Compare Sam & Max: Beyond Time and Space prices across 50+ stores and find the best deal. Developed by Skunkape Games. Published by Skunkape Games. Released on 12/8/2021. Available on PC. Genres: Adventure, Indie. Metacritic score: 84/100.

If you've ever wanted to exorcise a possessed Santa, shut down a vampire's zombie nightclub, or argue with a giant robot quoting 80s pop songs, this is the point-and-click season that earns every one of those premises.

I have a soft spot for games that commit so completely to their own absurdist logic that you just surrender to them, and Sam & Max: Beyond Time and Space is exactly that kind of experience. Skunkape Games, a small studio built from former Telltale staff, took the original 2007-2008 season and rebuilt it with the care of people who grew up loving it. The result sits at 84 on Metacritic, and it deserves most of that. This is a point-and-click adventure collecting five episodes into a single application, no juggling separate launchers. The five episodes span wild tonal ground: Ice Station Santa opens with a possessed Father Christmas and a giant battle robot called the Maimtron 9000 whose only conversational mode is quoting 80s pop songs. Moai Better Blues sends you to Easter Island and a fountain of youth gone wrong. Night of the Raving Dead crashes an emo vampire nightclub in Stuttgart. Chariots of the Dogs folds in time-travel mechanics requiring you to revisit locations across past and present timelines. The finale, What's New Beelzebub, descends into Hell, which has been designed as a corporate bureaucracy complete with cubicles and demonic clerks processing souls through endless red tape. The whole season is more varied and more confident than its predecessor, Save the World, and that first season was already good. The remaster is substantive rather than cosmetic. Lighting and camera work have been rethought scene by scene, not just resolution-bumped. The opening Flint Paper sequence, for example, now carries a genuine noir weight with shadow play that the 2007 version could only hint at. Audio compression artifacts from the original are gone, dialogue sounds clean and full, and composer Jared Emerson-Johnson contributed approximately 20 minutes of new orchestrated music. There is also a DeSoto car decal collection system spread across driving minigames throughout the episodes, and a hint system you can tune to your tolerance. Accessibility options let you disable minigames outright if you just want the puzzle-solving. The original 2007 episodes are included as free DLC, which is a generous touch. Honestly, though, puzzle logic is where this season asks for patience. Multiple reviewers and players found themselves reaching for a walkthrough more often than in Save the World. The solutions do not always follow internally consistent rules, and a few puzzles seem to operate on a wavelength that requires thinking in directions the game never quite telegraphs. If you are the type who needs adventure game puzzles to feel earned, some of these will irritate you. The five episodes are also uneven in quality: Moai Better Blues is the weakest link, feeling more like filler before the season's momentum fully kicks in. That said, the humor and voice work carry you through the rough patches. The rapid-fire dialogue, the banter between the six-foot canine detective Sam and his unhinged rabbity partner Max, the sheer density of jokes per screen, it all maintains a batting average that most comedic games cannot match. For anyone who played the original Telltale releases or the Save the World remaster, this is a clear step up in presentation and cohesion. The episodic divides soften as the season progresses, and by the final two chapters it reads more like a single game than a compilation. For newcomers, starting with Save the World first is the smarter call since character callbacks run deep, but Beyond Time and Space is the more polished of the two remasters. At roughly 12 to 20 hours depending on how much you wrestle with puzzles, it knows what it is and delivers it without overstaying its welcome. Kai, Scout Team

Sam & Max: Beyond Time and Space
AdventureIndie

Sam & Max: Beyond Time and Space

Dec 8, 2021Skunkape Games
GamerScout Says

If you've ever wanted to exorcise a possessed Santa, shut down a vampire's zombie nightclub, or argue with a giant robot quoting 80s pop songs, this is the point-and-click season that earns every one of those premises.

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About Sam & Max: Beyond Time and Space

I have a soft spot for games that commit so completely to their own absurdist logic that you just surrender to them, and Sam & Max: Beyond Time and Space is exactly that kind of experience. Skunkape Games, a small studio built from former Telltale staff, took the original 2007-2008 season and rebuilt it with the care of people who grew up loving it. The result sits at 84 on Metacritic, and it deserves most of that. This is a point-and-click adventure collecting five episodes into a single application, no juggling separate launchers. The five episodes span wild tonal ground: Ice Station Santa opens with a possessed Father Christmas and a giant battle robot called the Maimtron 9000 whose only conversational mode is quoting 80s pop songs. Moai Better Blues sends you to Easter Island and a fountain of youth gone wrong. Night of the Raving Dead crashes an emo vampire nightclub in Stuttgart. Chariots of the Dogs folds in time-travel mechanics requiring you to revisit locations across past and present timelines. The finale, What's New Beelzebub, descends into Hell, which has been designed as a corporate bureaucracy complete with cubicles and demonic clerks processing souls through endless red tape. The whole season is more varied and more confident than its predecessor, Save the World, and that first season was already good. The remaster is substantive rather than cosmetic. Lighting and camera work have been rethought scene by scene, not just resolution-bumped. The opening Flint Paper sequence, for example, now carries a genuine noir weight with shadow play that the 2007 version could only hint at. Audio compression artifacts from the original are gone, dialogue sounds clean and full, and composer Jared Emerson-Johnson contributed approximately 20 minutes of new orchestrated music. There is also a DeSoto car decal collection system spread across driving minigames throughout the episodes, and a hint system you can tune to your tolerance. Accessibility options let you disable minigames outright if you just want the puzzle-solving. The original 2007 episodes are included as free DLC, which is a generous touch. Honestly, though, puzzle logic is where this season asks for patience. Multiple reviewers and players found themselves reaching for a walkthrough more often than in Save the World. The solutions do not always follow internally consistent rules, and a few puzzles seem to operate on a wavelength that requires thinking in directions the game never quite telegraphs. If you are the type who needs adventure game puzzles to feel earned, some of these will irritate you. The five episodes are also uneven in quality: Moai Better Blues is the weakest link, feeling more like filler before the season's momentum fully kicks in. That said, the humor and voice work carry you through the rough patches. The rapid-fire dialogue, the banter between the six-foot canine detective Sam and his unhinged rabbity partner Max, the sheer density of jokes per screen, it all maintains a batting average that most comedic games cannot match. For anyone who played the original Telltale releases or the Save the World remaster, this is a clear step up in presentation and cohesion. The episodic divides soften as the season progresses, and by the final two chapters it reads more like a single game than a compilation. For newcomers, starting with Save the World first is the smarter call since character callbacks run deep, but Beyond Time and Space is the more polished of the two remasters. At roughly 12 to 20 hours depending on how much you wrestle with puzzles, it knows what it is and delivers it without overstaying its welcome. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaPoint-and-ClickEpisodicAbsurdist ComedyRemasterPuzzle-HeavyVoice ActingDriving MinigamesTime Travel

System Requirements

Minimum

OS
Windows 7 64Bit Service Pack 1
Memory
2 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia GTS 450+ with 1024MB+ VRAM (excluding GT)
Processor
Intel Core 2 Duo 2.4GHz
Sound Card
DirectX 11 sound device
Additional Notes
Intel integrated graphics not supported

Reviews & Ratings

Metacritic
84

Game Info

Developer
Skunkape Games
Publisher
Skunkape Games
Release Date
Dec 8, 2021

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