Compare Sakuna: Of Rice and Ruin prices across 50+ stores and find the best deal. Developed by Edelweiss. Published by XSEED Games. Released on 11/10/2020. Available on PC. Genres: Action, Indie. Metacritic score: 82/100.

A two-person studio somehow built one of the most quietly radical genre hybrids on Steam: hack-and-slash demon slaying whose entire progression system runs on the quality of your rice paddy.

I came to Sakuna: Of Rice and Ruin expecting a charming curiosity and left having genuinely thought more carefully about soil fertilizer than I have in any game before or since. That sentence alone should tell you whether this is your kind of thing. Edelweiss, a tiny indie team, spent years building a side-scrolling action game whose leveling system is not an XP bar but an in-depth rice-farming simulation, and the audacity of that decision pays off in ways that feel almost philosophical once the loop clicks. The structure splits cleanly between two modes that feed each other constantly. In the 2.5D combat stages, you chain light and heavy attacks using Sakuna's farm tools as weapons, string together combos, and use the divine raiment - a magical sash that functions as a grapple hook - to zip across platforms and fling yourself at demon groups. The movement ceiling is high and satisfying when the raiment lands true, though several reviewers note that its eight-directional locking can frustrate in tight platforming sections, particularly near lethal hazards. Back at the hamlet, the farming half takes over: tilling soil, sorting seed kernels, managing water temperature across seasons, scooping fertilizer the unglamorous way, weeding, pest control, and eventually hulling the harvest. Every crop you complete permanently raises Sakuna's stats, so the paddy is not a side-activity - it is your character sheet. Meals prepared from foraged ingredients also grant temporary combat buffs, meaning the loop between field and dungeon is always in motion. What makes Sakuna stay with you is less the systems themselves and more the intentionality behind them. The game does not hand-hold the farming, doles out guidance through NPC conversations and scrolls, and expects you to learn by doing - which mirrors the arc of a spoiled goddess being humbled into a real farmer. The watercolour-adjacent art, rooted in research visits to Kyoto and Shirakawa-go architecture, and the use of traditional Japanese instruments in the soundtrack give the whole thing a warmth that few games this mechanically dense manage to hold. Reviewers consistently single out that visual and audio craft as the reason the game's quieter domestic moments land as well as its combat spectacle. The criticisms are real and worth knowing before you commit. Some side characters grate. The mid-to-late game asks you to revisit stages and fulfill repetitive objective quotas - defeat-X-enemies tasks that pad runtime without adding texture. And the pacing inside individual seasons can feel stubborn to anyone who arrived expecting a breezy farming cozy. This game wants patience from you the same way rice cultivation wants patience from a farmer. If you are hoping to sprint through the story, the structure will push back hard. For the right player - someone who finds the idea of genuinely learning rice agriculture mechanics in order to unlock better combat skills exciting rather than absurd - Sakuna: Of Rice and Ruin is something rare: a small-team game that commits fully to its strange premise and earns that commitment. The post-game even adds a multi-hundred-floor dungeon for those who want to keep going after credits. The anime adaptation that came later is a fine endorsement, but the game itself is what started it. Play it slow. Kai, Scout Team

Sakuna: Of Rice and Ruin
ActionIndie

Sakuna: Of Rice and Ruin

Nov 10, 2020EdelweissXSEED Games
GamerScout Says

A two-person studio somehow built one of the most quietly radical genre hybrids on Steam: hack-and-slash demon slaying whose entire progression system runs on the quality of your rice paddy.

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About Sakuna: Of Rice and Ruin

I came to Sakuna: Of Rice and Ruin expecting a charming curiosity and left having genuinely thought more carefully about soil fertilizer than I have in any game before or since. That sentence alone should tell you whether this is your kind of thing. Edelweiss, a tiny indie team, spent years building a side-scrolling action game whose leveling system is not an XP bar but an in-depth rice-farming simulation, and the audacity of that decision pays off in ways that feel almost philosophical once the loop clicks. The structure splits cleanly between two modes that feed each other constantly. In the 2.5D combat stages, you chain light and heavy attacks using Sakuna's farm tools as weapons, string together combos, and use the divine raiment - a magical sash that functions as a grapple hook - to zip across platforms and fling yourself at demon groups. The movement ceiling is high and satisfying when the raiment lands true, though several reviewers note that its eight-directional locking can frustrate in tight platforming sections, particularly near lethal hazards. Back at the hamlet, the farming half takes over: tilling soil, sorting seed kernels, managing water temperature across seasons, scooping fertilizer the unglamorous way, weeding, pest control, and eventually hulling the harvest. Every crop you complete permanently raises Sakuna's stats, so the paddy is not a side-activity - it is your character sheet. Meals prepared from foraged ingredients also grant temporary combat buffs, meaning the loop between field and dungeon is always in motion. What makes Sakuna stay with you is less the systems themselves and more the intentionality behind them. The game does not hand-hold the farming, doles out guidance through NPC conversations and scrolls, and expects you to learn by doing - which mirrors the arc of a spoiled goddess being humbled into a real farmer. The watercolour-adjacent art, rooted in research visits to Kyoto and Shirakawa-go architecture, and the use of traditional Japanese instruments in the soundtrack give the whole thing a warmth that few games this mechanically dense manage to hold. Reviewers consistently single out that visual and audio craft as the reason the game's quieter domestic moments land as well as its combat spectacle. The criticisms are real and worth knowing before you commit. Some side characters grate. The mid-to-late game asks you to revisit stages and fulfill repetitive objective quotas - defeat-X-enemies tasks that pad runtime without adding texture. And the pacing inside individual seasons can feel stubborn to anyone who arrived expecting a breezy farming cozy. This game wants patience from you the same way rice cultivation wants patience from a farmer. If you are hoping to sprint through the story, the structure will push back hard. For the right player - someone who finds the idea of genuinely learning rice agriculture mechanics in order to unlock better combat skills exciting rather than absurd - Sakuna: Of Rice and Ruin is something rare: a small-team game that commits fully to its strange premise and earns that commitment. The post-game even adds a multi-hundred-floor dungeon for those who want to keep going after credits. The anime adaptation that came later is a fine endorsement, but the game itself is what started it. Play it slow. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaHarvest-Based ProgressionJapanese MythologyGrapple TraversalFarming-Combat LoopWatercolour Art StyleSeasonal CyclePost-Game DungeonIntentional Pacing

System Requirements

Minimum

OS
Windows 8.1/10
Memory
6 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
NVIDIA GTX 750 Ti
Processor
Intel Core i5-7500

Recommended

OS
Windows 8.1/10
Memory
6 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
NVIDIA GTX 1060
Processor
Intel Core i5-7500

Reviews & Ratings

Metacritic
82

Game Info

Developer
Edelweiss
Publisher
XSEED Games
Release Date
Nov 10, 2020

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