Compare Romancelvania prices across 50+ stores and find the best deal. Developed by The Deep End Games. Published by 2124 Publishing. Released on 3/7/2023. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG.

A campy gothic dating show where Drac's love life is far more compelling than his combat. Hilarious writing pulls hard; the Metroidvania half pulls in the opposite direction.

My honest first reaction to Romancelvania was delight, followed quickly by a creeping suspicion that the game I actually wanted to play was buried inside the game I was stuck playing. The premise is genuinely inspired: Drac, nursing a century-old heartbreak after the Van Helsings humiliated him, gets conscripted by the Grim Reaper into a monster reality dating show. You explore Transylvania, recruit a cast of folklore creatures ranging from a frat-boy incubus named Brocifer to Medusa herself, and narrow them down to one true love. On paper, that is the most interesting thing to happen to Dracula since Symphony of the Night. The dating mechanics are where the game finds its real pulse. You take potential partners to date spots scattered around the castle grounds, give them gifts, choose dialogue responses to raise your romance level, and unlock combat buffs tied to how well you know each contestant. There are elimination rounds, love triangles, and jealousy quarrels that interrupt your platforming to force you into picking sides. The buff-versus-feelings tension is genuinely clever: do you keep the character you find most funny, or the one whose passive ability makes the back half of the game less miserable? That tug is the most interesting design decision here. The writing is where this team's heart clearly lives. The voice acting is sharp, the bawdy puns land more often than they should, and a handful of characters, particularly P.S. Elle the pumpkin witch, carry a surprising warmth underneath the horniness. There are even quieter moments where Drac reckons with what kind of monster he used to be. For a game this deliberately silly, those beats hit harder than expected. Then there is the Metroidvania side, and I want to be fair because I do not enjoy saying it: the combat is the game's open wound. Hit reactions on enemies are nearly nonexistent, invincibility frames are inconsistent, and the early game especially drags because you are fighting sluggish opponents with a limited kit before you unlock the double jump, long-range whip, and Blood Tornado healing move. The arsenal includes a big hammer, a bonerang (a boomerang made of bones, and yes the pun is worth it), a wave of bats, and an unholy hand grenade that, in practice, is nearly impossible to land cleanly. Once the full toolkit arrives, things improve considerably, but getting there requires patience. The lack of any proper map is a genuine design gap for a Metroidvania, and the 2.5D visual presentation is uneven, with 3D world models that sit awkwardly next to the 2D dialogue portraits. Some areas look considered; others feel rushed. Who is this actually for? If you came for a tight Metroidvania in the Hollow Knight or even classic Castlevania mold, Romancelvania will frustrate you. If you came for a fully fleshed-out dating sim with the strategic depth of something like Persona's social link system, it will also come up short. The sweet spot is narrower: players who want a campy, sex-positive gothic comedy with genuine laughs, a diverse cast of datable monsters, no restrictions on how Drac presents their gender or who they pursue, and enough side-scrolling action to keep the pacing from going completely flat. At eight to nine hours, it knows roughly when to end, which I respect. The comedy voice acting alone carries more weight than the platforming, and for certain players, that trade is a fine one. Kai, Scout Team

Romancelvania
ActionAdventureIndieRPG

Romancelvania

Mar 7, 2023The Deep End Games2124 Publishing
GamerScout Says

A campy gothic dating show where Drac's love life is far more compelling than his combat. Hilarious writing pulls hard; the Metroidvania half pulls in the opposite direction.

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About Romancelvania

My honest first reaction to Romancelvania was delight, followed quickly by a creeping suspicion that the game I actually wanted to play was buried inside the game I was stuck playing. The premise is genuinely inspired: Drac, nursing a century-old heartbreak after the Van Helsings humiliated him, gets conscripted by the Grim Reaper into a monster reality dating show. You explore Transylvania, recruit a cast of folklore creatures ranging from a frat-boy incubus named Brocifer to Medusa herself, and narrow them down to one true love. On paper, that is the most interesting thing to happen to Dracula since Symphony of the Night. The dating mechanics are where the game finds its real pulse. You take potential partners to date spots scattered around the castle grounds, give them gifts, choose dialogue responses to raise your romance level, and unlock combat buffs tied to how well you know each contestant. There are elimination rounds, love triangles, and jealousy quarrels that interrupt your platforming to force you into picking sides. The buff-versus-feelings tension is genuinely clever: do you keep the character you find most funny, or the one whose passive ability makes the back half of the game less miserable? That tug is the most interesting design decision here. The writing is where this team's heart clearly lives. The voice acting is sharp, the bawdy puns land more often than they should, and a handful of characters, particularly P.S. Elle the pumpkin witch, carry a surprising warmth underneath the horniness. There are even quieter moments where Drac reckons with what kind of monster he used to be. For a game this deliberately silly, those beats hit harder than expected. Then there is the Metroidvania side, and I want to be fair because I do not enjoy saying it: the combat is the game's open wound. Hit reactions on enemies are nearly nonexistent, invincibility frames are inconsistent, and the early game especially drags because you are fighting sluggish opponents with a limited kit before you unlock the double jump, long-range whip, and Blood Tornado healing move. The arsenal includes a big hammer, a bonerang (a boomerang made of bones, and yes the pun is worth it), a wave of bats, and an unholy hand grenade that, in practice, is nearly impossible to land cleanly. Once the full toolkit arrives, things improve considerably, but getting there requires patience. The lack of any proper map is a genuine design gap for a Metroidvania, and the 2.5D visual presentation is uneven, with 3D world models that sit awkwardly next to the 2D dialogue portraits. Some areas look considered; others feel rushed. Who is this actually for? If you came for a tight Metroidvania in the Hollow Knight or even classic Castlevania mold, Romancelvania will frustrate you. If you came for a fully fleshed-out dating sim with the strategic depth of something like Persona's social link system, it will also come up short. The sweet spot is narrower: players who want a campy, sex-positive gothic comedy with genuine laughs, a diverse cast of datable monsters, no restrictions on how Drac presents their gender or who they pursue, and enough side-scrolling action to keep the pacing from going completely flat. At eight to nine hours, it knows roughly when to end, which I respect. The comedy voice acting alone carries more weight than the platforming, and for certain players, that trade is a fine one. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaDating Sim RPGCampy ComedyGender-Inclusive Romance2.5D PlatformerBuff-Linked RomanceMonster RosterReality Show FramingVoice-Acted Dialogue

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
12 GB available space
Graphics
NVIDIA GeForce 470GTX AMD Radeon 6870 HD
Processor
Quad-core Intel or AMD Processor, 2.5 GHz +

Reviews & Ratings

No ratings available

Game Info

Developer
The Deep End Games
Publisher
2124 Publishing
Release Date
Mar 7, 2023

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