust problem between the game and the player's time investment. And overlaid on all of this is a quiet but growing chorus of threads asking whether the project has been abandoned, with developer communication going silent for extended stretches. This game sits in a difficult category: the kind of Early Access release where the core vision is clearly the work of someone who loves the genre, but the current build cannot safely hold a meaningful session without risking progress loss. If you are the type of player who treats Early Access as an ongoing relationship with a developer - someone who files bug reports, tolerates rough edges as a matter of principle, and finds value in watching a game develop - there is something worth watching here. The dual-class system alone is worth the curiosity. But if you need a game that respects the hours you put in, the honest advice is to wait and check back. The bones are interesting. The scaffolding is not yet safe to stand on. Kai, Scout Team

Tags

singleplayertier:sub-5Dual-Class BuildEndgame-FocusedLoot ChaseSolo DevStalled Early AccessDark World ARPGPassive Tree Depth

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
40 GB available space
Graphics
NVIDIA® GeForce® GTX 1050 Ti or ATI Radeon™ RX560
Processor
Quad core 3.2GHz x64-compatible

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
40 GB available space
Graphics
NVIDIA® GeForce® GTX 1050 Ti or ATI Radeon™ RX560
Processor
Quad core 3.2GHz x64-compatible

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Reroll Gaming
Publisher
Reroll Gaming
Release Date
May 5, 2022

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Frequently asked questions about Sanctum Breach: Rebirth

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What platforms is Sanctum Breach: Rebirth available on?

Sanctum Breach: Rebirth is available on PC.

When was Sanctum Breach: Rebirth released?

Sanctum Breach: Rebirth was released on 5 May 2022.

Who developed Sanctum Breach: Rebirth?

Sanctum Breach: Rebirth was developed by Reroll Gaming.