Compare Root Double -Before Crime * After Days- Xtend Edition prices across trusted key stores and find the best deal. Developed by Yeti. Published by Sekai Project. Released on 4/27/2016. Available on PC. Genres: Adventure. Metacritic score: 75/100.

If you burned through Zero Escape or Steins;Gate and need your next sci-fi VN obsession, this 50-plus-hour nuclear thriller has four interlocking routes built to recontextualize everything you thought you understood.

I went into this one expecting a straightforward disaster thriller and came out the other side genuinely unsettled by how much story it hides in plain sight. Root Double is a sci-fi visual novel set inside a locked-down nuclear research facility in 2030, and its core structure is clever: two routes, √After and √Before, are available from the start. √After puts you in the shoes of rescue squad captain Watase Kasasagi, who wakes up mid-crisis with no memory of his training or team. √Before then follows high school student Natsuhiko Tenkawa across the six days leading up to that same disaster. Completing both unlocks √Current and then √Double, and the way those later routes reframe what you already know is the whole point. The total runtime, covering all four routes and most endings, pushes well past fifty hours. The mechanic that replaces traditional choice menus is the Senses Sympathy System, or SSS. Rather than picking dialogue options from a list, you adjust trust sliders on an enneagram-style graph, setting how much your protagonist trusts each character in a given moment. The color of the prompt tells you the weight of the decision: blue for minor narrative shifts, yellow for significant ones, red for life-or-death outcomes. In practice, the SSS is a divisive thing. When it clicks, adjusting those sliders in real time feels genuinely tense, your gut instinct guiding the story rather than a detached menu selection. When it does not click, and that happens, the lack of clear feedback makes you feel like you are guessing on an exam you never studied for. Replay utility is reasonable once you unlock the scene-jump feature after finishing a route's best ending, but hunting completionist paths through the SSS without a guide is a legitimate chore. What the game does exceptionally well is sustaining dread without relying on gore. The writing keeps radiation exposure, limited medication, and fractured trust among survivors in constant tension. The two protagonists are structurally opposite by design: Watase's route runs on immediate survival pressure and escalating suspense, while Natsuhiko's starts as a low-key slice-of-life mystery before it accelerates hard. That tonal whiplash bothers some players and rewards others. The localization, which was crowdfunded and went through a real editorial pass, holds up cleanly with no meaningful translation issues. Japanese voice acting is present throughout and adds genuine weight to the more harrowing scenes. The weaknesses are real and worth knowing before you sit down. Exposition density is high, sometimes exhaustingly so. The game wants to explain the science of radiation dosage, the lore behind Beyond Communication abilities, and the political structure of Rokumei City in detail, and it will do that whether you are ready or not. Pacing inside individual routes can drag, particularly in the middle sections of Natsuhiko's route where the slice-of-life atmosphere deflates the urgency built up in Watase's chapters. The art, while clean and legible, shows its age from the original 2012 release. Character designs are functional anime-standard rather than anything distinctive, and background variety is limited given that most of the story takes place inside a single facility. For players who came here from Ever 17 or the Zero Escape series, the pedigree will feel familiar: writer Takumi Nakazawa worked on the Infinity series, and the structural DNA carries over. The multi-route, truth-recontextualizing approach is this game's strongest card, and if that style of storytelling hooks you, the length stops feeling excessive and starts feeling generous. Go in with patience for dense world-building, keep a guide nearby for SSS-heavy decision points if you want all the endings, and start with √After. The game earns its hours. Alex, Scout Team

Root Double -Before Crime * After Days- Xtend Edition

Root Double -Before Crime * After Days- Xtend Edition

Apr 27, 2016YetiSekai Project
GamerScout Says

If you burned through Zero Escape or Steins;Gate and need your next sci-fi VN obsession, this 50-plus-hour nuclear thriller has four interlocking routes built to recontextualize everything you thought you understood.

PC
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GamerScout Verdict

Built for patient VN fans who want a structurally ambitious mystery rather than quick thrills; the payoff is real if you commit to all four routes.

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About Root Double -Before Crime * After Days- Xtend Edition

I went into this one expecting a straightforward disaster thriller and came out the other side genuinely unsettled by how much story it hides in plain sight. Root Double is a sci-fi visual novel set inside a locked-down nuclear research facility in 2030, and its core structure is clever: two routes, √After and √Before, are available from the start. √After puts you in the shoes of rescue squad captain Watase Kasasagi, who wakes up mid-crisis with no memory of his training or team. √Before then follows high school student Natsuhiko Tenkawa across the six days leading up to that same disaster. Completing both unlocks √Current and then √Double, and the way those later routes reframe what you already know is the whole point. The total runtime, covering all four routes and most endings, pushes well past fifty hours. The mechanic that replaces traditional choice menus is the Senses Sympathy System, or SSS. Rather than picking dialogue options from a list, you adjust trust sliders on an enneagram-style graph, setting how much your protagonist trusts each character in a given moment. The color of the prompt tells you the weight of the decision: blue for minor narrative shifts, yellow for significant ones, red for life-or-death outcomes. In practice, the SSS is a divisive thing. When it clicks, adjusting those sliders in real time feels genuinely tense, your gut instinct guiding the story rather than a detached menu selection. When it does not click, and that happens, the lack of clear feedback makes you feel like you are guessing on an exam you never studied for. Replay utility is reasonable once you unlock the scene-jump feature after finishing a route's best ending, but hunting completionist paths through the SSS without a guide is a legitimate chore. What the game does exceptionally well is sustaining dread without relying on gore. The writing keeps radiation exposure, limited medication, and fractured trust among survivors in constant tension. The two protagonists are structurally opposite by design: Watase's route runs on immediate survival pressure and escalating suspense, while Natsuhiko's starts as a low-key slice-of-life mystery before it accelerates hard. That tonal whiplash bothers some players and rewards others. The localization, which was crowdfunded and went through a real editorial pass, holds up cleanly with no meaningful translation issues. Japanese voice acting is present throughout and adds genuine weight to the more harrowing scenes. The weaknesses are real and worth knowing before you sit down. Exposition density is high, sometimes exhaustingly so. The game wants to explain the science of radiation dosage, the lore behind Beyond Communication abilities, and the political structure of Rokumei City in detail, and it will do that whether you are ready or not. Pacing inside individual routes can drag, particularly in the middle sections of Natsuhiko's route where the slice-of-life atmosphere deflates the urgency built up in Watase's chapters. The art, while clean and legible, shows its age from the original 2012 release. Character designs are functional anime-standard rather than anything distinctive, and background variety is limited given that most of the story takes place inside a single facility. For players who came here from Ever 17 or the Zero Escape series, the pedigree will feel familiar: writer Takumi Nakazawa worked on the Infinity series, and the structural DNA carries over. The multi-route, truth-recontextualizing approach is this game's strongest card, and if that style of storytelling hooks you, the length stops feeling excessive and starts feeling generous. Go in with patience for dense world-building, keep a guide nearby for SSS-heavy decision points if you want all the endings, and start with √After. The game earns its hours.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaVisual NovelNuclear ThrillerMulti-Route NarrativeTrust MechanicSci-Fi MysteryBranching EndingsBeyond Communication LoreSlow Burn

System Requirements

Minimum

OS
Microsoft Windows Vista/7/8/8.1 (Compatible with 32 bit and 64 bit)
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
8 GB available space
Graphics
Monitor capable of displaying 1280x1024 32 bit True Color
Processor
Intel Core 2 Duo or better.

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Reviews & Ratings

Metacritic
75

Game Info

Developer
Yeti
Publisher
Sekai Project
Release Date
Apr 27, 2016

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Root Double -Before Crime * After Days- Xtend Edition is available on PC.

When was Root Double -Before Crime * After Days- Xtend Edition released?

Root Double -Before Crime * After Days- Xtend Edition was released on 27 April 2016.

Who developed Root Double -Before Crime * After Days- Xtend Edition?

Root Double -Before Crime * After Days- Xtend Edition was developed by Yeti and published by Sekai Project.

Is Root Double -Before Crime * After Days- Xtend Edition worth buying?

Root Double -Before Crime * After Days- Xtend Edition holds a Metacritic score of 75/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.