Compare Rym 9000 prices across trusted key stores and find the best deal. Developed by Sonoshee. Published by Sonoshee. Released on 1/15/2018. Available on PC. Genres: Action, Adventure, Indie.

A one-person hyperstyle shooter soaked in anime-apocalypse energy, built for players who want raw sensory overload over gentle onboarding.

Rym 9000 is a vertical bullet-hell shooter made almost entirely by one person, Sonoshee, with a soundtrack from Roex. The pitch is simple and honest: a treasure-hunting run to the Moon, wrapped in the visual language of Akira and Neon Genesis Evangelion, filtered through the lo-fi charm of Guxt. That lineage matters. This is not a polished AAA homage to retro shooters. It is something weirder, more personal, and genuinely harder to categorize. The moment you boot it, the aesthetic does most of the talking. Chunky neon pixels, brutal screen flash, and a soundtrack that hits like industrial synth being fed through a dying arcade cabinet. Roex's compositions are the kind of music that makes the gameplay feel faster than it actually is, which is useful, because the game is already fast. Enemies swarm in dense, angular formations. Projectile patterns get thick quickly. The experience is intentionally overwhelming, styled to "make your eyes and ears bleed" in the developer's own words, and that is not hyperbole so much as accurate product description. What works: the visual and audio cohesion is remarkable for a solo project. There is a clear artistic vision here, and it is followed through with real commitment. The shooter mechanics are tight enough that when you die, which you will, you almost always know why. That feedback loop is important in a genre where cheap deaths kill momentum. The Moon-chase narrative framing is light but gives the chaos a faint sense of purpose, which is all it needs to be. What does not work as well: Rym 9000 is short and relentlessly niche. The mixed review score (roughly 71 percent positive across a small sample) reflects a real split between players who locked into its frequency and those who bounced off the intentional abrasiveness. There is almost no mechanical tutorial, no difficulty curve that holds your hand, and the deliberate sensory assault will be genuinely unpleasant for some people. This is a game that assumes you already love the genre and the aesthetic. If you need either of those things explained to you, the opening minutes will feel hostile. For the right player, though, there is something quietly special about experiencing this level of single-creator intensity. The handcraft is visible in every pixel cluster and every synth hit. Sonoshee made something that could only have come from a very specific set of obsessions, and that specificity is the whole point. It is a short game and it knows it. When the credits roll, nothing feels padded or overstayed. Kai, Scout Team

Rym 9000

Rym 9000

Jan 15, 2018Sonoshee
GamerScout Says

A one-person hyperstyle shooter soaked in anime-apocalypse energy, built for players who want raw sensory overload over gentle onboarding.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.16

GamerScout Verdict

Best for bullet-hell devotees who want raw solo-developer energy over approachable design or guided pacing.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.165 Jun 2026
Keyshops
€0.16€0.17€0.18€0.195 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Rym 9000

Rym 9000 is a vertical bullet-hell shooter made almost entirely by one person, Sonoshee, with a soundtrack from Roex. The pitch is simple and honest: a treasure-hunting run to the Moon, wrapped in the visual language of Akira and Neon Genesis Evangelion, filtered through the lo-fi charm of Guxt. That lineage matters. This is not a polished AAA homage to retro shooters. It is something weirder, more personal, and genuinely harder to categorize. The moment you boot it, the aesthetic does most of the talking. Chunky neon pixels, brutal screen flash, and a soundtrack that hits like industrial synth being fed through a dying arcade cabinet. Roex's compositions are the kind of music that makes the gameplay feel faster than it actually is, which is useful, because the game is already fast. Enemies swarm in dense, angular formations. Projectile patterns get thick quickly. The experience is intentionally overwhelming, styled to "make your eyes and ears bleed" in the developer's own words, and that is not hyperbole so much as accurate product description. What works: the visual and audio cohesion is remarkable for a solo project. There is a clear artistic vision here, and it is followed through with real commitment. The shooter mechanics are tight enough that when you die, which you will, you almost always know why. That feedback loop is important in a genre where cheap deaths kill momentum. The Moon-chase narrative framing is light but gives the chaos a faint sense of purpose, which is all it needs to be. What does not work as well: Rym 9000 is short and relentlessly niche. The mixed review score (roughly 71 percent positive across a small sample) reflects a real split between players who locked into its frequency and those who bounced off the intentional abrasiveness. There is almost no mechanical tutorial, no difficulty curve that holds your hand, and the deliberate sensory assault will be genuinely unpleasant for some people. This is a game that assumes you already love the genre and the aesthetic. If you need either of those things explained to you, the opening minutes will feel hostile. For the right player, though, there is something quietly special about experiencing this level of single-creator intensity. The handcraft is visible in every pixel cluster and every synth hit. Sonoshee made something that could only have come from a very specific set of obsessions, and that specificity is the whole point. It is a short game and it knows it. When the credits roll, nothing feels padded or overstayed.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamBullet HellSolo DeveloperAnime-InspiredSynth SoundtrackVertical ShooterSensory OverloadRetro Pixel ArtShort Experience

System Requirements

Minimum

Processor
2Ghz+
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
390 MB available space

Keep exploring

Community Discussion

Be the first to comment on Rym 9000.

Reviews & Ratings

Steam
71%(143)

Game Info

Developer
Sonoshee
Publisher
Sonoshee
Release Date
Jan 15, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Rym 9000 →

Frequently asked questions about Rym 9000

How much does Rym 9000 cost?

Rym 9000 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Rym 9000 cheapest?

Compare Rym 9000 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Rym 9000 available on?

Rym 9000 is available on PC.

When was Rym 9000 released?

Rym 9000 was released on 15 January 2018.

Who developed Rym 9000?

Rym 9000 was developed by Sonoshee.