Compare Sally Face - Episode One prices across 50+ stores and find the best deal. Developed by Portable Moose. Published by Portable Moose. Released on 12/14/2016. Available on PC, Mac, Linux, Xbox. Genres: Adventure, Indie.

One solo dev, one haunted apartment block, and a boy with a prosthetic face who asks questions the building really does not want answered. A compact but quietly unforgettable opening act.

My first hour with Sally Face - Episode One felt like stumbling onto a handmade zine left on a bus seat: strange, oddly personal, and impossible to put down. This is a side-scrolling point-and-click adventure built almost entirely by one person, Steve Gabry of Portable Moose, who handled the art, design, writing, and music himself. That level of sole authorship radiates through every screen. The visual style pulls from 1990s Nicktoons and what the developer describes as personal nightmares, producing hand-drawn, pixel-art environments that sit in that sweet spot between cartoony and genuinely unsettling. The soundtrack leans on ambient unease rather than jump-scare noise, and the environmental audio - echoing hallways, odd hums behind thin walls - does more atmospheric heavy lifting than most studio productions manage with a full team. The episode is subtitled Strange Neighbors, and that title earns its keep. Sal Fisher and his father move into the Addison Apartments only to find a freshly murdered tenant and a floor full of eccentric, secretive residents. Progression works through classic point-and-click logic: talk to characters, pick up objects, solve light puzzles, and occasionally play a minigame on a knockoff handheld called the Gear Boy. The main path is intentionally approachable, but optional puzzles and hidden environmental details layer in extra story for players willing to poke at every corner. The core loop is unhurried and the episode is short, probably around an hour for most players, so if you arrive expecting mechanical depth or a challenge curve you will be disappointed. This is a game about mood, character, and the specific dread of not knowing what happened to someone. Where Episode One earns the right to exist as a standalone entry is in what it refuses to explain. The mystery of Sal's prosthetic face, the nature of the nightmare sequences, the odd spiritual undertones beneath what starts as a simple murder inquiry - none of it resolves, and that withholding is deliberate craft rather than lazy cliffhanger padding. The characters you meet here, particularly Sal's friendship with neighbor Larry, carry emotional weight that players who continue into the later episodes report feeling deeply by the time the full five-part arc closes. Arriving at that payoff requires buying in at this introductory stage, and Episode One asks you to trust that the slow setup is going somewhere. Based on the overwhelmingly positive reception the series has accumulated across thousands of reviews, that trust turns out to be well placed. The honest caveats are few but real. Direction can go quiet at critical moments - there are points where the game simply lets you wander without enough signal about what to do next. The Gear Boy minigame segment has control sensitivity that some players find more friction than fun. And if dark content involving supernatural horror, occult imagery, and themes of grief and trauma sits outside what you want from a short evening's play, know that Sally Face does not soften any of that material. The cartoon visuals carry a genuine edge. For everyone else: this is exactly the kind of small, handcrafted, intentional thing that gets quietly buried under bigger releases and deserves a longer shelf life. Kai, Scout Team

Sally Face - Episode One
AdventureIndie

Sally Face - Episode One

Dec 14, 2016Portable Moose
GamerScout Says

One solo dev, one haunted apartment block, and a boy with a prosthetic face who asks questions the building really does not want answered. A compact but quietly unforgettable opening act.

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About Sally Face - Episode One

My first hour with Sally Face - Episode One felt like stumbling onto a handmade zine left on a bus seat: strange, oddly personal, and impossible to put down. This is a side-scrolling point-and-click adventure built almost entirely by one person, Steve Gabry of Portable Moose, who handled the art, design, writing, and music himself. That level of sole authorship radiates through every screen. The visual style pulls from 1990s Nicktoons and what the developer describes as personal nightmares, producing hand-drawn, pixel-art environments that sit in that sweet spot between cartoony and genuinely unsettling. The soundtrack leans on ambient unease rather than jump-scare noise, and the environmental audio - echoing hallways, odd hums behind thin walls - does more atmospheric heavy lifting than most studio productions manage with a full team. The episode is subtitled Strange Neighbors, and that title earns its keep. Sal Fisher and his father move into the Addison Apartments only to find a freshly murdered tenant and a floor full of eccentric, secretive residents. Progression works through classic point-and-click logic: talk to characters, pick up objects, solve light puzzles, and occasionally play a minigame on a knockoff handheld called the Gear Boy. The main path is intentionally approachable, but optional puzzles and hidden environmental details layer in extra story for players willing to poke at every corner. The core loop is unhurried and the episode is short, probably around an hour for most players, so if you arrive expecting mechanical depth or a challenge curve you will be disappointed. This is a game about mood, character, and the specific dread of not knowing what happened to someone. Where Episode One earns the right to exist as a standalone entry is in what it refuses to explain. The mystery of Sal's prosthetic face, the nature of the nightmare sequences, the odd spiritual undertones beneath what starts as a simple murder inquiry - none of it resolves, and that withholding is deliberate craft rather than lazy cliffhanger padding. The characters you meet here, particularly Sal's friendship with neighbor Larry, carry emotional weight that players who continue into the later episodes report feeling deeply by the time the full five-part arc closes. Arriving at that payoff requires buying in at this introductory stage, and Episode One asks you to trust that the slow setup is going somewhere. Based on the overwhelmingly positive reception the series has accumulated across thousands of reviews, that trust turns out to be well placed. The honest caveats are few but real. Direction can go quiet at critical moments - there are points where the game simply lets you wander without enough signal about what to do next. The Gear Boy minigame segment has control sensitivity that some players find more friction than fun. And if dark content involving supernatural horror, occult imagery, and themes of grief and trauma sits outside what you want from a short evening's play, know that Sally Face does not soften any of that material. The cartoon visuals carry a genuine edge. For everyone else: this is exactly the kind of small, handcrafted, intentional thing that gets quietly buried under bigger releases and deserves a longer shelf life. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indiePoint-and-ClickEpisodicPsychological HorrorSolo DevPixel ArtGear Boy MinigameMystery InvestigationAtmospheric HorrorNarrative-First

System Requirements

Minimum

OS
Win 10
Memory
4 GB RAM
Storage
600 MB available space
Graphics
DX11 or higher capable GPUs
Processor
X64 architecture with SSE2 instruction set support

Reviews & Ratings

No ratings available

Game Info

Developer
Portable Moose
Publisher
Portable Moose
Release Date
Dec 14, 2016

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