Compare SAMURAI WARRIORS 5 prices across 50+ stores and find the best deal. Developed by KOEI TECMO GAMES CO., LTD.. Published by KOEI TECMO GAMES CO., LTD.. Released on 7/26/2021. Available on PC, Xbox. Genres: Action.

If your stress-relief method is mowing down a thousand samurai per minute, this soft reboot scratches that itch harder than anything the series has done in years - just know exactly what you're signing up for.

I'll be straight with you: musou games and shooters share more DNA than people admit. Both genres live or die on the feedback loop - how punchy the attacks feel, how responsive the controls are, whether the skill system actually rewards player investment or just pads hours. Samurai Warriors 5 is Omega Force's best answer to those questions in a long time, and coming off the Dynasty Warriors 9 disaster, that bar needed clearing badly. The combat sits on a tight three-layer system: Hyper Attacks that group and juggle enemies while moving you across the field, Normal and Power Attacks that chain into heavy finishers, and the new Ultimate Skills mapped to shoulder buttons that you slot into four customizable slots per character. The last bit matters more than it sounds - on lower difficulties you can ignore it entirely and brain-off mash through everything, but dial it up to Hard and the officer encounters actually require you to read telegraphed moves, use the lock-on to isolate targets, and commit to dodge timing. The lock-on mechanic in particular pulls officer duels away from pure chaos and into something that feels personal, almost like a duel within a war. That's a genuine improvement over older entries. Weapon crafting and per-character skill trees add another layer of build investment - every one of the 37 playable characters has their own progression path, though the tradeoff is that some share weapon category movesets rather than fully unique kits, which trims the variety a bit for completionists. Citadel Mode is the secondary pillar and works as a wave-defense format where enemy armies assault your base in timed waves. It's not deep, but it's the main driver for upgrading your Dojo, Blacksmith, and Stables - so you'll be running it regularly whether you find it compelling or not. Online and split-screen local co-op are both present, and split-screen especially is worth calling out since it's increasingly rare in 2025 releases at any tier. Playing Musou Mode co-op with a friend genuinely elevates the moment-to-moment chaos without adding friction. The story itself follows dual campaigns through Nobunaga Oda and Mitsuhide Akechi, rendered in fully voiced and animated cutscenes with a striking new cel-shaded art style that pushes a Japanese ink-painting aesthetic during Musou finishers. It looks genuinely distinct. The narrative is romanticized to the point where some critics found the historical framing uncomfortable - Nobunaga plays closer to a misunderstood hero than the brutal historical warlord he was, which is a choice that lands differently depending on how much you care about Sengoku history. PC performance is workable - 60 FPS at 1080p on recommended specs, and the game targets a clean framerate rather than pushing visual fidelity. The graphics are cel-shaded enough that mid-range hardware handles it without sweat. Controller is clearly the intended input and it plays well with one. Mouse and keyboard is serviceable but there is no good reason to use it when a pad is in reach. The camera is the main recurring complaint and it's legitimate - in tight Citadel engagements it drifts and requires constant correction. Not a dealbreaker but it's the kind of thing that costs you hits you shouldn't be taking. Replay depth is genuinely there if the genre fits your brain: reviewers with 60-plus hours still had content left, and the dual-perspective mission structure means several battles have two or three playable variations. If it doesn't click though, no amount of content will save it - this is a genre you either find meditative or tedious, and no amount of system layering changes that fundamental reality. Fred, Scout Team

SAMURAI WARRIORS 5
Action

SAMURAI WARRIORS 5

Jul 26, 2021KOEI TECMO GAMES CO., LTD.
GamerScout Says

If your stress-relief method is mowing down a thousand samurai per minute, this soft reboot scratches that itch harder than anything the series has done in years - just know exactly what you're signing up for.

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About SAMURAI WARRIORS 5

I'll be straight with you: musou games and shooters share more DNA than people admit. Both genres live or die on the feedback loop - how punchy the attacks feel, how responsive the controls are, whether the skill system actually rewards player investment or just pads hours. Samurai Warriors 5 is Omega Force's best answer to those questions in a long time, and coming off the Dynasty Warriors 9 disaster, that bar needed clearing badly. The combat sits on a tight three-layer system: Hyper Attacks that group and juggle enemies while moving you across the field, Normal and Power Attacks that chain into heavy finishers, and the new Ultimate Skills mapped to shoulder buttons that you slot into four customizable slots per character. The last bit matters more than it sounds - on lower difficulties you can ignore it entirely and brain-off mash through everything, but dial it up to Hard and the officer encounters actually require you to read telegraphed moves, use the lock-on to isolate targets, and commit to dodge timing. The lock-on mechanic in particular pulls officer duels away from pure chaos and into something that feels personal, almost like a duel within a war. That's a genuine improvement over older entries. Weapon crafting and per-character skill trees add another layer of build investment - every one of the 37 playable characters has their own progression path, though the tradeoff is that some share weapon category movesets rather than fully unique kits, which trims the variety a bit for completionists. Citadel Mode is the secondary pillar and works as a wave-defense format where enemy armies assault your base in timed waves. It's not deep, but it's the main driver for upgrading your Dojo, Blacksmith, and Stables - so you'll be running it regularly whether you find it compelling or not. Online and split-screen local co-op are both present, and split-screen especially is worth calling out since it's increasingly rare in 2025 releases at any tier. Playing Musou Mode co-op with a friend genuinely elevates the moment-to-moment chaos without adding friction. The story itself follows dual campaigns through Nobunaga Oda and Mitsuhide Akechi, rendered in fully voiced and animated cutscenes with a striking new cel-shaded art style that pushes a Japanese ink-painting aesthetic during Musou finishers. It looks genuinely distinct. The narrative is romanticized to the point where some critics found the historical framing uncomfortable - Nobunaga plays closer to a misunderstood hero than the brutal historical warlord he was, which is a choice that lands differently depending on how much you care about Sengoku history. PC performance is workable - 60 FPS at 1080p on recommended specs, and the game targets a clean framerate rather than pushing visual fidelity. The graphics are cel-shaded enough that mid-range hardware handles it without sweat. Controller is clearly the intended input and it plays well with one. Mouse and keyboard is serviceable but there is no good reason to use it when a pad is in reach. The camera is the main recurring complaint and it's legitimate - in tight Citadel engagements it drifts and requires constant correction. Not a dealbreaker but it's the kind of thing that costs you hits you shouldn't be taking. Replay depth is genuinely there if the genre fits your brain: reviewers with 60-plus hours still had content left, and the dual-perspective mission structure means several battles have two or three playable variations. If it doesn't click though, no amount of content will save it - this is a genre you either find meditative or tedious, and no amount of system layering changes that fundamental reality. Fred, Scout Team

Tags

singleplayermultiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaMusouDual CampaignCitadel DefenseOfficer DuelsSkill Slot CustomizationWeapon CraftingSplit-Screen Co-opHard Mode DepthCel-Shaded ArtSengoku Period

System Requirements

Minimum

OS
Windows 10 64bit
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
NVIDIA GeForce GTX 660 / AMD Radeon R7 370
Processor
Intel Core i5-4460
Sound Card
16 bit stereo, 48KHz WAVE file can be played & DirectX 9.0c or above
Additional Notes
Set the graphics quality to Low from "Graphics". This will automatically adjust the settings to 30 FPS @ 1280x720.

Recommended

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
NVIDIA GeForce GTX 1060 / AMD Radeon RX 590
Processor
Intel Core i7-4770 / AMD Ryzen 5 2600
Sound Card
16 bit stereo, 48KHz WAVE file can be played & DirectX 9.0c or above
Additional Notes
Set the graphics quality to High from "Graphics". This will automatically adjust the settings to 60 FPS @ 1920x1080.

Reviews & Ratings

No ratings available

Game Info

Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release Date
Jul 26, 2021

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