Compare Russian Subway Dogs prices across 50+ stores and find the best deal. Developed by Spooky Squid Games Inc.. Published by Spooky Squid Games Inc.. Released on 8/2/2018. Available on PC, Mac, Linux. Genres: Action, Indie. Metacritic score: 85/100.

Proof that two buttons and a Moscow metro platform are all you need to build something genuinely joyful - if high-score pressure and surprise fire-elk sound like your kind of evening.

I keep coming back to Russian Subway Dogs the way you keep returning to a pinball table at a bar: it asks almost nothing of you up front and quietly refuses to let you go. The whole input scheme is jump and bark. That's it. But Spooky Squid Games has packed those two verbs with so much systemic texture that within a few levels you're making split-second decisions about whether to eat the toxic chocolate yourself for a huge point bonus or flick it sideways into the poodle who keeps mugging your shawarma. That tension, playing out in two-minute bursts on Soviet-tiled platforms, is where the game lives. The core loop is survival-by-theft: bark behind commuters to startle them into dropping food, keep your hunger timer from hitting zero, and score enough to satisfy the train's departure deadline. Exploding vodka bottles land on the platform and cook raw food on contact - a blessing if the timing works, a lethal hazard if you're standing in the blast radius. Power-ups like hot sauce give you fire-breath barks; coffee slows time to a crawl. Rivals complicate everything: dobermans vacuum up floor food, poodles leap for your mid-air catches, and bears are enormous nuisances you can either cook for points or, per one of the Proletaricat's odder missions, protect. The Proletaricat, your ushanka-wearing feline campaign boss, issues over a hundred optional side-objectives across dozens of levels - finish vegetarian-only, make a pigeon dive-bomb into a fire, feed a bear before cooking it. These quirky secondary goals are what push the campaign from 'cleared it' to 'actually mastered it,' and they give repeat runs real purpose. The audiovisual craft here is the part I want to specifically flag for anyone who writes off small studios. The pixel art recreates Moscow's ornately decorated metro stations with noticeable care - murals in the background, USSR-esque lettering, sound effects rendered as Cyrillic comic-book onomatopoeia. The soundtrack, composed by Peter Chapman (known for Guacamelee! and LittleBigPlanet Karting), fuses Slavic folk textures with electronic dance music in a way that sounds ridiculous on paper and exactly right in play. It has the same quality of handcraft you feel in a well-scored short film: somebody thought hard about every frame. The caveats are real but minor. Unlockable guest characters - Question Hound from KC Green's 'This Is Fine' comic, Nacho and Rad Shiba from VA-11 HALL-A, Uay Chivo from Guacamelee!, and others - are cosmetic-only. No stat differences, no alternate mechanics. For a game that otherwise rewards systemic thinking, the roster feels like a missed opportunity to add genuine variety. The campaign difficulty also spikes unevenly in places; the jump from early score thresholds to later ones can feel abrupt rather than gradual, and some bone-collection walls will send you back to replay levels you thought you'd left behind. Neither issue ruins anything, but score-chasers looking for a tiered character system will come away wanting. Endless Mode, with its online leaderboards and a difficulty algorithm that scales to your current score, is where the long-term value lives. If you're the kind of player who will run a high-score table for months, this mode alone justifies the purchase several times over. If you're purely campaign-driven and don't especially care about your rank, expect a satisfying but finite experience. Either way, Russian Subway Dogs knows exactly what it is, delivers it with genuine craft, and ends before overstaying its welcome - which is, honestly, rarer than it should be. Kai, Scout Team

Russian Subway Dogs
ActionIndie

Russian Subway Dogs

Aug 2, 2018Spooky Squid Games Inc.
GamerScout Says

Proof that two buttons and a Moscow metro platform are all you need to build something genuinely joyful - if high-score pressure and surprise fire-elk sound like your kind of evening.

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About Russian Subway Dogs

I keep coming back to Russian Subway Dogs the way you keep returning to a pinball table at a bar: it asks almost nothing of you up front and quietly refuses to let you go. The whole input scheme is jump and bark. That's it. But Spooky Squid Games has packed those two verbs with so much systemic texture that within a few levels you're making split-second decisions about whether to eat the toxic chocolate yourself for a huge point bonus or flick it sideways into the poodle who keeps mugging your shawarma. That tension, playing out in two-minute bursts on Soviet-tiled platforms, is where the game lives. The core loop is survival-by-theft: bark behind commuters to startle them into dropping food, keep your hunger timer from hitting zero, and score enough to satisfy the train's departure deadline. Exploding vodka bottles land on the platform and cook raw food on contact - a blessing if the timing works, a lethal hazard if you're standing in the blast radius. Power-ups like hot sauce give you fire-breath barks; coffee slows time to a crawl. Rivals complicate everything: dobermans vacuum up floor food, poodles leap for your mid-air catches, and bears are enormous nuisances you can either cook for points or, per one of the Proletaricat's odder missions, protect. The Proletaricat, your ushanka-wearing feline campaign boss, issues over a hundred optional side-objectives across dozens of levels - finish vegetarian-only, make a pigeon dive-bomb into a fire, feed a bear before cooking it. These quirky secondary goals are what push the campaign from 'cleared it' to 'actually mastered it,' and they give repeat runs real purpose. The audiovisual craft here is the part I want to specifically flag for anyone who writes off small studios. The pixel art recreates Moscow's ornately decorated metro stations with noticeable care - murals in the background, USSR-esque lettering, sound effects rendered as Cyrillic comic-book onomatopoeia. The soundtrack, composed by Peter Chapman (known for Guacamelee! and LittleBigPlanet Karting), fuses Slavic folk textures with electronic dance music in a way that sounds ridiculous on paper and exactly right in play. It has the same quality of handcraft you feel in a well-scored short film: somebody thought hard about every frame. The caveats are real but minor. Unlockable guest characters - Question Hound from KC Green's 'This Is Fine' comic, Nacho and Rad Shiba from VA-11 HALL-A, Uay Chivo from Guacamelee!, and others - are cosmetic-only. No stat differences, no alternate mechanics. For a game that otherwise rewards systemic thinking, the roster feels like a missed opportunity to add genuine variety. The campaign difficulty also spikes unevenly in places; the jump from early score thresholds to later ones can feel abrupt rather than gradual, and some bone-collection walls will send you back to replay levels you thought you'd left behind. Neither issue ruins anything, but score-chasers looking for a tiered character system will come away wanting. Endless Mode, with its online leaderboards and a difficulty algorithm that scales to your current score, is where the long-term value lives. If you're the kind of player who will run a high-score table for months, this mode alone justifies the purchase several times over. If you're purely campaign-driven and don't especially care about your rank, expect a satisfying but finite experience. Either way, Russian Subway Dogs knows exactly what it is, delivers it with genuine craft, and ends before overstaying its welcome - which is, honestly, rarer than it should be. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaScore AttackArcade SystemsPixel Art CraftSoviet AestheticLeaderboard-DrivenEndless ModeShort-SessionGuest CharactersTwo-Button Mastery

System Requirements

Minimum

OS
Windows XP or higher
Memory
1 GB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
Intel HD 4000 or better.
Processor
Dual-Core 1.9 GHz
Additional Notes
This game is locked to 60 frames per second.

Recommended

OS
Windows 7 or higher
Memory
2 GB RAM
Storage
300 MB available space
Graphics
Intel HD 4000 or better.
Processor
Dual-Core 1.9 GHz
Additional Notes
This game is locked to 60 frames per second.

Reviews & Ratings

Metacritic
85

Game Info

Developer
Spooky Squid Games Inc.
Publisher
Spooky Squid Games Inc.
Release Date
Aug 2, 2018

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