
Russian Front
A mobile port wearing PC clothes, with a 108-turn Eastern Front campaign that the wargame press liked more than Steam players did. Approach with calibrated expectations.
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About Russian Front
My spreadsheet instincts said this one had potential: operational-level hex combat, dual-faction play, four historical operations spanning Barbarossa through Bagration, and a 108-turn full-war campaign covering Berlin to Stalingrad. On paper, that is a credible scope for a WWII Eastern Front wargame. In practice, Russian Front is a game that arrived on PC having been built, conceptually, for tablets, and that tension never fully resolves. The structure is genuinely interesting. You can play the full 108-turn campaign as either the Wehrmacht or the Red Army, or pick one of four shorter 16-turn operations, each isolated to a specific phase of the war: Operation Barbarossa, Case Blue, Citadel, and Operation Bagration. Switching sides changes the problem set meaningfully - Germans must push hard before winter grinds momentum to nothing, while Soviets play a survival-then-counterattack tempo. The seasonal cycle is a real mechanic, not a cosmetic one, and supply line interdiction adds a layer of positional thinking that keeps early turns from feeling like a pure slugfest. Unit types are clearly readable: infantry, mechanized Panzergrenadier half-tracks, and armored Panzer formations each behave differently on the hex grid, and the map terrain (open, marsh, mountain, city) applies genuine combat modifiers. The problems are real, though, and some of them are hard to overlook. There is no tutorial scenario, only a static page-turner manual accessible from the start screen - passable, but not the kind of guided onboarding that makes new players feel safe. The victory condition system uses shifting thresholds that the game does not explain clearly; you can play 40 turns believing you are winning and then discover the goalposts moved. The combat advisor presents numbers with no defined meaning in any accessible documentation. Historically, reviewers also flagged that executing large encirclements as the Germans - the defining operational move of Barbarossa - can actually work against you under the scoring system, which is a strange design choice for a game framed around authentic attacker-defender dynamics. The Steam community has been blunt: 21% positive across 23 reviews is a number that demands honesty. That does not mean the game is unplayable, but it does mean the rough edges were never fully sanded down after the 2015 PC launch. The wargame-specialist press, reviewing closer to launch, landed in a warmer place. Armchair General cited solid AI and good depth, and Grognard praised the interface for being clean enough to get past the learning curve quickly. Those assessments are fair for what the game is: a budget-tier, accessible operational wargame that does not pretend to be Gary Grigsby's War in the East. If you have never touched an Eastern Front wargame, the simplified unit roster and clean 3D map rotation actually make this less intimidating than hex-and-counter monsters with 400-page manuals. The dual-faction campaigns give you real asymmetric decision-making at a scale that feels tangible without demanding a 200-hour commitment upfront. If you already own anything from the Slitherine or Matrix stable of operational WW2 titles, Russian Front will feel thin. The AI, while competent at basic maneuver, does not pressure you with the kind of coordinated multi-axis attacks that test experienced players. There is no mod ecosystem to speak of, no community scenario editor, and no post-launch content that meaningfully expanded the game after 2015. For a genre that often sustains itself on fan-made content for decades, that absence matters. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
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Game Info
- Developer
- Electric Rune
- Publisher
- Hunted Cow Games
- Release Date
- Jul 23, 2015