Compare RONIN: Two Souls CHAPTER 1 prices across 50+ stores and find the best deal. Developed by M11 Studio. Published by M11 Studio. Released on 5/27/2021. Available on PC. Genres: Action, Adventure, Indie, RPG, Free To Play.

A free-to-grab atmospheric samurai RPG from a solo indie team where every conversation can flip allegiances and close off entire quest lines, rough around the edges, but genuinely surprising in its ambition.

My first hour with RONIN: Two Souls Chapter 1 felt like finding a hand-drawn map tucked inside a library book, something clearly made with care, clearly made without a large team, and clearly not finished. That mix of charm and incompleteness is exactly the tension you need to understand before you commit your time here. You play as Kenji, a young man on the isolated island of Toshi training toward the path of the samurai. The game flips between first-person and third-person camera angles, and the world, small by open-world standards, is draped in a quietly beautiful Japanese aesthetic. The soundtrack carries the theme well, though reviewers consistently flag that the music loops become repetitive fast, which chips away at the atmosphere it works hard to build. The map is compact, explorable in a single sitting, and the density of actual activities on it is thin. That is an honest limitation you should know about upfront. What pulls RONIN away from the forgettable pile is its choice architecture. Quests are entirely optional, you can reach the end of Chapter 1 without completing a single one. Choices you make in dialogue can lock out unrelated quest lines, which means replays feel meaningfully different rather than cosmetically so. The player community notes that a full run sits around three hours, but that the branching structure can stretch engagement considerably across multiple playthroughs. Combat happens in side-on duels with three stances and a parry mechanic. In practice the duel system is underdeveloped, enemy AI is basic, and switching stances to bypass an enemy's block is usually all the strategy needed. Looted swords and armor provide stat buffs and debuffs, with stamina-heavy gear feeling punishing. These systems feel like scaffolding for something the developer intended to expand rather than finished mechanics. The English translation is imperfect, bugs exist and have historically blocked quest progression, and the animations outside of the main character are noticeably incomplete. None of this is hidden, the community is honest about it and M11 Studio has shown willingness to patch based on feedback. The game went fully free in late 2024, which reframes the calculus considerably. The roughness that felt like a problem at a paid price point lands differently when the barrier to entry is zero. For players drawn to atmospheric exploration, dialogue-driven branching stories, and the quiet mood of feudal Japan, there is something genuinely worth an afternoon here. Manage your expectations around combat depth and production polish, and RONIN offers a small, imperfect window into an interesting narrative premise that the developer clearly hoped to expand across future chapters. Kai, Scout Team

RONIN: Two Souls CHAPTER 1
ActionAdventureIndieRPGFree To Play

RONIN: Two Souls CHAPTER 1

May 27, 2021M11 Studio
GamerScout Says

A free-to-grab atmospheric samurai RPG from a solo indie team where every conversation can flip allegiances and close off entire quest lines, rough around the edges, but genuinely surprising in its ambition.

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About RONIN: Two Souls CHAPTER 1

My first hour with RONIN: Two Souls Chapter 1 felt like finding a hand-drawn map tucked inside a library book, something clearly made with care, clearly made without a large team, and clearly not finished. That mix of charm and incompleteness is exactly the tension you need to understand before you commit your time here. You play as Kenji, a young man on the isolated island of Toshi training toward the path of the samurai. The game flips between first-person and third-person camera angles, and the world, small by open-world standards, is draped in a quietly beautiful Japanese aesthetic. The soundtrack carries the theme well, though reviewers consistently flag that the music loops become repetitive fast, which chips away at the atmosphere it works hard to build. The map is compact, explorable in a single sitting, and the density of actual activities on it is thin. That is an honest limitation you should know about upfront. What pulls RONIN away from the forgettable pile is its choice architecture. Quests are entirely optional, you can reach the end of Chapter 1 without completing a single one. Choices you make in dialogue can lock out unrelated quest lines, which means replays feel meaningfully different rather than cosmetically so. The player community notes that a full run sits around three hours, but that the branching structure can stretch engagement considerably across multiple playthroughs. Combat happens in side-on duels with three stances and a parry mechanic. In practice the duel system is underdeveloped, enemy AI is basic, and switching stances to bypass an enemy's block is usually all the strategy needed. Looted swords and armor provide stat buffs and debuffs, with stamina-heavy gear feeling punishing. These systems feel like scaffolding for something the developer intended to expand rather than finished mechanics. The English translation is imperfect, bugs exist and have historically blocked quest progression, and the animations outside of the main character are noticeably incomplete. None of this is hidden, the community is honest about it and M11 Studio has shown willingness to patch based on feedback. The game went fully free in late 2024, which reframes the calculus considerably. The roughness that felt like a problem at a paid price point lands differently when the barrier to entry is zero. For players drawn to atmospheric exploration, dialogue-driven branching stories, and the quiet mood of feudal Japan, there is something genuinely worth an afternoon here. Manage your expectations around combat depth and production polish, and RONIN offers a small, imperfect window into an interesting narrative premise that the developer clearly hoped to expand across future chapters. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Branching QuestsStance-Based CombatEpisodicFree to Play RPGJapanese SettingDuel SystemReplayable Story

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows 7 64-bit | Windows 8.1 64-bit | Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
8+ GB available space
Graphics
NVIDIA GeForce GTX 710M | AMD R7 M260
Processor
i3-3110M 2.40GHz | AMD A8-3550MX
Sound Card
DirectX 11 Compatible
Additional Notes
Video Preset: Lowest (720p) | 30 FPS

Recommended

OS
Windows 7 64-bit | Windows 8.1 64-bit | Windows 10 64-bit
Memory
12 GB RAM
DirectX
Version 11
Storage
8+ GB available space
Graphics
NVIDIA GeForce GTX 1060 | AMD RX 580
Processor
intel core i5 4700 | AMD Ryzen 5 1400
Sound Card
DirectX 11 Compatible
Additional Notes
Video Preset: Epic (1080p) | 60 FPS

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Game Info

Developer
M11 Studio
Publisher
M11 Studio
Release Date
May 27, 2021

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What platforms is RONIN: Two Souls CHAPTER 1 available on?

RONIN: Two Souls CHAPTER 1 is available on PC.

When was RONIN: Two Souls CHAPTER 1 released?

RONIN: Two Souls CHAPTER 1 was released on 27 May 2021.

Who developed RONIN: Two Souls CHAPTER 1?

RONIN: Two Souls CHAPTER 1 was developed by M11 Studio.